Trove Wiki
Advertisement
See Empowered Gem for another type of Gem.

Class Gems are a variant of Empowered Gem that modify one of a certain class's abilities, depending on the class.

They can be obtained by completing a Shadow Colosseum dungeon in the Shores of the Everdark world, then using a Class Gem Key on the Everdark Vault that spawns; the vault will drop a Class Gem matching the class that the player has equipped when opening the vault. Players must have enough Power Rank to enter the world on the class they use to open the vault to receive the gem.

Class Gems are always Stellar rarity. Like other gems, their element and stat values are randomized; however, classes cannot receive a damage type that they do not use (Physical Damage classes cannot receive a Class Gem with Magic Damage, and vice versa).

Class Gem Abilities

Vanguardian

Chloromancer

Revenant

Boomeranger

Dracolyte

Gunslinger

Knight

Vanguardian

Vanguardian
Ui class vanguardian.png
Statistics
Class Type Melee/Ranged
Weapon Type Fists
Damage Physical
Biome Luminopolis
Acquisition:
Decoded Resistor Message.pngDecoded Resistor Message
Resistor Workbench.pngResistor Workbench
Upgraded Resistor Workbench.pngUpgraded Resistor Workbench
Overclocked Resistor Workbench.pngOverclocked Resistor Workbench
Chaos Core Crafter.pngChaos Core Crafter
Vanguardian Pack
Vanguardian Super Pack
Class ID
c_p_crimefighter
Vanguardians empower their allies and vanquish their enemies, near or far. Take a Hero's Charge into battle and unleash your fists of fury, or leap to range and launch Plasma Blasts into the fray.
 
— In-Game Class Description

The Vanguardian is a Physical-based class that wields fists, a weapon type that is currently exclusive to them. This class is considered to be a hero joining the Resistors in fighting the Amperium in the Luminopolis variant of the Neon City biome. Their combat style is similar to a particular modern fighting gaming character where the character will be able to do melee attacks as well as shoot energy-based projectiles at enemies along with some abilities that enhance its basic attacks. Its abilities interchange where it has all melee based abilities and can swap to ranged abilities using its ultimate (this however does have a cooldown). This is an extremely expensive class to craft from scratch, costing a total of 24350 Plasmium.pngPlasmium, 11250 Robotic Salvage.pngRobotic Salvage, 10 Chaos Core.pngChaos Cores, 475 Blank Scroll.pngBlank Scrolls, 2000 Cinnabar.pngCinnabar, 4600 Radiant Shard.pngRadiant Shards, 20 Shadow Shard.pngShadow Shards, 35 Flux.pngFlux, 2 Formicite.pngFormicite, and 60 Sentience Shard.pngSentience Shards.

View clip of the class in action: HERE

Crafting

[Expand All]

Crafting Station
Resistor Workbench.pngResistor Workbench
Upgraded Resistor Workbench.pngUpgraded Resistor Workbench
Overclocked Resistor Workbench.pngOverclocked Resistor Workbench
Chaos Core Crafter.pngChaos Core Crafter
Tab
Hero of Luminopolis
Hero of Luminopolis
Hero of Luminopolis
Advanced Classes
Ingredient(s) Amount
Coded Message.png Coded Message 1
Intriguing Kernel Map.png Intriguing Kernel Map 1
Sentience Shard.png Sentience Shard 60
Result
30px Class Gem 1

Abilities

Touchdown
DAMAGE: 600% PD
Touchdown
Become supercharged after gliding for 3s. Landing while supercharged creates a shockwave in front of your landing destination.
Shockwave Area: 7x4
Hero's Mantle
Weapon: Fist
Every third Styles Fist.png Melee Basic Attack and every fourth Styles Fist.png Ranged Basic Attack reduces ability cooldowns by 2s.
This ability modifier requires a Vanguardian Class Gem to be equipped
Toggle Vanguardian Modes
Basic Attack
DAMAGE: 300% PD
Weapon: Fist
Pummel enemies with powerful punches.
Every 3rd attack deals 400% PD instead.
Notes:
  • You move at 75% normal speed while Basic Attacking.
Eyebeam
Energy Cost 67
RANGE: 6 Blocks
DAMAGE: 840% PD
Eyebeam
Deal damage to enemies in front of you, increasing their damage taken from all sources.
Debuff Duration: 10s
Damage Increase: 5%
Notes:
  • The beam is three blocks wide and also affects a 3x3 area around you.
Force Flash
Cooldown 20s
RANGE: 3 Block Radius
DAMAGE: 200% PD/sec
Force Flash
Pulse kinetic energy for 6s, damaging nearby enemies while increasing movement speed and damage resistance.
Damage Reduction: 25%
Speed Increase: +30
Notes:
  • Doesn't stack with Fired Up.
Laser Leap
Cooldown 20s
Laser Leap
Swap into ranged mode and leap backwards 2 blocks, gaining 100% energy.
Basic Attack
DAMAGE: 240% PD
RANGE: 25 Blocks
Weapon: Fist
Rapid fire energy orbs are unleashed from the Vanguardian’s hands.
Every 4th attack deals 400% PD instead.
Notes:
  • You move at ?? normal speed while Basic Attacking.
Plasma Blast
DAMAGE: 700% PD
Plasma Blast
Launch a ball of pure energy that detonates on impact, dealing damage in the area.
Notes:
  • Detonates in 5x5x5 radius.
  • Extremely long range.
Fired Up
Cooldown 20s
DURATION: 10s
Fired Up
Infuse yourself with energy, increasing attack speed and physical damage by 50%.
Notes:
  • Doesn't stack with Force Flash
Hero's Charge
Cooldown 20s
RANGE: 2 Blocks
Hero's Charge
Swap into melee mode and dash forward, healing for 20% HP per second (Lasts for 3 sec). Nearby enemies are pulled towards you.

