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See Empowered Gem for another type of Gem.

Class Gems are a variant of Empowered Gem that modify one of a certain class's abilities, depending on the class.

They can be obtained by completing a Shadow Colosseum dungeon in the Shores of the Everdark world, then using a Class Gem Key on the Everdark Vault that spawns; the vault will drop a Class Gem matching the class that the player has equipped when opening the vault. Players must have enough Power Rank to enter the world on the class they use to open the vault to receive the gem.

Class Gems are always Stellar rarity. Like other gems, their element and stat values are randomized; however, classes cannot receive a damage type that they do not use (Physical Damage classes cannot receive a Class Gem with Magic Damage, and vice versa).

Class Gem Abilities

Vanguardian

Chloromancer

Revenant

Boomeranger

Dracolyte

Gunslinger

Knight

Vanguardian

Vanguardian
Ui class vanguardian.png
Statistics
Class Type Melee/Ranged
Weapon Type Fists
Damage Physical
Biome Luminopolis
Acquisition:
Decoded Resistor Message.pngDecoded Resistor Message
Resistor Workbench.pngResistor Workbench
Upgraded Resistor Workbench.pngUpgraded Resistor Workbench
Overclocked Resistor Workbench.pngOverclocked Resistor Workbench
Chaos Core Crafter.pngChaos Core Crafter
Vanguardian Pack
Vanguardian Super Pack
Class ID
c_p_crimefighter
Vanguardians empower their allies and vanquish their enemies, near or far. Take a Hero's Charge into battle and unleash your fists of fury, or leap to range and launch Plasma Blasts into the fray.
 
— In-Game Class Description

The Vanguardian is a Physical-based class that wields fists, a weapon type that is currently exclusive to them. This class is considered to be a hero joining the Resistors in fighting the Amperium in the Luminopolis variant of the Neon City biome. Their combat style is similar to a particular modern fighting gaming character where the character will be able to do melee attacks as well as shoot energy-based projectiles at enemies along with some abilities that enhance its basic attacks. Its abilities interchange where it has all melee based abilities and can swap to ranged abilities using its ultimate (this however does have a cooldown). This is an extremely expensive class to craft from scratch, costing a total of 24350 Plasmium.pngPlasmium, 11250 Robotic Salvage.pngRobotic Salvage, 10 Chaos Core.pngChaos Cores, 475 Blank Scroll.pngBlank Scrolls, 2000 Cinnabar.pngCinnabar, 4600 Radiant Shard.pngRadiant Shards, 20 Shadow Shard.pngShadow Shards, 35 Flux.pngFlux, 2 Formicite.pngFormicite, and 60 Sentience Shard.pngSentience Shards.

View clip of the class in action: HERE

Crafting

[Expand All]

Crafting Station
Resistor Workbench.pngResistor Workbench
Upgraded Resistor Workbench.pngUpgraded Resistor Workbench
Overclocked Resistor Workbench.pngOverclocked Resistor Workbench
Chaos Core Crafter.pngChaos Core Crafter
Tab
Hero of Luminopolis
Hero of Luminopolis
Hero of Luminopolis
Advanced Classes
Ingredient(s) Amount
Coded Message.png Coded Message 1
Intriguing Kernel Map.png Intriguing Kernel Map 1
Sentience Shard.png Sentience Shard 60
Result
30px Class Gem 1

