Trove Wiki
(Some serious rewriting, making things more clear. Nowhere near done but I'm happy with it for the moment)
Tags: Visual edit apiedit
 
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'''Boss Modifications''' are effects given to bosses found in [[lairs]] or [[dungeons]]. Bosses may have one modification at a time.
{| class="article-table article-table-selected" style="width: 100%; min-width: 700px" border="1" cellpadding="1" cellspacing="1"
 
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== List ==
 
{| class="wikitable" style="width: 100%;" border="1" cellpadding="1" cellspacing="0" border-color="black"
 
|-
 
|-
 
! scope="col" |Image
 
! scope="col" |Image
 
! scope="col" |Name
 
! scope="col" |Name
! scope="col" |Description
+
! scope="col" style="width:20%;"|Effect
! scope="col" |Effect
 
 
! scope="col" |Tips
 
! scope="col" |Tips
 
|-
 
|-
  +
|style="width:150px;"|[[File:Glowing red affix.gif|150px|The glowing effect only work outer boss model which is no glowing outward]]
 
|
 
|
|Tank/Bulky
+
Tank or Bulky
 
| style="width:15%;"|Increased health and lowered speed.
|Glowing red
 
|Increased health and lowered speed.
 
 
|
 
|
 
|-
 
|-
  +
|[[File:Glowing green affix.gif|150px|The glowing effect only work outer boss model which is no glowing outward]]
|
 
 
|Hard Hitter
 
|Hard Hitter
  +
|Increased knockback.
|Glowing green
 
|<span style="font-size:14.4444446563721px;">Increased knockback.</span>
 
 
|
 
|
*The [[Dracolyte]]'s Avatar of Flame transformation grants them 200 [[Player Stats|Stability]], reducing the effect of this Boss Modification.
+
The [[Dracolyte]]'s Avatar of Flame transformation grants them 200 [[Player Stats|Stability]], reducing the effect of this Boss Modification.<br />
*Coupled with a high platform as a boss arena, this can be very annoying, deadly, or both.
+
Coupled with a high platform as a boss arena, this can be very annoying, deadly, or both.<br />
*[[Punchbot]]-class enemies (Pound Cakes, Fridgebots, etc.) already have high knockback, making them particularly dangerous with Hard Hitter.
+
[[Punchbot]]-class enemies (Pound Cakes, Fridgebots, etc.) already have high knockback, making them particularly dangerous with Hard Hitter.
 
|-
 
|-
  +
|[[File:Glowing blue affix.gif|150px|The glowing effect only work outer boss model which is no glowing outward]]
|
 
 
|Speedy
 
|Speedy
  +
|Increased movement speed.
|Glowing blue
 
|<span style="font-size:14.4444446563721px;">Increased movement speed.</span>
 
 
|
 
|
*The [[Ice Sage]]'s passive slowing effect from Coldhearted nullifies this, reducing the boss to normal speed.
+
The [[Ice Sage]]'s passive slowing effect from Coldhearted nullifies this, reducing the boss to normal speed.
 
|-
 
|-
  +
|[[File:Ignite affix.gif|150px]]
|
 
 
|Ignite!
 
|Ignite!
|On fire
 
 
|Places a burning damage over time effect on attackers.
 
|Places a burning damage over time effect on attackers.
 
|
 
|
*Damage is dealt as a percentage of health.
+
Damage is dealt as a percentage of health.<br />
 
The [[Fae Trickster]]'s Ego Blast passive is not disabled by this source of damage.
 
*The [[Fae Trickster]]'s Ego Blast passive is not disabled by this source of damage.
 
 
|-
 
|-
  +
|[[File:Teleport affix.gif|150px]]
|
 
 
|Teleport
 
|Teleport
|Sparkle effect (aesthetically similar to [[Fae Trickster]]'s blink ability) 
 
 
|Periodically teleports directly in front of the attacker.
 
|Periodically teleports directly in front of the attacker.
   
 
An alternate but visually identical version exists that teleports a player in front of the boss instead.
 
An alternate but visually identical version exists that teleports a player in front of the boss instead.
 
|
 
|
*Being airborne, such as with [[wings]] or the Gunslinger's Blast Jump passive, will cause the boss to fall down below the player.
+
Being airborne, such as with [[wings]] or the Gunslinger's Blast Jump passive, will cause the boss to fall down below the player.<br />
 
If standing on a platform, make sure you stand right on the edge, with your front facing off the platform. The boss will teleport in front of the player, but will fall down below.<br />
 
 
When playing as a group, try to stay close together to prevent DPS loss or confusion from long-distance teleports.<br />
*If standing on a platform, make sure you stand right on the edge, with your front facing off the platform. The boss will teleport in front of the player, but will fall down below.
 