Signatory Ring

Hidden Effects
Golden Signatory Box Vanguardian
Vanguardian has 3 Hidden Effects:
Champions! Congregate!: Fired Up and Force Flash now apply to up to 2 nearby allies when used.
Combo: Energy Blast now applies the same damage increase that Eye Lasers applies.
Heros Stand: Laser Leap and Heros Charge grants a buff that heals while dealing damage for a short time.
Notes:
  • Each Crystal/Signatory Ring comes with 2 available Hidden Effects.
  • Crystal Rings can be placed in the Ring Polisher to empower one Hidden Effect for 9 days (plus the remainder of the current day) by spending a Vanguardian Primal Loop. Patrons receive an additional 4 days for a total of 13 days (plus the remainder of the current day) of Hidden Effect.
  • Each day of Polish expires at 11 AM UTC, the normal reset time.
  • When the Polish runs out, another Vanguardian Primal Loop must be spent to choose another Hidden Effect or to re-activate the previous Hidden Effect.

Subclass

This ability can only be used when the player's current class reaches level 10
Up and Away
Subclass Ability: Vanguardian
Vanguardian subclass icon.png
Gain the Vanguardian's Touchdown passive. While gliding become supercharged and create a shockwave in front of your landing destination.
Passive Ability
Jump
Tier I
Shockwave deals 100% physical/magic damage.
+1
Tier II
Shockwave deals 100% physical/magic damage.
+2
Tier III
Shockwave deals 100% physical/magic damage.
+3
Tier IV
Shockwave deals 100% physical/magic damage.
+4
Tier V
Shockwave deals 100% physical/magic damage.
+6
Tier VI
Shockwave deals 100% physical/magic damage.
+10
Tier VII
Shockwave deals 100% physical/magic damage.
+10

Allies

There are several Allies that can be used to benefit the Lunar Lancer, some of which can help survivability and/or increase overall damage.

  • Earnie: The most effective ally for this class, it gives + 400 Light + 25% Physical Damage + Shield when nearby enemies die.
  • Animated Jug: It gives + 300 Light + 20% Physical Damage + 15% Health and Speed bonus when an enemy die.
  • Rapt Berserker: It will significantly boost your damage output and your health.

Flasks & Emblems

There are a few really interesting emblem combinations you can use, but it is recommend to use the Death-Defying Vial for a flask since it won't let you die.

Martial Emblem - The most effective emblem for the class, It will superbly boost your attacks when combined with Lunarform. It boosts your Physical Damage stat by 250%.

Shadow Shrike Emblem - Nothing much, but since you deal a heavy amount of damage, you will make this emblem stronger. Summons a temporary damage dealing ally.

Master Cheep Emblem - Just the same as Shadow Shrike, but obtainable through mastery.


