(Some serious rewriting, making things more clear. Nowhere near done but I'm happy with it for the moment) Tags: Visual edit apiedit |
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+ | '''Boss Modifications''' are effects given to bosses found in [[lairs]] or [[dungeons]]. Bosses may have one modification at a time. |
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+ | == List == |
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! scope="col" |Image |
! scope="col" |Image |
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! scope="col" |Name |
! scope="col" |Name |
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− | ! scope="col" | |
+ | ! scope="col" style="width:20%;"|Effect |
− | ! scope="col" |Effect |
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! scope="col" |Tips |
! scope="col" |Tips |
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+ | |style="width:150px;"|[[File:Glowing red affix.gif|150px|The glowing effect only work outer boss model which is no glowing outward]] |
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− | + | Tank or Bulky |
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− | |Glowing red |
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+ | |[[File:Glowing green affix.gif|150px|The glowing effect only work outer boss model which is no glowing outward]] |
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|Hard Hitter |
|Hard Hitter |
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+ | |Increased knockback. |
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− | |Glowing green |
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− | |<span style="font-size:14.4444446563721px;">Increased knockback.</span> |
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− | + | • The [[Dracolyte]]'s Avatar of Flame transformation grants them 200 [[Player Stats|Stability]], reducing the effect of this Boss Modification.<br /> |
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− | + | • Coupled with a high platform as a boss arena, this can be very annoying, deadly, or both.<br /> |
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− | + | • [[Punchbot]]-class enemies (Pound Cakes, Fridgebots, etc.) already have high knockback, making them particularly dangerous with Hard Hitter. |
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+ | |[[File:Glowing blue affix.gif|150px|The glowing effect only work outer boss model which is no glowing outward]] |
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|Speedy |
|Speedy |
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+ | |Increased movement speed. |
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− | |Glowing blue |
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− | |<span style="font-size:14.4444446563721px;">Increased movement speed.</span> |
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− | + | The [[Ice Sage]]'s passive slowing effect from Coldhearted nullifies this, reducing the boss to normal speed. |
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+ | |[[File:Ignite affix.gif|150px]] |
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|Ignite! |
|Ignite! |
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− | |On fire |
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|Places a burning damage over time effect on attackers. |
|Places a burning damage over time effect on attackers. |
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− | + | • Damage is dealt as a percentage of health.<br /> |
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− | |||
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+ | |[[File:Teleport affix.gif|150px]] |
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|Teleport |
|Teleport |
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− | |Sparkle effect (aesthetically similar to [[Fae Trickster]]'s blink ability) |
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|Periodically teleports directly in front of the attacker. |
|Periodically teleports directly in front of the attacker. |
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An alternate but visually identical version exists that teleports a player in front of the boss instead. |
An alternate but visually identical version exists that teleports a player in front of the boss instead. |
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− | + | • Being airborne, such as with [[wings]] or the Gunslinger's Blast Jump passive, will cause the boss to fall down below the player.<br /> |
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+ | |[[File:Toxic affix.gif|150px]] |
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− | | |
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|Toxic |
|Toxic |
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− | |Poisonous Clouds |
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|Occasionally creates a damaging AoE upon attack (aesthetically similar to the [[Dark Mushroom Man|Dark Mushroom Men's]] attack.) |
|Occasionally creates a damaging AoE upon attack (aesthetically similar to the [[Dark Mushroom Man|Dark Mushroom Men's]] attack.) |
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− | + | When fighting one, keep moving around the target to bypass the field of toxic fumes. |
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+ | |[[File:Bees affix.gif|150px]] |
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|Bees! |
|Bees! |
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− | |Bee Halo |
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|Occasionally spawns additional bee monsters. |
|Occasionally spawns additional bee monsters. |
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− | + | • The spawned bees have low health and are easy to destroy with area of effect abilities<br /> |
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+ | |[[File:Clone affix.gif|150px]] |
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+ | |Mirror |
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+ | | rowspan="2"| |
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+ | |[[File:Cloning affix.gif|150px]] |
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|Cloning |
|Cloning |
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− | |Glowing Green Orb |
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+ | |[[File:Gravity affix.gif|150px]] |
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|Gravity Well |
|Gravity Well |
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− | |Large field of yellow and blue going in a downward pattern. |
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|Enables a high gravity force within the area, making players unable to jump high. |
|Enables a high gravity force within the area, making players unable to jump high. |
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− | + | • This effect also reduces the player's [[Player Stats|Jump]] to 1, making escaping by jumping nearly impossible. |
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+ | |[[File:Vortex affix.gif|150px]] |
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|Vortex |
|Vortex |
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− | |Glowing Blue Orb |