 
The alternate, reversed version of this effect is particularly dangerous to fragile ranged characters. Be ready to dodge or escape!
 
*When playing as a group, try to stay close together to prevent DPS loss or confusion from long-distance teleports.
 
*The alternate, reversed version of this effect is particularly dangerous to fragile ranged characters. Be ready to dodge or escape!
 
 
|-
 
|-
  +
|[[File:Toxic affix.gif|150px]]
|
 
 
|Toxic
 
|Toxic
|Poisonous Clouds
 
 
|Occasionally creates a damaging AoE upon attack (aesthetically similar to the [[Dark Mushroom Man|Dark Mushroom Men's]] attack.)
 
|Occasionally creates a damaging AoE upon attack (aesthetically similar to the [[Dark Mushroom Man|Dark Mushroom Men's]] attack.)
 
|
 
|
*When fighting one, keep moving around the target to bypass the field of toxic fumes.
+
When fighting one, keep moving around the target to bypass the field of toxic fumes.
 
|-
 
|-
  +
|[[File:Bees affix.gif|150px]]
|
 
 
|Bees!
 
|Bees!
|Bee Halo
 
 
|Occasionally spawns additional bee monsters.
 
|Occasionally spawns additional bee monsters.
 
|
 
|
*The spawned bees have low health and are easy to destroy with area of effect abilities
+
The spawned bees have low health and are easy to destroy with area of effect abilities<br />
 
Bees can body block single target attacks for the boss. This can hamper the [[Fae Trickster]]'s auto attacks and ultimate, the [[Gunslinger]]'s auto attacks and ultimate, the [[Dracolyte]]'s Spit Fire, the [[Neon Ninja]]'s shurikens and ultimate, and the [[Shadow Hunter]]'s auto attacks.<br />
 
 
With accurate shuriken play this modification is actually beneficial for [[Neon Ninja]] as it allows you to consistently gain Shining Star Shurikens much faster than attacking the boss alone.<br />
*Bees can body block single target attacks for the boss. This can hamper the [[Fae Trickster]]'s auto attacks and ultimate, the [[Gunslinger]]'s auto attacks and ultimate, the [[Dracolyte]]'s Spit Fire, the [[Neon Ninja]]'s shurikens and ultimate, and the [[Shadow Hunter]]'s auto attacks.
 
 
Bees count as monsters for effects that require monsters to be hit or killed to activate, such as the [[Rapt Berserker]]'s heal on kill or the [[Candy Barbarian]]'s Vanilla Swirlwind.
 
 
|-
*With accurate shuriken play this modification is actually beneficial for [[Neon Ninja]] as it allows you to consistently gain Shining Star Shurikens much faster than attacking the boss alone.
 
  +
|[[File:Clone affix.gif|150px]]
*Bees count as monsters for effects that require monsters to be hit or killed to activate, such as the [[Rapt Berserker]]'s heal on kill or the [[Candy Barbarian]]'s Vanilla Swirlwind.
 
  +
|Mirror
 
| rowspan="2"|A slightly smaller clone of the boss spawns, with less health and damage.
  +
| rowspan="2"|
 
Clones have less health and damage than the original.<br />
 
A clone will generate a random boss modification for itself, including Cloning.<br />
 
As many Boss Modifications summon monsters or cause the battlefield to become hazardous, destroying the original boss is essential to prevent being overwhelmed.<br />
 
Clones will eventually despawn when out of combat for a long period of time.
 
|-
 
|-
  +
|[[File:Cloning affix.gif|150px]]
|
 
 
|Cloning
 
|Cloning
|Glowing Green Orb
 
|A slightly smaller clone of the boss spawns, with less health and damage.
 
|
 
*Clones have less health and damage than the original.
 
 
*A clone will generate a random boss modification for itself, including Cloning.
 
 
*As many Boss Modifications summon monsters or cause the battlefield to become hazardous, destroying the original boss is essential to prevent being overwhelmed.
 