Stat gain per level

Level Physical Damage  Maximum Health Maximum Energy Stability Critical Damage
2 +10 +20 +2 +8 -
3 +10 +20 +2 +8 -
4 +18 +40 +2 +8 -
5 +18 +40 +2 +8 -
6 +35 +60 +2 +8 -
7 +35 +60 +2 +8 -
8 +50 +80 +2 +8 -
9 +50 +80 +2 +8 -
10 +100 +200 +2 +8 -
11 +100 +200 +2 +8 -
12 +100 +200 +2 +8 -
13 +100 +200 +2 +8 -
14 +100 +200 +2 +8 -
15 +100 +200 +2 +8 -
16 +100 +200 +2 +8 -
17 +100 +200 +2 +8 -
18 +100 +200 +2 +8 -
19 +100 +200 +2 +8 -
20 +150 +300 +2 +8 -
21 +100 +200 +2 +8 -
22 +100 +200 +2 +8 -
23 +100 +200 +2 +8 -
24 +100 +200 +2 +8 -
25 +150 +300 +2 +8 -
26 +150 +300 +2 +8 -
27 +150 +300 +2 +8 -
28 +200 +300 +2 +8 -
29 +200 +400 +2 +8 -
30 +250 +500 +4 +8 25%

Gameplay Strategy

  • Your gear should have movement speed and attack speed stats on it to bring out the full farming potential of the Vanguardian.
  • For your flask, It's preferred that you use the Death-Defying Vial (if you have low health) or the Conjurer's Crucible Vial (if you have high Magic Find). Your emblems should be 2 of these four: Martial, Surestrike (if you have low Crit. Hit), Chronomantic, Zealous.
  • For Delves or Shadow Towers, your ranged mode will work best. You should use your 1 ability to get an attack speed boost so you can dodge any incoming attacks.
  • Ranged Enemies will give you a hard time (assuming you're in melee mode), and any bosses that can summon Spikes.pngSpikes or Lava.pngLava (eg. Spike Walker, Death Knight, Bone Blade, etc.) won't give you a lot of freedom to move. Avoid these enemies if you can.
  • Pyrodisc is a MUST for any farming class (eg. Neon Ninja, Dino Tamer, Vanguardian, etc.), and Vampirian Vanquisher's speed boost and leeching will help you out a TON when farming.
  • Your ring should have Energy Regen, because Vanguard's Eyebeam consumes 2/3 of its energy, which you'll be relying on for damage.
  • If you're playing on a team, include ranged classes on your team such as Gunslinger and Ice Sage. Have Revenants for tanks and Knights for heals/damage reduction.
  • For farming, use your melee mode. The speed boost is very helpful and you do more damage in melee mode rather than using ranged mode.
  • Don't set out to get the Vanguardian early. Buying the items off the market will cost over 1 million Flux.pngFlux, so you're going to already need a good farming strategy. Vanguardian should be one of (if not, the) last classes you obtain.

Costumes

Vanguardian (8)
Item Description Obtained
Starter Vanguardian.pngStarter Vanguardian N/A • Granted to all players by default.
Level 10 Vanguardian.pngLevel 10 Vanguardian
35 Trove Mastery logo.png
N/A • Granted to all players after reaching EXP lv. 10 as a Vanguardian.
Level 20 Vanguardian.pngLevel 20 Vanguardian
35 Trove Mastery logo.png
N/A • Granted to all players after reaching EXP lv. 20 as a Vanguardian.
Level 30 Vanguardian.pngLevel 30 Vanguardian
35 Trove Mastery logo.png
N/A • Granted to all players after reaching EXP lv. 30 as a Vanguardian.
Paragon of the Past.pngParagon of the Past
70 Trove Mastery logo.png
A costume for the Vanguardian. Classic colours and patterns place this super suit firmly in the Silver Age of Heroics. • Included in the Vanguardian Pack.
• Included in the Vanguardian Super Pack.
• Crafted at the Resistor Workbench.pngResistor Workbench, Upgraded Resistor Workbench.pngUpgraded Resistor Workbench, and/or Overclocked Resistor Workbench.pngOverclocked Resistor Workbench.
• Rare drop from Greater Neon Cache.pngGreater Neon Caches.
• Drop from Flashing Neon Cache.pngFlashing Neon Caches.
Avenging Arbiter.pngAvenging Arbiter
70 Trove Mastery logo.png
A costume for the Vanguardian. Take a walk on the dark side of the Neon City Nights and dole out some vigilante justice. • Included in the Vanguardian Super Pack.
• Included in the Vanguardian Super Upgrade.
• Crafted at the Resistor Workbench.pngResistor Workbench, Upgraded Resistor Workbench.pngUpgraded Resistor Workbench, and/or Overclocked Resistor Workbench.pngOverclocked Resistor Workbench.
• Rare drop from Greater Neon Cache.pngGreater Neon Caches.
• Drop from Flashing Neon Cache.pngFlashing Neon Caches.
Resistor Vanguard.pngResistor Vanguard
70 Trove Mastery logo.png
A costume for the Vanguardian. Take to the front lines of the battle against the Amperium in this enhancing super-suit. • Crafted at the Resistor Workbench.pngResistor Workbench, Upgraded Resistor Workbench.pngUpgraded Resistor Workbench, and/or Overclocked Resistor Workbench.pngOverclocked Resistor Workbench.
• Rare drop from Greater Neon Cache.pngGreater Neon Caches.
• Drop from Flashing Neon Cache.pngFlashing Neon Caches.
Gloaming Guardian.pngGloaming Guardian
175 Trove Mastery logo.png
A costume for the Vanguardian. Perfect for heroic souls who hurtle towards hazards head-on. • Crafted at the Shadowy Market.
Dune Defender.pngDune Defender
70 Trove Mastery logo.png 70 Geode Mastery logo.png
A costume for the Vanguardian. Keep the battle flowing and the punches spicy even while standing still in this suit. • Crafted at the Crystallogy Workbench.pngCrystallogy Workbench.

