Chloromancer | ||
---|---|---|
Statistics | ||
Class Type | Ranged | |
Weapon Type | Staff | |
Damage | Magic | |
Biome | Peaceful Hills | |
Acquisition: | ||
![]() ![]() Flower Power Pack RIFT cross-promotion Quest | ||
Class ID | ||
“ | Mysterious spellcasters from beyond the plains, Chloromancers' basic attacks heals allies, damage enemies, and grow their plants faster. Leafy Lashers focus on damage, while Blooming Pollinators will also heal allies. Sow Chaos will grow many friendly plants quickly to turn the tide of battle. | ” |
— In-Game Description
|
The Chloromancer is a Ranged class from the Prime world of Trove. This mysterious spell-caster from beyond the plains grows friendly plants to support its allies.
The Chloromancer is a support based class using abilities that heal and revolve around plant life. It has a basic attack that will not only damage enemies but heal allies that the shots pass through. Using the basic attack will also benefit all abilities during the growth process. The Chloromancer is also a character in Rift, another game made by Trion.
If you play Rift, you can complete a quest in it to unlock the Chloromancer for free; speak to Chloromancer Evort in your main city twice, then use the Trovian Class Cube put in your inventory to receive the class.
Contents
Crafting
Crafting Station | ||
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Ingredient(s) | Amount | |
![]()
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Chaos Core | 3 |
![]()
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Flux | 15000 |
![]()
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Sunlight Bulb | 1200 |
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Mushroom Chunk | 750 |
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Enchanted Wood | 175 |
Result | ||
50px | Chloromancer | 1 |
Abilities
Basic Attack DAMAGE: 100% MD RANGE: 29 Blocks ATTACK RATE: 2 x Attack Speed/sec | ||
![]() | Fires light energy that damages enemies and heals allies. Heals allies for 2% of their maximum health, and plants for 12% of its maximum health. | |
- Pierces allies but stops when hitting an enemy or block.
- Damages blocks
- Can be used to heal
Dracolyte's
Burning Ward,
Lunar Lancer's
Shadow Lancer, and
Tomb Raiser's
Bonetourage and
Grave Goliath.
Phytobarrier![]() DURATION: 15s | ||
![]() | Automatically creates a shield, equal to 30% maximum health, that absorbs damage when health falls below 50%. | |
- Cannot be triggered by spikes.
- The last hit will be completely blocked, regardless of by how much it succeeds the shield amount.
- Health has to go above 50% before it can trigger again.
- Cooldown reduction on allies affects the cooldown; however, the Chronomantic Emblem does not have any effect.
Green Gatling DAMAGE: 100% MD RANGE: 8 Blocks DURATION: 5s | |||
![]() | Modifies ![]() ![]() ![]() | ||
- *based on a sample size of 200+.
- The Green Gatling unloads a barrage of 10 shots at the nearest enemy, with each shot dealing 2 hits. It then takes a break for 1s and unloads another barrage before disappearing.
- Already spawns when only holding one of the abilities, not when throwing them.
Sow Chaos does not trigger this ability.
Leafy Lasher![]() ![]() RANGE: 3.5 Block Radius DURATION: 7s | ||
![]() | Lob a seed that grows into a plant over 2s. Once fully grown, it spins around and continually snares and damages enemies for 215% MD every .4s. Maximum of 4 at a time. Healing the plant will make it grow faster. | |
- A single enemy can only be damaged by ONE lasher at a time.
- Player's Movement Speed decreased to 50% while holding the ability.
- Throwing arc can be intercepted by enemy bodies and is also affected by gravity.
- It starts with no health and heals 20 health per 0.36s (1.8s till full health). The plant has 99 health and so heals for 19 on the last tick.
- Extra lashers causes the oldest lasher to despawn.
- Seeds can be thrown up to 9 blocks away from the player.
Blooming Pollinator![]() ![]() RANGE: 4.5 Block Radius | ||
![]() | Lob a seed that grows into a plant over 20s, gradually healing nearby allies while it grows. Once fully grown, it explodes in a burst of pollen that heals allies for 12.5% of their maximum health and damages enemies for 550% MD. Maximum of 6 at a time. Healing the plant will make it grow faster. | |
- Player's Movement Speed decreased to 50% while holding the ability.
- Throwing arc can be intercepted by enemy bodies and is also affected by gravity.
- It starts with no health and heals 5 health per second (20s till full health). The plant has 99 health and so heals for 4 on the last tick.
- Can also heal other plants.
- Can be used to heal
Dracolyte's
Burning Ward,
Lunar Lancer's
Shadow Lancer, and
Tomb Raiser's
Bonetourage and
Grave Goliath.
- Extra pollinators causes the oldest pollinator to despawn.
- Seeds can be thrown up to 9 blocks away from the player.
Sow Chaos![]() RANGE: 4 Block Radius DURATION: 5s | ||
![]() | Randomly throws a number of ![]() ![]() | |
- NOTE: These plants CANNOT trigger the
Green Gatling Gem ability.
- Moving while the ability is active allows the seeds to spread out more.
- Seeds will overwrite existing plants if they are at their maximum, often making
Sow Chaos detrimental.
- The seeds can be intercepted by enemy bodies and are also affected by gravity.
Stat gain per level
Note: Chloromancer gets a +20% Maximum Health boost at the start without any gear/gems.