 
*Clones will eventually despawn when out of combat for a long period of time.
 
 
|-
 
|-
  +
|[[File:Gravity affix.gif|150px]]
|
 
 
|Gravity Well
 
|Gravity Well
|Large field of yellow and blue going in a downward pattern.
 
 
|Enables a high gravity force within the area, making players unable to jump high.
 
|Enables a high gravity force within the area, making players unable to jump high.
 
|
 
|
* This effect also reduces the player's [[Player Stats|Jump]] to 1, making escaping by jumping nearly impossible.
+
This effect also reduces the player's [[Player Stats|Jump]] to 1, making escaping by jumping nearly impossible.
 
|-
 
|-
  +
|[[File:Vortex affix.gif|150px]]
|
 
 
|Vortex
 
|Vortex
|Glowing Blue Orb
 
 
|A vortex occasionally appears below the boss, drawing players inward.
 
|A vortex occasionally appears below the boss, drawing players inward.
 
|
 
|
* A player may be able to escape the vortex by using a [[Mounts|mount]] and running or jumping away.
+
A player may be able to escape the vortex by using a [[Mounts|mount]] and running or jumping away.<br />
* Players with high [[Player Stats#Knockback|Knockback]] or that use abilities with a high base Knockback may push the boss around, dragging other players along with the vortex.
+
Players with high [[Player Stats#Knockback|Knockback]] or that use abilities with a high base Knockback may push the boss around, dragging other players along with the vortex.
 
|-
 
|-
  +
|[[File:Nova affix.gif|150px]]
|
 
 
|Nova
 
|Nova
|Green Orbs
 
 
|Releases green orbs in a spread that deal damage to players.
 
|Releases green orbs in a spread that deal damage to players.
 
|
 
|
* The orbs move slowly and are easy to avoid, either by moving in between the spread or simply [[dodge|dodging]].
+
The orbs move slowly and are easy to avoid, either by moving in between the spread or simply [[dodge|dodging]].<br />
* The orbs are only fired in front of the boss.
+
The orbs are only fired in front of the boss.
 
|-
 
|-
  +
|[[File:Meteor affix.gif|150px]]
|
 
 
|Meteor
 
|Meteor
|Orbiting red orb
 
 
|Summons a meteor nearby the boss every few seconds.
 
|Summons a meteor nearby the boss every few seconds.
 
|
 
|
* Meteors can damage and destroy terrain, especially glass blocks. Holes may make terrain difficult to navigate.
+
Meteors can damage and destroy terrain, especially glass blocks. Holes may make terrain difficult to navigate.
 
|-
 
|-
  +
|[[File:Spiders affix.gif|150px]]
|
 
 
|Spiders!
 
|Spiders!
|Red aura with spider particles
 
 
|Summons three small spider allies that cause a slow effect when attacking players.
 
|Summons three small spider allies that cause a slow effect when attacking players.
 
|
 
|
* The slow effect from the spiders lasts about 3 seconds.
+
The slow effect from the spiders lasts about 3 seconds.<br />
* Spiders count as monsters for effects that require enemies to be hit or killed to activate.
+
Spiders count as monsters for effects that require enemies to be hit or killed to activate.
 
|-
 
|-
  +
|[[File:Mushroom Master affix.gif|150px]]
|
 
 
|Mushroom Master
 
|Mushroom Master
|Violent Poisonous clouds. (more than the Toxic ability)
 
 
|Spawns three mushrooms in the area. After 5 seconds, the mushrooms will turn into [[Mushroom Man|Mushroom Men]].
 
|Spawns three mushrooms in the area. After 5 seconds, the mushrooms will turn into [[Mushroom Man|Mushroom Men]].
 
|
 
|
*Mushrooms are much more fragile than the Mushroom Men they spawn and can be destroyed easily.
+
Mushrooms are much more fragile than the Mushroom Men they spawn and can be destroyed easily.<br />
*The Mushroom Men are roughly equivalent to a normal monster of the same world difficulty, meaning they can quickly overwhelm a player if not destroyed.
+
The Mushroom Men are roughly equivalent to a normal monster of the same world difficulty, meaning they can quickly overwhelm a player if not destroyed.<br />
*Mushroom Men spawned by this count as monsters for effects that require enemies to be hit or killed to activate. The mushrooms initially spawned do not count.
+
Mushroom Men spawned by this count as monsters for effects that require enemies to be hit or killed to activate. The mushrooms initially spawned do not count.
 