Abilities

Touchdown
DAMAGE: 600% PD
Touchdown
Become supercharged after gliding for 3s. Landing while supercharged creates a shockwave in front of your landing destination.
Shockwave Area: 7x4
Hero's Mantle
Weapon: Fist
Every third Styles Fist.png Melee Basic Attack and every fourth Styles Fist.png Ranged Basic Attack reduces ability cooldowns by 2s.
This ability modifier requires a Vanguardian Class Gem to be equipped
Toggle Vanguardian Modes
Basic Attack
DAMAGE: 300% PD
Weapon: Fist
Pummel enemies with powerful punches.
Every 3rd attack deals 400% PD instead.
Notes:
  • You move at 75% normal speed while Basic Attacking.
Eyebeam
Energy Cost 67
RANGE: 6 Blocks
DAMAGE: 850% PD
Eyebeam
Deal damage to enemies in front of you, increasing their damage taken from all sources.
Debuff Duration: 10s
Damage Increase: 5%
Notes:
  • The beam is three blocks wide and also affects a 3x3 area around you.
Force Flash
Cooldown 20s
RANGE: 3 Block Radius
DAMAGE: 200% PD/sec
Force Flash
Pulse kinetic energy for 6s, damaging nearby enemies while increasing movement speed and damage resistance.
Damage Reduction: 25%
Speed Increase: +30
Notes:
  • Doesn't stack with Fired Up.
Laser Leap
Cooldown 20s
Laser Leap
Swap into ranged mode and leap backwards 2 blocks, gaining 100% energy.
Basic Attack
DAMAGE: 240% PD
RANGE: 25 Blocks
Weapon: Fist
Rapid fire energy orbs are unleashed from the Vanguardian’s hands.
Every 4th attack deals 400% PD instead.
Notes:
  • You move at ?? normal speed while Basic Attacking.
Plasma Blast
DAMAGE: 700% PD
RANGE: ?? Blocks
Plasma Blast
Launch a ball of pure energy that detonates on impact, dealing damage in the area.
Notes:
  • Detonates in 5x5x5 radius.
  • Extremely long range.
Fired Up
Cooldown 20s
DURATION: 10s
Fired Up
Infuse yourself with energy, increasing attack speed and physical damage by 50%.
Notes:
  • Doesn't stack with Force Flash
Hero's Charge
Cooldown 20s
RANGE: 2 Blocks
Hero's Charge
Swap into melee mode and dash forward, healing for 20% HP per second (Lasts for 3 sec). Nearby enemies are pulled towards you.

Stat gain per level

Level Physical Damage  Maximum Health Maximum Energy Stability Critical Damage
2 +10 +20 +2 +8 -
3 +10 +20 +2 +8 -
4 +18 +40 +2 +8 -
5 +18 +40 +2 +8 -
6 +35 +60 +2 +8 -
7 +35 +60 +2 +8 -
8 +50 +80 +2 +8 -
9 +50 +80 +2 +8 -
10 +100 +200 +2 +8 -
11 +100 +200 +2 +8 -
12 +100 +200 +2 +8 -
13 +100 +200 +2 +8 -
14 +100 +200 +2 +8 -
15 +100 +200 +2 +8 -
16 +100 +200 +2 +8 -
17 +100 +200 +2 +8 -
18 +100 +200 +2 +8 -
19 +100 +200 +2 +8 -
20 +150 +300 +2 +8 -
21 +100 +200 +2 +8 -
22 +100 +200 +2 +8 -
23 +100 +200 +2 +8 -
24 +100 +200 +2 +8 -
25 +150 +300 +2 +8 -
26 +150 +300 +2 +8 -
27 +150 +300 +2 +8 -
28 +200 +300 +2 +8 -
29 +200 +400 +2 +8 -
30 +250 +500 +4 +8 25%

Gameplay Strategy

  • Your gear should have movement speed and attack speed stats on it to bring out the full farming potential of the Vanguardian.
  • For your flask, It's preferred that you use the Death-Defying Vial (if you have low health) or the Conjurer's Crucible Vial (if you have high Magic Find). Your emblems should be 2 of these four: Martial, Surestrike (if you have low Crit. Hit), Chronomantic, Zealous.
  • For Delves or Shadow Towers, your ranged mode will work best. You should use your 1 ability to get an attack speed boost so you can dodge any incoming attacks.
  • Ranged Enemies will give you a hard time (assuming you're in melee mode), and any bosses that can summon 30pxSpikes or Lava.pngLava (eg. Spike Walker, Death Knight, Bone Blade, etc.) won't give you a lot of freedom to move. Avoid these enemies if you can.
  • Pyrodisc is a MUST for any farming class (eg. Neon Ninja, Dino Tamer, Vanguardian, etc.), and Vampirian Vanquisher's speed boost and leeching will help you out a TON when farming.
  • Your ring should have Energy Regen, because Vanguard's Eyebeam consumes 2/3 of its energy, which you'll be relying on for damage.
  • If you're playing on a team, include ranged classes on your team such as Gunslinger and Ice Sage. Have Revenants for tanks and Knights for heals/damage reduction.
  • For farming, use your melee mode. The speed boost is very helpful and you do more damage in melee mode rather than using ranged mode.
  • Don't set out to get the Vanguardian early. Buying the items off the market will cost over 1 million Flux.pngFlux, so you're going to already need a good farming strategy. Vanguardian should be one of (if not, the) last classes you obtain.