Video

Trove_–_Heroes_is_live!

Trove – Heroes is live!

Official Trove Vanguardian Class Video

Gallery

Classes
Ui class knight.png
Knight
Ui class gunslinger.png
Gunslinger
Ui class faetrickster.png
Fae Trickster
Ui class dracolyte.png
Dracolyte
Ui class ninja.png
Neon Ninja
Ui class candy barbarian.png
Candy Barbarian
Ui class icemage.png
Ice Sage
Shadowhunter.png
Shadow Hunter
Ui class Pirate Captain.png
Pirate Captain
Ui class adventurer.png
Boomeranger
Ui class tomb raiser.png
Tomb Raiser
Ui class lunarlancer.png
Lunar Lancer
Ui class revenant.png
Revenant
Ui class chloromancer.png
Chloromancer
Ui class dinotamer.png
Dino Tamer
Ui class vanguardian.png
Vanguardian
Ui class bard.png
Bard

Dino Tamer

Never released on live servers
Hunting Dart
Weapon: Gun
Your Styles Gun.png Basic Attack shoots 3 darts instead of 1.
This ability modifier requires a Dino Tamer Class Gem to be equipped
Dino Time
DURATION: 24s
Dino Time
Increases the duration and attack speed of Dino Mount.png Dino Mount.
attack speed: x1.25
Duration: +100%
This ability modifier requires a Dino Tamer Class Gem to be equipped

Chloromancer

Plant Power
Empowered Growth
When Empowered Growth is active the Chloromancer heals nearby plants and allies.
Allies are healed 10% every 1.5 second for 12 sec.
This ability modifier requires a Chloromancer Class Gem to be equipped

Lunar Lancer

Shadow Lancer
DAMAGE: 300% PD
Shadow Lancer
Styles Spear.png Basic Attacks have a chance to spawn a dark shadow version of you that attacks enemies. In lunarform the chance is increased.
This ability modifier requires a Lunar Lancer Class Gem to be equipped
Notes:

Revenant

Aegis Assault
DAMAGE: 950% PD
Aegis Assault
Bulwark Bash.png Bulwark Bash loses its cooldown and applies a stacking DoT effect which deals 66% PD per second.
This ability modifier requires a Revenant Class Gem to be equipped
Notes:
  • The first hit adds 2 stacks of the DoT debuff to enemies.
  • Every subsequent hit adds another stack, up to a maximum of 5 and refreshes the effect's duration.
  • If the maximum number of stacks is reached, a new DoT effect is created while the previous one still ticks. Upon creation of a new DoT, the first tick is missed.
  • The DoT does not trigger Vengeful Spirits.png Vengeful Spirits' healing.

Tomb Raiser

Beckon Banshee
DAMAGE: 63% MD
DURATION: 2s
Beckon Banshee
Banshee's Boon.png Banshee's Boon also summons a banshee that heals your Skellittles and damages enemies.
Adittionally, when the banshee dies attract a Restless Soul.
This ability modifier requires a Tomb Raiser Class Gem to be equipped
Notes:
  • Heals Skellittles the same as fast as Banshee's Boon.png Banshee's Boon.
  • As the banshee only lasts 2 seconds, it won't deal significative damage.

Boomeranger

Boomeranger
Ui class adventurer.png
Statistics
Class Type Melee / Ranged
Weapon Type Melee / Bow
Damage Physical
Biome Prime World
Acquisition:
Chaos Core Crafter.pngChaos Core Crafter
Starter Class Coin.pngStarter Class Coin
Credits.png250 Credits
Adventure Pack
Class ID
c_p_adventurer
Boomerangers are skilled with both bow and blade. Bomb your way through bedrock and stun any enemies you find with your trusty boomerang! When things gets too hairy or scary, lob a Mysterious Urn into the fray!
 
— In-Game Class Description

The Boomeranger is a melee/ranged fighter from the Prime world of Trove.