|-
 
|-
  +
|[[File:Thorns affix.gif|150px]]
|
 
 
|Thorns
 
|Thorns
|Forest green thorns on the Boss' feet; these expand outward when the thorns effect activates
 
 
|Damages players heavily if they attack it while the effect is active.
 
|Damages players heavily if they attack it while the effect is active.
 
|
 
|
*Every few seconds Thorns will activate, and any player attacking during this time period will take damage.
+
Every few seconds Thorns will activate, and any player attacking during this time period will take damage.<br />
*Thorns makes a distinctive static-like sound when it activates, and the aura grows in size significantly. When you hear the sound, stop attacking until the aura returns to normal.
+
Thorns makes a distinctive static-like sound when it activates, and the aura grows in size significantly. When you hear the sound, stop attacking until the aura returns to normal.
 
|-
 
|-
  +
|[[File:Purple Beam affix.gif|150px]]
|
 
 
|Laser
 
|Laser
|Glowing Purple Orb
 
 
|Occasionally shoots a long laser beam.
 
|Occasionally shoots a long laser beam.
 
|
 
|
* Laser appears to replace the wind-up punch that some bosses use (such as [[Fungal King|Fungal Kings]] or [[Cactote Warlord|Cactote Warlords]]), and the boss will play that animation before using Laser.
+
Laser appears to replace the wind-up punch that some bosses use (such as [[Fungal King]]s or [[Cactote Warlord]]s), and the boss will play that animation before using Laser.<br />
* Laser is very damaging and should be dodged through or avoided at all costs.
+
Laser is very damaging and should be dodged through or avoided at all costs.<br />
* The laser cannot be aimed upward and can be jumped over fairly easily. Staying airborne when the boss begins to prepare Laser will keep you out of harm's way.
+
The laser cannot be aimed upward and can be jumped over fairly easily. Staying airborne when the boss begins to prepare Laser will keep you out of harm's way.
 
|-
 
|-
  +
|[[File:Turret affix.gif|150px]]
|
 
 
|Turret
 
|Turret
|Black Smoke and Sparks 
 
 
|Occasionally spawns a Turret NPC to attack the player.
 
|Occasionally spawns a Turret NPC to attack the player.
 
|
 
|
* There are two types of turrets: a cannon-like turret that fires a fast-moving red projectile, and another dragon-faced turret that "breathes" purple flames.
+
There are two types of turrets: a cannon-like turret that fires a fast-moving red projectile, and another dragon-faced turret that "breathes" purple flames.<br />
* Turrets do not have health, but instead take a certain number of hits to destroy. This number varies by world difficulty.
+
Turrets do not have health, but instead take a certain number of hits to destroy. This number varies by world difficulty.<br />
* Turrets count as monsters for abilities that require monsters to be hit or killed to activate.
+
Turrets count as monsters for abilities that require monsters to be hit or killed to activate.
 
|-
 
|-
  +
|[[File:Healing affix.gif|150px]]
|
 
 
|Healing Totem
 
|Healing Totem
|Blue Square
 
 
|Spawns a Totem that periodically pulses, healing enemies nearby.
 
|Spawns a Totem that periodically pulses, healing enemies nearby.
 
|
 
|
* The totem can be destroyed before the first pulse occurs, thus preventing the totem from having any effect.
+
The totem can be destroyed before the first pulse occurs, thus preventing the totem from having any effect.<br />
* Enemies can be lured away from the totem to cause them to miss being healed.
+
Enemies can be lured away from the totem to cause them to miss being healed.<br />
* The totem is ''not'' considered a monster for abilities that require hitting or killing monsters to activate.
+
The totem is ''not'' considered a monster for abilities that require hitting or killing monsters to activate.
 
|-
 
|-
  +
|[[File:Ice Comet affix.gif|150px]]
|
 
 
|Ice Comet
 
|Ice Comet
|Orbiting white square with a trail of blue-white smoke
 
 
|Rains comets from the sky that freeze blocks they hit
 
|Rains comets from the sky that freeze blocks they hit
 
|
 
|
* The [[Ice Sage]]'s Coldhearted passive prevents slipping on ice, avoiding the effects of this boss modification entirely.
+
The [[Ice Sage]]'s Coldhearted passive prevents slipping on ice, avoiding the effects of this boss modification entirely.<br />
* Comets freeze water into ice as well.
+
Comets freeze water into ice as well.
 