Costumes

Vanguardian (8)
Item Description Obtained
Starter Vanguardian.pngStarter Vanguardian N/A • Granted to all players by default.
Level 10 Vanguardian.pngLevel 10 Vanguardian
35 Trove Mastery logo.png
N/A • Granted to all players after reaching EXP lv. 10 as a Vanguardian.
Level 20 Vanguardian.pngLevel 20 Vanguardian
35 Trove Mastery logo.png
N/A • Granted to all players after reaching EXP lv. 20 as a Vanguardian.
Level 30 Vanguardian.pngLevel 30 Vanguardian
35 Trove Mastery logo.png
N/A • Granted to all players after reaching EXP lv. 30 as a Vanguardian.
Paragon of the Past.pngParagon of the Past
70 Trove Mastery logo.png
A costume for the Vanguardian. Classic colours and patterns place this super suit firmly in the Silver Age of Heroics. • Included in the Vanguardian Pack.
• Included in the Vanguardian Super Pack.
• Crafted at the Resistor Workbench.pngResistor Workbench, Upgraded Resistor Workbench.pngUpgraded Resistor Workbench, and/or Overclocked Resistor Workbench.pngOverclocked Resistor Workbench.
• Rare drop from Greater Neon Cache.pngGreater Neon Caches.
• Drop from Flashing Neon Cache.pngFlashing Neon Caches.
Avenging Arbiter.pngAvenging Arbiter
70 Trove Mastery logo.png
A costume for the Vanguardian. Take a walk on the dark side of the Neon City Nights and dole out some vigilante justice. • Included in the Vanguardian Super Pack.
• Included in the Vanguardian Super Upgrade.
• Crafted at the Resistor Workbench.pngResistor Workbench, Upgraded Resistor Workbench.pngUpgraded Resistor Workbench, and/or Overclocked Resistor Workbench.pngOverclocked Resistor Workbench.
• Rare drop from Greater Neon Cache.pngGreater Neon Caches.
• Drop from Flashing Neon Cache.pngFlashing Neon Caches.
Resistor Vanguard.pngResistor Vanguard
70 Trove Mastery logo.png
A costume for the Vanguardian. Take to the front lines of the battle against the Amperium in this enhancing super-suit. • Crafted at the Resistor Workbench.pngResistor Workbench, Upgraded Resistor Workbench.pngUpgraded Resistor Workbench, and/or Overclocked Resistor Workbench.pngOverclocked Resistor Workbench.
• Rare drop from Greater Neon Cache.pngGreater Neon Caches.
• Drop from Flashing Neon Cache.pngFlashing Neon Caches.
Gloaming Guardian.pngGloaming Guardian
175 Trove Mastery logo.png
A costume for the Vanguardian. Perfect for heroic souls who hurtle towards hazards head-on. • Crafted at the Shadowy Market.
Dune Defender.pngDune Defender
70 Trove Mastery logo.png 70 Geode Mastery logo.png
A costume for the Vanguardian. Keep the battle flowing and the punches spicy even while standing still in this suit. • Crafted at the Crystallogy Workbench.pngCrystallogy Workbench.

Video

Trove_–_Heroes_is_live!

Trove – Heroes is live!