Level | Magic Damage | Maximum Health | Health Regeneration | Energy Regeneration |
---|---|---|---|---|
2 | +10 | +20 | +1 | +1 |
3 | +10 | +20 | +1 | +1 |
4 | +18 | +40 | +1 | +1 |
5 | +18 | +40 | +1 | +1 |
6 | +35 | +60 | +1 | +1 |
7 | +35 | +60 | +1 | +1 |
8 | +50 | +80 | +1 | +1 |
9 | +50 | +80 | +1 | +1 |
10 | +50 | +100 | +1 | +1 |
11 | +50 | +100 | +1 | +1 |
12 | +50 | +100 | +1 | +1 |
13 | +50 | +100 | +1 | +1 |
14 | +50 | +100 | +1 | +1 |
15 | +50 | +100 | +1 | +1 |
16 | +50 | +100 | +1 | +1 |
17 | +50 | +100 | +1 | +1 |
18 | +50 | +100 | +1 | +1 |
19 | +50 | +200 | +1 | +1 |
20 | +50 | +300 | +50 | +10 |
21 | +100 | +200 | +100 | +1 |
22 | +100 | +200 | +100 | +1 |
23 | +100 | +200 | +100 | +1 |
24 | +100 | +200 | +100 | +1 |
25 | +150 | +300 | +150 | +1 |
26 | +150 | +300 | +150 | +1 |
27 | +150 | +300 | +150 | +1 |
28 | +200 | +300 | +150 | +1 |
29 | +200 | +400 | +200 | +1 |
30 | +250 | +500 | +250 | +10 |
Gameplay Strategy
Tactics
The Chloromancer is a Support/Damage class, being able to deal hefty area of effect damage as well as providing a potent amount of crowd control or healing when needed.
Teamplay
The Chloromancer is a very good support class. They are able to do some powerful area of effect damage as well as a deadly slow from Leafy Lashers, and can heal allies plus burst enemies through Blooming Pollinators and their basic attack.
Flasks and Emblems
The Surestrike Emblem and Arcane Emblem with the Valorous Vial are the best combo, as your high damage per tick from Leafy Lashers and basic attack can ensure Flasks being regained through Valorous.
Allies
There are several Allies that can be used to benefit the Chloromancer.
- Chronomancer Qubesly (The 20% reduction works on the M1 and right click abilities)
- Shield Servitor
- Prefect Penguin
- Prowling Shadow/Samantha
Skill Usage
Using a Leafy Lasher plus a number of Blooming Pollinators into your basic attack will deal a hefty amount of area of effect damage to a small area, consistently keeping the Leafy Lasher up while planting Blooming Pollinators, plus Emblems like Surestrike and Arcane will do short work of Dungeons and Shadow Towers. If you need to cover a large area in plants, use Sow Chaos.
Beware of
Ranged enemies: Your only way of dealing with Ranged enemies is your basic attack, which is significantly weaker than your plants. It's best to spread plants around the ranged enemy so that they will move into your plants.
Costumes
Chloromancer (14) |
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Item | Description | Obtained |
---|---|---|
![]() 0 Mastery points |
N/A | • Granted to all players. |
![]() 35 Mastery points |
N/A | • Granted to all players after reaching EXP lv. 10 as Chloromancer. |
![]() 35 Mastery points |
N/A | • Granted to all players after reaching EXP lv. 20 as Chloromancer. |
![]() 70 Mastery points |
A costume for the Chloromancer. use the healing powers of mushrooms to grow strong. | • Bought from the store for ![]() • Flower Power Pack |
![]() 70 Mastery points |
A costume for the Chloromancer. Very festive, don't you think? | • Bought from the store for ![]() • Flower Power Pack |
![]() 70 Mastery points |
A costume for the Chloromancer. Drop the bass while you drop your foes. | • Bought from the store for ![]() |
![]() 70 Mastery points |
Chloromancer craftable costume. Harness the power of alchemy to explosive effect! | • Craftable at the Chaos Core Crafter. |
![]() 70 Mastery points |
Chloromancer craftable costume. Crystal Cultivators tend to the unique flora of the Shaper's underground realm. | • Craftable at the Chaos Core Crafter. |
![]() 70 Mastery points |
A costume for the Chloromancer. Grab your crush's attention with a bouquet of beautiful flowers... Or crush your enemies and turn them into fertilizer. | • Craftable at the Chaos Core Crafter. |
![]() 70 Mastery points |
A costume for the Chloromancer. Fight off the festering darkness with science and a bouquet of medicinal plants. | • Craftable at the Chaos Core Crafter. |
![]() 105 Mastery points |
A costume for the Chloromancer. Sow your field of spikes, that your foes may reap a sharp rebuke. | Bought from the Shadowy Market |
![]() 175 Mastery points |
A rare lunar Chloromancer Costume. Rare and magical is the flower that blossoms in moonlight. | Bought from the Shadowy Market |
![]() 70 Mastery points |
A costume for the Chloromancer. Who needs a garden when the untamed power and beauty of nature lies all around you, ripe for the taking? | • Craftable at the Chaos Core Crafter. |
![]() 70 Mastery points |
A costume for the Chloromancer. Keep the battlefield buzzing with a bouquet of bee-witching flowers. | • Craftable at the Chaos Core Crafter. |
In Progress |
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Item | Description | Obtained |
---|---|---|
![]() |
N/A | Will be implemented in future patches. |
![]() |
N/A | Will be implemented in future patches. |
![]() |
N/A | Will be implemented in future patches. |
Gallery
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