Boomerangers are very versatile with the capability of changing from a melee to ranged with just simply changing equipped weapons. They are also equipped with a large range of items including a Boomerang that stuns enemies and reduces cooldown and a large bomb that can break through the toughest Dungeon blocks. They are well noted for their unpredictable Ultimate ability to spawn quick, Healing/Cooldown shards, or even more bombs for damage and/or support.

Unlike most classes, the Boomeranger heavily relies on cooldown rather than energy to use its abilities.

Crafting

Crafting Station
Chaos Core Crafter.pngChaos Core Crafter
Ingredient(s) Amount
Chaos Core.png Chaos Core 1
Flux.png Flux 1000
Primordial Flame.png Primordial Flame 10
Golden Soul.png Golden Soul 1
Result
30px Class Gem 1

Abilities

Basic Attack
ATTACK RATE: 1.25 x Attack Speed/sec
Weapon: Melee
Swing your sword at your foes. Capable of hitting multiple enemies. Must have a melee weapon equiped. Does not damage blocks.
damage: 170% PD
range: 4 Blocks
Weapon: Bow
Shoot arrows at your foes. Must have a bow equiped.
damage: 140% PD
range: 24 Blocks
Notes:
  • You move at 60% normal speed while Basic Attacking.
Finishing Blow
Finishing Blow
Every third Styles Melee.png Basic Attack has a special effect.
Melee: Boomeranger does a spin attack that damages enemies twice in a 4 block radius.
Bow: Boomeranger shoots three arrows, damaging an enemy three times.
Notes:
  • Has a longer windup time than normal Basic Attacks.
Boomerang
Cooldown 10s
DAMAGE: 275% PD
RANGE: 22 Blocks
Boomerang
Throws a boomerang which stuns the first enemy hit. Returns after hitting a block/enemy or traveling the max distance. If caught on the return trip, all cooldowns are reduced by 7s.
stun duration: 1.5s
Big Bomb
Cooldown 18s
DAMAGE: 500% PD
Big Bomb
Throw a timed bomb which sticks to surfaces and explodes after 2s. Damages 2 blocks out and 6 blocks up. Does not damage anything below the bomb.
Notes:
  • Can break dungeon walls.
  • Move at 50% normal speed while aiming this ability.
Bawk-Bomb
DAMAGE: 285% PD
DURATION: 8s
Bawk-Bomb
Big Bomb.png Big Bomb becomes a Bawk-Bomb. It still sticks to surfaces and explodes in the same area, but also spawns several chickens that attack enemies for a brief duration.
This ability modifier requires a Boomeranger Class Gem to be equipped
Notes:
  • Spawns 3 chickens that attack nearby enemies, dealing 65% PD each.
  • Big Bomb.png Big Bomb's damage is reduced to 285% PD.
Mysterious Urn
Cooldown 30s
DAMAGE: 600% PD
Mysterious Urn
Throw a mysterious urn that deals damage in a 6x6 area and generates one of the following bonus effects:

25% chance to drop Cluster Bombs around the impact of the urn. Bombs have a 2 block radius and deal 400% PD.

25% chance to drop 8 Healing Gems which heal the user and 7 nearby Trovians.

25% chance to drop 8 Cooldown Gems which reduces the cooldowns of the user and 7 nearby Trovians by 12s.

25% chance to summon 3 chicken to fight for the player. Chickens cannot be harmed and do 200% PD each.

Signatory Ring

Hidden Effects
Golden Signatory Box Boomeranger
Boomeranger has 3 Hidden Effects:
Blast Bow: Triggers an explosion on each bow attack.
Cyclone: The 3rd melee attack now pulls enemies in.
Overstuffed Urn: Urn triggers an additional effect
Notes:
  • Each Crystal/Signatory Ring comes with 2 available Hidden Effects.
  • Crystal Rings can be placed in the Ring Polisher to empower one Hidden Effect for 9 days (plus the remainder of the current day) by spending a Boomeranger Primal Loop. Patrons receive an additional 4 days for a total of 13 days (plus the remainder of the current day) of Hidden Effect.
  • Each day of Polish expires at 11 AM UTC, the normal reset time.
  • When the Polish runs out, another Boomeranger Primal Loop must be spent to choose another Hidden Effect or to re-activate the previous Hidden Effect.