|-
 
|-
  +
|[[File:Shadow Shrike affix.gif|150px]]
|
 
 
|Shadow Shrike
 
|Shadow Shrike
|Black Feathers
 
 
|Occasionally spawns 5 Shadow shrikes
 
|Occasionally spawns 5 Shadow shrikes
 
|
 
|
*Shrikes have little health and are easily destroyed.
+
Shrikes have little health and are easily destroyed.<br />
*Shrikes count as monsters for abilities that require monsters to be hit or killed to activate.
+
Shrikes count as monsters for abilities that require monsters to be hit or killed to activate.
 
|-
 
|-
  +
|[[File:Shadow Chicken affix.gif|150px]]
 
|Shadow Chicken
  +
|Occasionally spawns 5 Shadow Chickens
 
|
 
|
  +
• Chickens have little health and are easily destroyed.<br />
|Shadow
 
  +
• Chickens count as monsters for abilities that require monsters to be hit or killed to activate.
 
 
|-
Casters
 
  +
|[[File:Shadow Drone affix.gif|150px]]
|
 
  +
|Shadow Knight
 
|Occasionally spawns a ranged shadow ally
 
|Occasionally spawns a ranged shadow ally
 
|
 
|
*Identical to ranged Fae Sorceror-type enemies, other than the difference in appearance.
+
Identical to ranged Fae Sorceror-type enemies, other than the difference in appearance.<br />
*There is no known limit on how many shadow minions can be spawned by a single boss.
+
There is no known limit on how many shadow minions can be spawned by a single boss.<br />
*Minions deal high damage individually and can quickly kill a player in groups.
+
Minions deal high damage individually and can quickly kill a player in groups.<br />
*Minions count as monsters for abilities that require monsters to be hit or killed to activate.
+
Minions count as monsters for abilities that require monsters to be hit or killed to activate.
 
|-
  +
|[[File:Sawblade affix.gif|150px]]
  +
|Saw Blade
  +
|Summon saw blades that take damage if touch.
  +
|Saw Blade also have little health and easily destroyed, but harder than other minions
 
|-
 
|-
 
|
 
|
 
|Spiked Wheel
 
|Spiked Wheel
|Unknown
 
 
|Occasionally spawns a spinning wheel that floats in place, damaging players nearby
 
|Occasionally spawns a spinning wheel that floats in place, damaging players nearby
 
|
 
|
*Wheels have no health, but instead take a specific number of hits to destroy, depending on the difficulty level.
+
Wheels have no health, but instead take a specific number of hits to destroy, depending on the difficulty level.<br />
*Wheels count as monsters for abilities that require monsters to be hit or killed to activate.
+
Wheels count as monsters for abilities that require monsters to be hit or killed to activate.
 
|-
 
|-
 
|
 
|
 
|Spikes
 
|Spikes
|Unknown
 
 
|Spawns spikes in a rounded area near the bosses feet
 
|Spawns spikes in a rounded area near the bosses feet
 
|
 
|
* Spikes are identical to those found in normal dungeons.
+
Spikes are identical to those found in normal dungeons.
 
|-
 
|-
 
|
 
|
 
|Tiny Bosses
 
|Tiny Bosses
|Unknown
 
 
|Spawns 2 - 5 tiny versions of the boss itself 
 
|Spawns 2 - 5 tiny versions of the boss itself 
 
|
 
|
* The smaller copies have little health and are easily destroyed.
+
The smaller copies have little health and are easily destroyed.<br />
* Unlike clones, the smaller copies don't have boss modifications.
+
Unlike clones, the smaller copies don't have boss modifications.<br />
* Copies count as monsters for abilities that require monsters to be hit or killed to activate.
+
Copies count as monsters for abilities that require monsters to be hit or killed to activate.
 
|-
 
|-
 
|
 
|
 
|Self-Healing
 
|Self-Healing
|Pink Cross
 
 
|Boss will heal self every so often for about half their max HP
 
|Boss will heal self every so often for about half their max HP
 
|Destroy the boss quickly with rapid or highly-damaging attacks to prevent it from healing itself.
 
|-
  +
|[[File:Frozen Touch affix.gif|150px]]
  +
|Frozen Touch
  +
|Places a frost debuff on attackers. Players affected by the debuff will have their attack speed and movement speed cut in half.
 
|
 
|
* Destroy the boss quickly with rapid or highly-damaging attacks to prevent it from healing itself.
 
 
|}
 
|}
   

Latest revision as of 10:50, 27 November 2019

Boss Modifications are effects given to bosses found in lairs or dungeons. Bosses may have one modification at a time.