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|A vortex occasionally appears below the boss, drawing players inward. |
|A vortex occasionally appears below the boss, drawing players inward. |
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− | + | • A player may be able to escape the vortex by using a [[Mounts|mount]] and running or jumping away.<br /> |
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− | + | • Players with high [[Player Stats#Knockback|Knockback]] or that use abilities with a high base Knockback may push the boss around, dragging other players along with the vortex. |
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+ | |[[File:Nova affix.gif|150px]] |
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|Nova |
|Nova |
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− | |Green Orbs |
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|Releases green orbs in a spread that deal damage to players. |
|Releases green orbs in a spread that deal damage to players. |
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− | + | • The orbs move slowly and are easy to avoid, either by moving in between the spread or simply [[dodge|dodging]].<br /> |
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− | + | • The orbs are only fired in front of the boss. |
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+ | |[[File:Meteor affix.gif|150px]] |
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|Meteor |
|Meteor |
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− | |Orbiting red orb |
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|Summons a meteor nearby the boss every few seconds. |
|Summons a meteor nearby the boss every few seconds. |
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− | + | Meteors can damage and destroy terrain, especially glass blocks. Holes may make terrain difficult to navigate. |
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+ | |[[File:Spiders affix.gif|150px]] |
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|Spiders! |
|Spiders! |
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− | |Red aura with spider particles |
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|Summons three small spider allies that cause a slow effect when attacking players. |
|Summons three small spider allies that cause a slow effect when attacking players. |
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− | + | • The slow effect from the spiders lasts about 3 seconds.<br /> |
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− | + | • Spiders count as monsters for effects that require enemies to be hit or killed to activate. |
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+ | |[[File:Mushroom Master affix.gif|150px]] |
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|Mushroom Master |
|Mushroom Master |
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− | |Violent Poisonous clouds. (more than the Toxic ability) |
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|Spawns three mushrooms in the area. After 5 seconds, the mushrooms will turn into [[Mushroom Man|Mushroom Men]]. |
|Spawns three mushrooms in the area. After 5 seconds, the mushrooms will turn into [[Mushroom Man|Mushroom Men]]. |
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− | + | • Mushrooms are much more fragile than the Mushroom Men they spawn and can be destroyed easily.<br /> |
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− | + | • The Mushroom Men are roughly equivalent to a normal monster of the same world difficulty, meaning they can quickly overwhelm a player if not destroyed.<br /> |
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− | + | • Mushroom Men spawned by this count as monsters for effects that require enemies to be hit or killed to activate. The mushrooms initially spawned do not count. |
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+ | |[[File:Thorns affix.gif|150px]] |
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|Thorns |
|Thorns |
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− | |Forest green thorns on the Boss' feet; these expand outward when the thorns effect activates |
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|Damages players heavily if they attack it while the effect is active. |
|Damages players heavily if they attack it while the effect is active. |
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− | + | • Every few seconds Thorns will activate, and any player attacking during this time period will take damage.<br /> |
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− | + | • Thorns makes a distinctive static-like sound when it activates, and the aura grows in size significantly. When you hear the sound, stop attacking until the aura returns to normal. |
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+ | |[[File:Purple Beam affix.gif|150px]] |
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|Laser |
|Laser |
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− | |Glowing Purple Orb |
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|Occasionally shoots a long laser beam. |
|Occasionally shoots a long laser beam. |
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− | + | • Laser appears to replace the wind-up punch that some bosses use (such as [[Fungal King]]s or [[Cactote Warlord]]s), and the boss will play that animation before using Laser.<br /> |
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− | + | • Laser is very damaging and should be dodged through or avoided at all costs.<br /> |
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− | + | • The laser cannot be aimed upward and can be jumped over fairly easily. Staying airborne when the boss begins to prepare Laser will keep you out of harm's way. |
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+ | |[[File:Turret affix.gif|150px]] |
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|Turret |
|Turret |
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− | |Black Smoke and Sparks |
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|Occasionally spawns a Turret NPC to attack the player. |
|Occasionally spawns a Turret NPC to attack the player. |
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− | + | • There are two types of turrets: a cannon-like turret that fires a fast-moving red projectile, and another dragon-faced turret that "breathes" purple flames.<br /> |
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− | + | • Turrets do not have health, but instead take a certain number of hits to destroy. This number varies by world difficulty.<br /> |
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− | + | • Turrets count as monsters for abilities that require monsters to be hit or killed to activate. |
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+ | |[[File:Healing affix.gif|150px]] |
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|Healing Totem |
|Healing Totem |
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− | |Blue Square |
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|Spawns a Totem that periodically pulses, healing enemies nearby. |
|Spawns a Totem that periodically pulses, healing enemies nearby. |
