The information in this article is outdated and this feature is no longer used.[]
Preparation[]
If you are wanting to enter the metaforge to preview items or assemble a dungeon you should first create some blueprints. Information on how to create blueprints can be found in the Material Maps guide.
Accessing the Metaforge[]
If you don't have game access you can still use the Metaforge (Trove's in-game building tool) with the following steps:
- Download the client at this link: http://alpha.triongames.com/installer/trove/trove-alpha-installer.exe
- On the first screen click outside of the credential box
- Press "F6".
Metaforge commands[]
- /weaponpreview <blueprint>i or /wp <blueprint> - lets you test how a weapon blueprint looks in-game.
- /hairpreview <blueprint>i - preview hair creations
- /hatpreview <blueprint>i - preview hat creations
- /facepreview <blueprint>i - preview face decoration creations
- /decopreview <blueprint>i - preview cornerstone decoration creations
- /load <filename>ii - load a blueprint.
- /save <filename>ii - Save a blueprint. (You may also use /save after loading a blueprint to save over the last loaded blueprint)
- /wadd <prefab>iii # - Adds a prefab to your inventory. The # is optional and specifies amount to be added, the default is 1. These can be found in <GameInstall>iv \Prefabs and its subfolders.
- /dungeon <filename>ii - to preview a dungeon fully assembled
- /settime # - Set the time of day, or night. The maximum value is 24.
- /timelapsedungeon <filename>ii - Show your dungeon being assembled for troubleshooting purposes.
- /stoptimelapsedungeon - Cancel/Stop the /timelapsedungeon progression.
i Where <blueprint> is the name of your blueprint. eg. /wp mysuperawesomegun,
ii Where <filename> is the path to a blueprint file. eg. /load D:\Trove\DungeonRoom1,
iii Where <prefab> is the relative path to a blueprint file eg. /wadd placeable\mechanical\track for <GameInstall>iv \prefabs\placeable\mechanical\track.binfab
iv Where <GameInstall> is the folder Trove is installed in.