List

Image Name Effect Tips
The glowing effect only work outer boss model which is no glowing outward

Tank or Bulky

Increased health and lowered speed.
The glowing effect only work outer boss model which is no glowing outward Hard Hitter Increased knockback.

• The Dracolyte's Avatar of Flame transformation grants them 200 Stability, reducing the effect of this Boss Modification.
• Coupled with a high platform as a boss arena, this can be very annoying, deadly, or both.
Punchbot-class enemies (Pound Cakes, Fridgebots, etc.) already have high knockback, making them particularly dangerous with Hard Hitter.

The glowing effect only work outer boss model which is no glowing outward Speedy Increased movement speed.

The Ice Sage's passive slowing effect from Coldhearted nullifies this, reducing the boss to normal speed.

Ignite affix Ignite! Places a burning damage over time effect on attackers.

• Damage is dealt as a percentage of health.
• The Fae Trickster's Ego Blast passive is not disabled by this source of damage.

Teleport affix Teleport Periodically teleports directly in front of the attacker.

An alternate but visually identical version exists that teleports a player in front of the boss instead.

• Being airborne, such as with wings or the Gunslinger's Blast Jump passive, will cause the boss to fall down below the player.
• If standing on a platform, make sure you stand right on the edge, with your front facing off the platform. The boss will teleport in front of the player, but will fall down below.
• When playing as a group, try to stay close together to prevent DPS loss or confusion from long-distance teleports.
• The alternate, reversed version of this effect is particularly dangerous to fragile ranged characters. Be ready to dodge or escape!

Toxic affix Toxic Occasionally creates a damaging AoE upon attack (aesthetically similar to the Dark Mushroom Men's attack.)

When fighting one, keep moving around the target to bypass the field of toxic fumes.

Bees affix Bees! Occasionally spawns additional bee monsters.

• The spawned bees have low health and are easy to destroy with area of effect abilities
• Bees can body block single target attacks for the boss. This can hamper the Fae Trickster's auto attacks and ultimate, the Gunslinger's auto attacks and ultimate, the Dracolyte's Spit Fire, the Neon Ninja's shurikens and ultimate, and the Shadow Hunter's auto attacks.
• With accurate shuriken play this modification is actually beneficial for Neon Ninja as it allows you to consistently gain Shining Star Shurikens much faster than attacking the boss alone.
• Bees count as monsters for effects that require monsters to be hit or killed to activate, such as the Rapt Berserker's heal on kill or the Candy Barbarian's Vanilla Swirlwind.

Clone affix Mirror A slightly smaller clone of the boss spawns, with less health and damage.

• Clones have less health and damage than the original.
• A clone will generate a random boss modification for itself, including Cloning.
• As many Boss Modifications summon monsters or cause the battlefield to become hazardous, destroying the original boss is essential to prevent being overwhelmed.
• Clones will eventually despawn when out of combat for a long period of time.

Cloning affix Cloning
Gravity affix Gravity Well Enables a high gravity force within the area, making players unable to jump high.

• This effect also reduces the player's Jump to 1, making escaping by jumping nearly impossible.

Vortex affix Vortex A vortex occasionally appears below the boss, drawing players inward.

• A player may be able to escape the vortex by using a mount and running or jumping away.
• Players with high Knockback or that use abilities with a high base Knockback may push the boss around, dragging other players along with the vortex.

Nova affix Nova Releases green orbs in a spread that deal damage to players.

• The orbs move slowly and are easy to avoid, either by moving in between the spread or simply dodging.
• The orbs are only fired in front of the boss.

Meteor affix Meteor Summons a meteor nearby the boss every few seconds.

Meteors can damage and destroy terrain, especially glass blocks. Holes may make terrain difficult to navigate.

Spiders affix Spiders! Summons three small spider allies that cause a slow effect when attacking players.

• The slow effect from the spiders lasts about 3 seconds.
• Spiders count as monsters for effects that require enemies to be hit or killed to activate.

Mushroom Master affix Mushroom Master Spawns three mushrooms in the area. After 5 seconds, the mushrooms will turn into Mushroom Men.