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− | + | • The totem can be destroyed before the first pulse occurs, thus preventing the totem from having any effect.<br /> |
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− | + | • Enemies can be lured away from the totem to cause them to miss being healed.<br /> |
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− | + | • The totem is ''not'' considered a monster for abilities that require hitting or killing monsters to activate. |
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+ | |[[File:Ice Comet affix.gif|150px]] |
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|Ice Comet |
|Ice Comet |
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− | |Orbiting white square with a trail of blue-white smoke |
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|Rains comets from the sky that freeze blocks they hit |
|Rains comets from the sky that freeze blocks they hit |
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− | + | • The [[Ice Sage]]'s Coldhearted passive prevents slipping on ice, avoiding the effects of this boss modification entirely.<br /> |
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− | + | • Comets freeze water into ice as well. |
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+ | |[[File:Shadow Shrike affix.gif|150px]] |
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|Shadow Shrike |
|Shadow Shrike |
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− | |Black Feathers |
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|Occasionally spawns 5 Shadow shrikes |
|Occasionally spawns 5 Shadow shrikes |
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− | + | • Shrikes have little health and are easily destroyed.<br /> |
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− | + | • Shrikes count as monsters for abilities that require monsters to be hit or killed to activate. |
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+ | |[[File:Shadow Chicken affix.gif|150px]] |
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+ | |Occasionally spawns 5 Shadow Chickens |
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+ | • Chickens have little health and are easily destroyed.<br /> |
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+ | • Chickens count as monsters for abilities that require monsters to be hit or killed to activate. |
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− | Casters |
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+ | |[[File:Shadow Drone affix.gif|150px]] |
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+ | |Shadow Knight |
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|Occasionally spawns a ranged shadow ally |
|Occasionally spawns a ranged shadow ally |
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− | + | • Identical to ranged Fae Sorceror-type enemies, other than the difference in appearance.<br /> |
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− | + | • There is no known limit on how many shadow minions can be spawned by a single boss.<br /> |
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− | + | • Minions deal high damage individually and can quickly kill a player in groups.<br /> |
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− | + | • Minions count as monsters for abilities that require monsters to be hit or killed to activate. |
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+ | |[[File:Sawblade affix.gif|150px]] |
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+ | |Saw Blade |
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+ | |Summon saw blades that take damage if touch. |
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+ | |Saw Blade also have little health and easily destroyed, but harder than other minions |
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|Spiked Wheel |
|Spiked Wheel |
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− | |Unknown |
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|Occasionally spawns a spinning wheel that floats in place, damaging players nearby |
|Occasionally spawns a spinning wheel that floats in place, damaging players nearby |
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− | + | • Wheels have no health, but instead take a specific number of hits to destroy, depending on the difficulty level.<br /> |
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− | + | • Wheels count as monsters for abilities that require monsters to be hit or killed to activate. |
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|Spikes |
|Spikes |
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− | |Unknown |
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|Spawns spikes in a rounded area near the bosses feet |
|Spawns spikes in a rounded area near the bosses feet |
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− | + | Spikes are identical to those found in normal dungeons. |
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|Tiny Bosses |
|Tiny Bosses |
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− | |Unknown |
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|Spawns 2 - 5 tiny versions of the boss itself |
|Spawns 2 - 5 tiny versions of the boss itself |
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− | + | • The smaller copies have little health and are easily destroyed.<br /> |
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− | + | • Unlike clones, the smaller copies don't have boss modifications.<br /> |
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− | + | • Copies count as monsters for abilities that require monsters to be hit or killed to activate. |
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|Self-Healing |
|Self-Healing |
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− | |Pink Cross |
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|Boss will heal self every so often for about half their max HP |
|Boss will heal self every so often for about half their max HP |
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+ | |[[File:Frozen Touch affix.gif|150px]] |
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+ | |Frozen Touch |
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+ | |Places a frost debuff on attackers. Players affected by the debuff will have their attack speed and movement speed cut in half. |
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Latest revision as of 10:50, 27 November 2019
Boss Modifications are effects given to bosses found in lairs or dungeons. Bosses may have one modification at a time.
List
Image | Name | Effect | Tips |
---|---|---|---|
Tank or Bulky |
Increased health and lowered speed. | ||
Hard Hitter | Increased knockback. |
• The Dracolyte's Avatar of Flame transformation grants them 200 Stability, reducing the effect of this Boss Modification. | |
Speedy | Increased movement speed. |
The Ice Sage's passive slowing effect from Coldhearted nullifies this, reducing the boss to normal speed. | |
Ignite! | Places a burning damage over time effect on attackers. |
• Damage is dealt as a percentage of health. | |
Teleport | Periodically teleports directly in front of the attacker.