Subclass

This ability can only be used when the player's current class reaches level 10
Fae Companion
Subclass Ability: Boomeranger
Boomeranger subclass icon.png
A fae companion that provides healing when you are low on life.
Passive Ability
Critical Damage
Tier I
Activate at 20% health
30s cooldown
30% heal
+1%
Tier II
Activate at 20% health
30s cooldown
32% heal
+2%
Tier III
Activate at 20% health
30s cooldown
34% heal
+4%
Tier IV
Activate at 20% health
30s cooldown
36% heal
+8%
Tier V
Activate at 20% health
30s cooldown
38% heal
+12%
Tier VI
Activate at 20% health
30s cooldown
40% heal
+20%
Tier VII
Activate at 20% health
30s cooldown
42% heal
+20%

Allies

There are several Allies that can be used to benefit the Boomerangs, some of which can help survivability and/or increase overall damage.

  • Earnie: The most effective ally for this class, it gives + 400 Light + 25% Physical Damage + Shield when nearby enemies die.
  • Animated Jug: It gives + 300 Light + 20% Physical Damage + 15% Health and Speed bonus when an enemy die.
  • Rapt Berserker: Useful for getting the maximum damage output of the class to deal damage in large groups of enemies. The additional Movement Speed and the Health Regeneration are also beneficial, especially for Bow users.

Flasks and Emblems

There are a few really interesting emblem combinations you can use, but it is recommended to use the Death-Defying Vial for a flask since the it won't let you die.

  • Martial + Shadow Shrike: If you have this, you'll be really ultimate reliant. Whenever you get chickens from your urn, use it, the martial will give double damage for your shadow shrike minion and your chickens, and the shadow shrike minion is just an extra minion to add to the chicken army.


Grandfather Clock Face small.png
Below this notice, the article may be out of date.

You can discuss this issue on the comments or edit this page to bring it up to date.


Out Of Date

Stat gain per level

Note: Boomeranger gets +10% Physical Damage, +30% Health Regeneration and +30% Maximum Health boost at the start without any gear/gems.

Level Physical Damage Maximum Health Health Regeneration Stability Attack Speed Movement Speed
2 +10 +20 +10 +1 - -
3 +10 +20 +10 +1 - -
4 +18 +40 +20 +1 - -
5 +18 +40 +20 +1 - -
6 +35 +60 +30 +1 - -
7 +35 +60 +30 +1 - -
8 +50 +80 +40 +1 - -
9 +50 +80 +40 +1 - -
10 +50 +100 +50 +1 - -
11 +50 +100 +50 +1 - -
12 +50 +100 +50 +1 - -
13 +50 +100 +50 +1 - -
14 +50 +100 +50 +1 - -
15 +50 +100 +50 +1 - -
16 +50 +100 +50 +1 - -
17 +50 +100 +50 +1 - -
18 +50 +100 +50 +1 - -
19 +50 +100 +50 +1 - -
20 +50 +300 +150 +2 +10 +3
21 +100 +200 +100 +2 - -
22 +100 +200 +100 +2 - -
23 +100 +200 +100 +2 - -
24 +100 +200 +100 +2 - -
25 +150 +300 +150 +3 - -
26 +150 +300 +150 +3 - -
27 +150 +300 +150 +3 - -
28 +150 +300 +150 +3 - -
29 +200 +400 +200 +4 - -
30 +250 +500 +250 +5 - -

Gameplay Strategy

Tactics

Due to the Boomeranger's passive, Finishing Blow, it is recommended for players to obtain gear that has lots of Physical Damage and Attack Speed to get maximum damage output. Players can use this class two different ways, a bulky melee fighter (due to masive AoE damage) or a supportive bow user. 

Teamplay

  • The Boomeranger easily synergies well with Ice Sage. Her slow allows you to hit more boomerangs so you can kite them and let you catch your boomerangs. The Mysterious urn can be extremely useful to help support allies.
  • Boomerangers can be the tank or the Damage dealer, they're very flexible.

General Tips

  • Catch your Boomerang to reduce your cooldowns so you can do more damage faster.
  • Try to wear gear that gives attack speed, to maximize your damage from your passive.
  • Your ultimate is luck based. It can do something really random and can mess you up in situations.
  • Using allies like Rapt Berserker will help increase the damage output while Prowling Shadow or Samantha can help with survivability.
  • When using a Melee weapon, keep yourself in the middle of the fight. Don't split up just to take down the ranged enemies in the back line.

Skill Usage

  • Spam your boomerang as much as you can and catch it whenever you can.
  • Don't always rely on the ultimate to replenish your cooldowns and/or health, the ability is completely random and can harm the player if used in that way.
  • Big Bomb does lots of damage, but it takes a long time for it to explode. Drop it early in the fight and then bait the enemies to maximize your chances of landing it.
  • Big Bomb has the ability to destroy traps such as Fireball and Flamethrowers. Plant them near those traps to destroy them.
  • Big Bomb specializes in destroying weak monsters, some examples include boss buffs and trash mobs.