• Mushrooms are much more fragile than the Mushroom Men they spawn and can be destroyed easily.
• The Mushroom Men are roughly equivalent to a normal monster of the same world difficulty, meaning they can quickly overwhelm a player if not destroyed.
• Mushroom Men spawned by this count as monsters for effects that require enemies to be hit or killed to activate. The mushrooms initially spawned do not count.

File:Thorns affix.gif Thorns Damages players heavily if they attack it while the effect is active.

• Every few seconds Thorns will activate, and any player attacking during this time period will take damage.
• Thorns makes a distinctive static-like sound when it activates, and the aura grows in size significantly. When you hear the sound, stop attacking until the aura returns to normal.

Purple Beam affix Laser Occasionally shoots a long laser beam.

• Laser appears to replace the wind-up punch that some bosses use (such as Fungal Kings or Cactote Warlords), and the boss will play that animation before using Laser.
• Laser is very damaging and should be dodged through or avoided at all costs.
• The laser cannot be aimed upward and can be jumped over fairly easily. Staying airborne when the boss begins to prepare Laser will keep you out of harm's way.

Turret affix Turret Occasionally spawns a Turret NPC to attack the player.

• There are two types of turrets: a cannon-like turret that fires a fast-moving red projectile, and another dragon-faced turret that "breathes" purple flames.
• Turrets do not have health, but instead take a certain number of hits to destroy. This number varies by world difficulty.
• Turrets count as monsters for abilities that require monsters to be hit or killed to activate.

Healing affix Healing Totem Spawns a Totem that periodically pulses, healing enemies nearby.

• The totem can be destroyed before the first pulse occurs, thus preventing the totem from having any effect.
• Enemies can be lured away from the totem to cause them to miss being healed.
• The totem is not considered a monster for abilities that require hitting or killing monsters to activate.

Ice Comet affix Ice Comet Rains comets from the sky that freeze blocks they hit

• The Ice Sage's Coldhearted passive prevents slipping on ice, avoiding the effects of this boss modification entirely.
• Comets freeze water into ice as well.

Shadow Shrike affix Shadow Shrike Occasionally spawns 5 Shadow shrikes

• Shrikes have little health and are easily destroyed.
• Shrikes count as monsters for abilities that require monsters to be hit or killed to activate.

Shadow Chicken affix Shadow Chicken Occasionally spawns 5 Shadow Chickens

• Chickens have little health and are easily destroyed.
• Chickens count as monsters for abilities that require monsters to be hit or killed to activate.

Shadow Drone affix Shadow Knight Occasionally spawns a ranged shadow ally

• Identical to ranged Fae Sorceror-type enemies, other than the difference in appearance.
• There is no known limit on how many shadow minions can be spawned by a single boss.
• Minions deal high damage individually and can quickly kill a player in groups.
• Minions count as monsters for abilities that require monsters to be hit or killed to activate.

Sawblade affix Saw Blade Summon saw blades that take damage if touch. Saw Blade also have little health and easily destroyed, but harder than other minions
Spiked Wheel Occasionally spawns a spinning wheel that floats in place, damaging players nearby

• Wheels have no health, but instead take a specific number of hits to destroy, depending on the difficulty level.
• Wheels count as monsters for abilities that require monsters to be hit or killed to activate.

Spikes Spawns spikes in a rounded area near the bosses feet

Spikes are identical to those found in normal dungeons.

Tiny Bosses Spawns 2 - 5 tiny versions of the boss itself 

• The smaller copies have little health and are easily destroyed.
• Unlike clones, the smaller copies don't have boss modifications.
• Copies count as monsters for abilities that require monsters to be hit or killed to activate.

Self-Healing Boss will heal self every so often for about half their max HP Destroy the boss quickly with rapid or highly-damaging attacks to prevent it from healing itself.
Frozen Touch affix Frozen Touch Places a frost debuff on attackers. Players affected by the debuff will have their attack speed and movement speed cut in half.

Patch Notes

  • Patch - 7/13/15: Two new boss modifications; spikes and spinning top.
  • Patch - 05/19/15: Extra Boss modifications including Cloning, Gravity Well, Vortex, Nova, Meteor, Spiders!, Mushroom Master, Thorns, and Lasers.
  • Patch - 5/27/15: Turret modification added.
  • Patch - 5/28/15 (Hotfix): Nerfed Turret modification since players were either one-hit KOed or killed in two hits.