An alternate but visually identical version exists that teleports a player in front of the boss instead. |
• Being airborne, such as with wings or the Gunslinger's Blast Jump passive, will cause the boss to fall down below the player. | |
Toxic | Occasionally creates a damaging AoE upon attack (aesthetically similar to the Dark Mushroom Men's attack.) |
When fighting one, keep moving around the target to bypass the field of toxic fumes. | |
Bees! | Occasionally spawns additional bee monsters. |
• The spawned bees have low health and are easy to destroy with area of effect abilities | |
Mirror | A slightly smaller clone of the boss spawns, with less health and damage. |
• Clones have less health and damage than the original. | |
Cloning | |||
Gravity Well | Enables a high gravity force within the area, making players unable to jump high. |
• This effect also reduces the player's Jump to 1, making escaping by jumping nearly impossible. | |
Vortex | A vortex occasionally appears below the boss, drawing players inward. |
• A player may be able to escape the vortex by using a mount and running or jumping away. | |
Nova | Releases green orbs in a spread that deal damage to players. |
• The orbs move slowly and are easy to avoid, either by moving in between the spread or simply dodging. | |
Meteor | Summons a meteor nearby the boss every few seconds. |
Meteors can damage and destroy terrain, especially glass blocks. Holes may make terrain difficult to navigate. | |
Spiders! | Summons three small spider allies that cause a slow effect when attacking players. |
• The slow effect from the spiders lasts about 3 seconds. | |
Mushroom Master | Spawns three mushrooms in the area. After 5 seconds, the mushrooms will turn into Mushroom Men. |
• Mushrooms are much more fragile than the Mushroom Men they spawn and can be destroyed easily. | |
File:Thorns affix.gif | Thorns | Damages players heavily if they attack it while the effect is active. |
• Every few seconds Thorns will activate, and any player attacking during this time period will take damage. |
Laser | Occasionally shoots a long laser beam. |
• Laser appears to replace the wind-up punch that some bosses use (such as Fungal Kings or Cactote Warlords), and the boss will play that animation before using Laser. | |
Turret | Occasionally spawns a Turret NPC to attack the player. |
• There are two types of turrets: a cannon-like turret that fires a fast-moving red projectile, and another dragon-faced turret that "breathes" purple flames. | |
Healing Totem | Spawns a Totem that periodically pulses, healing enemies nearby. |
• The totem can be destroyed before the first pulse occurs, thus preventing the totem from having any effect. | |
Ice Comet | Rains comets from the sky that freeze blocks they hit |
• The Ice Sage's Coldhearted passive prevents slipping on ice, avoiding the effects of this boss modification entirely. | |
Shadow Shrike | Occasionally spawns 5 Shadow shrikes |
• Shrikes have little health and are easily destroyed. | |
Shadow Chicken | Occasionally spawns 5 Shadow Chickens |
• Chickens have little health and are easily destroyed. | |
Shadow Knight | Occasionally spawns a ranged shadow ally |
• Identical to ranged Fae Sorceror-type enemies, other than the difference in appearance. | |
Saw Blade | Summon saw blades that take damage if touch. | Saw Blade also have little health and easily destroyed, but harder than other minions | |
Spiked Wheel | Occasionally spawns a spinning wheel that floats in place, damaging players nearby |
• Wheels have no health, but instead take a specific number of hits to destroy, depending on the difficulty level. | |
Spikes | Spawns spikes in a rounded area near the bosses feet |
Spikes are identical to those found in normal dungeons. | |
Tiny Bosses | Spawns 2 - 5 tiny versions of the boss itself |
• The smaller copies have little health and are easily destroyed. | |
Self-Healing | Boss will heal self every so often for about half their max HP | Destroy the boss quickly with rapid or highly-damaging attacks to prevent it from healing itself. | |
Frozen Touch | Places a frost debuff on attackers. Players affected by the debuff will have their attack speed and movement speed cut in half. |
Patch Notes
- Patch - 7/13/15: Two new boss modifications; spikes and spinning top.
- Patch - 05/19/15: Extra Boss modifications including Cloning, Gravity Well, Vortex, Nova, Meteor, Spiders!, Mushroom Master, Thorns, and Lasers.
- Patch - 5/27/15: Turret modification added.
- Patch - 5/28/15 (Hotfix): Nerfed Turret modification since players were either one-hit KOed or killed in two hits.