Beware of

  • Teleporting monsters can make you miss all your skills since all of them are not targetable (excluding Quichiks). Fire your skills after he teleports to land lots of skills.
  • Bosses with Thorns can greatly harm when taking advantage of the Boomeranger's Passive, dealing lots of hits while the bosses' ability is active can cause extreme damage.
  • Bosses with the Frost Buff can hinder the Boomeranger's Attack Speed and loose advantage of the Passive.

Costumes

Boomeranger (11)
Item Description Obtained
Starter Boomeranger.pngStarter Boomeranger
0 Mastery points
N/A • Granted to all players.
Level 10 Boomeranger.pngLevel 10 Boomeranger
35 Mastery points
N/A • Granted to all players after reaching EXP lv. 10 as Boomeranger.
Level 20 Boomeranger.pngLevel 20 Boomeranger
35 Mastery points
N/A • Granted to all players after reaching EXP lv. 20 as Boomeranger.
Dark Boomeranger.pngDark Boomeranger
70 Mastery points
A costume for the Boomeranger. Stalk your enemies in stealth with this with these black pajamas. • Bought from the store for Credits.png
Adventure Pack
Winter Boomeranger.pngWinter Boomeranger
70 Mastery points
A costume for the Boomeranger. With this sleek snow camouflage print you are right at home in the Permafrost. • Bought from the store for Credits.png
Adventure Pack
Comic Hero.pngComic Hero
70 Mastery points
A costume for the Boomeranger. Be the hero you were born to be! • Bought from the store for Credits.png
Shadow's Eve Costume Pack
Magic Man.pngMagic Man
70 Mastery points
A costume for the Boomeranger. Sleight of hand, across the land. • Bought from the store for Credits.png
Shadow's Eve Costume Pack
Blastcap Builder.pngBlastcap Builder
70 Mastery points
Craftable costume for the Boomeranger. Builds things or blows them up as the situation requires. • Craftable at the Chaos Core Crafter.
Dusk Dervish.pngDusk Dervish
175 Mastery points
A rare lunar Boomeranger Costume. Perfect for powerhouses packed with surprises. Bought from the Shadowy Market
Beast Battler.pngBeast Battler
35 Mastery points
A costume for the Boomeranger. Show off your superior hunting skills with this armor wrought from felled fiends. • Craftable at the Chaos Core Crafter.
Expired Explorer.pngExpired Explorer
35 Mastery points
A costume for the Boomeranger. Death is a common occupational hazard among adventurers, but sometimes you just have to roll with the punches and keep going. • Craftable at the Chaos Core Crafter.

Video

BOOMERANGER_Class

BOOMERANGER Class

Official Trove Boomeranger Class Video

Gallery

Trivia

  • Originally, the class was named the Adventurer until the Monster Bash Preview, where it was changed to Boomeranger.
  • When this class was first introduced in a Friday stream, the development team gave the name Tink to this class. The name is a mix between "Trove" and "Link." The design and unique abilities is all a reference to Link from The Legend of Zelda series.
  • The Boomerangers' dance reference is the "Dancing Bug" from Adventure Time.
  • Players believe that the Boomeranger is not affiliated with any sort of Biome theme because of how it is mainly an "adventurer" that roams the world of Trove and have various abilities that suit various landscapes.
  • There is currently a glitch with him when if you have no equipment with Boomeranger and you switch from Candy Barbarian to Boomeranger, he will have dual wielding swords, although they do not attack.
  • In The Class Preview Video when the Boomeranger says "Its almost like a Link To The Past" its a reference to the Super Nintendo Entertainment System Game The Legend of Zelda A Link to the Past

History


Classes
Ui class knight.png
Knight
Ui class gunslinger.png
Gunslinger
Ui class faetrickster.png
Fae Trickster
Ui class dracolyte.png
Dracolyte
Ui class ninja.png
Neon Ninja
Ui class candy barbarian.png
Candy Barbarian
Ui class icemage.png
Ice Sage
Shadowhunter.png
Shadow Hunter
Ui class Pirate Captain.png
Pirate Captain
Ui class adventurer.png
Boomeranger
Ui class tomb raiser.png
Tomb Raiser
Ui class lunarlancer.png
Lunar Lancer
Ui class revenant.png
Revenant
Ui class chloromancer.png
Chloromancer
Ui class dinotamer.png
Dino Tamer
Ui class vanguardian.png
Vanguardian
Ui class bard.png
Bard

Dracolyte

Burning Ward
DAMAGE: 77% MD
Burning Ward
When a Burnt Offering.png Burnt Offering detonates, it also spawns a mini Dracolyte minion that attacks enemies for a brief duration.
This ability modifier requires a Dracolyte Class Gem to be equipped
Notes:
  • Minions' health diminishes over time and will be killed in 13s if they receive no damage or healing.
  • Minions each have the same damage and attack rate as the Dracolyte's basic attack.
  • Can be healed by px Chloromancer's Styles Staff.png Basic Attack and Blooming Pollinator.png Mini Bloom.

Gunslinger

Overcharged
Cooldown 40s
Energy Cost 50
DURATION: 10s
Overcharged
Run and Gun.png Run and Gun no longer increases your attack speed but instead decreases it by 25%. All shots fired are fully charged Charge Shot.png Charge Shots.
This ability modifier requires a Gunslinger Class Gem to be equipped

Neon Ninja

Heuristic Haxstar
Heuristic Haxstar
Shurikens from Shining Star.png Shining Star are replaced with a massive buzzsaw that pierces enemies and applies Stasis Blade.png Stasis Blade's root.

1 Stack = 250% PD
2 Stacks = 450% PD
3 Stacks = 950% PD.
This ability modifier requires a Neon Ninja Class Gem to be equipped
Notes:
  • Critical Damage At 3 Stacks = (Crit Dmg x 2.5) + 100.
  • If ignoring critical damage bonus at 3 stacks, the shuriken would do 2065% PD.

Candy Barbarian

Scoop n' Gloop
Energy Cost 35
DAMAGE: 450% PD
Scoop n' Gloop
Sugar Crash.png Sugar Crash now leaps 4 blocks straight up and crashes down, dealing AoE damage, vacuuming enemies within 3-4 blocks toward you, and applying a brief snare.
This ability modifier requires a Candy Barbarian Class Gem to be equipped
Notes:
  • Enemies are dragged with the player's location, knocking up the same distance and slamming down in succession.
  • Drops Gum Drops per each enemy hit.
  • The appearance is similar to that of splashing milk

Fae Trickster

Fae-go my Ego
Cooldown 2s
Fae-go my Ego
The Fae Trickster is able to take an aditional hit before Ego Blast.png Ego Blast's bonus damage is lost. Refreshes after 2s of not taking damage.
This ability modifier requires a Fae Trickster Class Gem to be equipped
Retired: New Faerocious Facsimile gems cannot be obtained, however existing copies will work as normal.
Faerocious Facsimile
DAMAGE: 300% MD
Faerocious Facsimile
Blink.png Blink decoys are no longer immobile; they close in on enemies and explode on contact, dealing damage and stunning.
Homing Range: 10 Blocks
This ability modifier requires a Fae Trickster Class Gem to be equipped
Notes:
  • Deals explosive AoE damage on contact with an enemy.
  • Decoys will follow the player if there are no enemies around.

Shadow Hunter

Shadow Blitz
DAMAGE: 100% / 750% PD
RANGE: 45 Blocks
ATTACK RATE: 12 Attacks/sec
Weapon: Bow
Styles Bow.png Basic Attack becomes a rapid-fire stream of arrows. Damaging a shadow-marked enemy consumes the mark and triggers an explosion (3x3), dealing 750% PD.
This ability modifier requires a Shadow Hunter Class Gem to be equipped
Notes:
  • Styles Bow Gem.png Shadow Blitz grants 5x bonus attack speed when shooting arrows.
  • Attack Speed coming from equipment does NOT affect this class gem ability, as it exceeds the 300% attack speed cap.
  • Costumes do not change the color of the arrow (purely cosmetic).

Ice Sage

Pain Freeze
DAMAGE: 630% MD
Pain Freeze
In addition to Coldhearted.png Coldhearted's effects, the first Styles Staff.png Basic Attack against an enemy freezes the target for 1s and enemies hit by 3 Basic Attacks explode.
This ability modifier requires a Ice Sage Class Gem to be equipped
Notes:
  • While Frozen Ward is active, Pain Freeze deal up to 1260% MD.

Pirate Captain

ARR-tillery
ARR-tillery
Allows First Mate.png First Mate to deploy an additional turret.
Both turrets will upgrade from the same Doubloons.
This ability modifier requires a Pirate Captain Class Gem to be equipped

Knight

Spirit Squire
Energy Cost 40
DAMAGE: 800% PD
RANGE: 9 Blocks
Spirit Squire
Charge.png Charge no longer propels you forward. Instead, a Spirit Squire charges forward through multiple enemies, dealing damage and stunning them for 1s.
This ability modifier requires a Knight Class Gem to be equipped
Notes:
  • Deal area of effect 4x11x5 (arrow shape) damage around the target.
Advertisement