Official Trove Vanguardian Class Video

Gallery

Classes
Ui class knight.png
Knight
Ui class gunslinger.png
Gunslinger
Ui class faetrickster.png
Fae Trickster
Ui class dracolyte.png
Dracolyte
Ui class ninja.png
Neon Ninja
Ui class candy barbarian.png
Candy Barbarian
Ui class icemage.png
Ice Sage
Shadowhunter.png
Shadow Hunter
Ui class Pirate Captain.png
Pirate Captain
Ui class adventurer.png
Boomeranger
Ui class tomb raiser.png
Tomb Raiser
Ui class lunarlancer.png
Lunar Lancer
Ui class revenant.png
Revenant
Ui class chloromancer.png
Chloromancer
Ui class dinotamer.png
Dino Tamer
Ui class vanguardian.png
Vanguardian

Dino Tamer

Never released on live servers
Hunting Dart
Weapon: Gun
Your Styles Gun.png Basic Attack shoots 3 darts instead of 1.
This ability modifier requires a Dino Tamer Class Gem to be equipped
Dino Time
DURATION: 24s
Dino Time
Increases the duration and attack speed of Dino Mount.png Dino Mount.
attack speed: x1.25
Duration: +100%
This ability modifier requires a Dino Tamer Class Gem to be equipped

Chloromancer

Green Gatling
DAMAGE: 100% MD
RANGE: 8 Blocks
DURATION: 5s
Green Gatling
Modifies Phytobarrier.png Phytobarrier to have an 8% chance of spawning a Green Gatling* when using Leafy Lasher.png Leafy Lasher or Blooming Pollinator.png Blooming Pollinator. It grows very quickly and unleashes a rapid stream of projectiles at enemies.
This ability modifier requires a Chloromancer Class Gem to be equipped
Notes:
  • *based on a sample size of 200+.
  • The Green Gatling unloads a barrage of 10 shots at the nearest enemy, with each shot dealing 2 hits. It then takes a break for 1s and unloads another barrage before disappearing.
  • Already spawns when only holding one of the abilities, not when throwing them.
  • Sow Chaos.png Sow Chaos does not trigger this ability.

Lunar Lancer

Shadow Lancer
DAMAGE: 250% PD
Shadow Lancer
Lunacy.png Lunacy also spawns a dark shadow version of yourself that attacks enemies.
Lasts for 25s or until it dies.
This ability modifier requires a Lunar Lancer Class Gem to be equipped
Notes:

Revenant

Aegis Assault
DAMAGE: ??% PD
Aegis Assault
Bulwark Bash.png Bulwark Bash loses its cooldown and applies a stacking DoT effect which deals ??% PD per ??.
This ability modifier requires a Revenant Class Gem to be equipped
Notes:
  • The first hit adds 2 stacks of the DoT debuff to enemies.
  • Every subsequent hit adds another stack, up to a maximum of 5 and refreshes the effect's duration.
  • If the maximum number of stacks is reached, a new DoT effect is created while the previous one still ticks. Upon creation of a new DoT, the first tick is missed.
  • The DoT does not trigger Vengeful Spirits.png Vengeful Spirits' healing.

Tomb Raiser

Beckon Banshee
DAMAGE: 63% MD
DURATION: 2s
Beckon Banshee
Banshee's Boon.png Banshee's Boon also summons a banshee that heals your Skellittles and damages enemies. Adittionally, when the banshee dies attract a Restless Soul.
This ability modifier requires a Tomb Raiser Class Gem to be equipped
Notes:
  • Heals Skellittles the same as fast as Banshee's Boon.png Banshee's Boon.
  • As the banshee only lasts 2 seconds, it will almost never deal damage.

Boomeranger

Boomeranger
Ui class adventurer.png
Statistics
Class Type Melee / Ranged
Weapon Type Melee / Bow
Damage Physical
Biome N/A
Acquisition:
Class Coin.pngClass Coin
Starter Class Coin.pngStarter Class Coin
Credits.png250 Credits
Adventure Pack
Class ID
c_p_adventurer
Boomerangers are skilled with both bow and blade. Bomb your way through bedrock and stun any enemies you find with your trusty boomerang! When things gets too hairy or scary, lob a Mysterious Urn into the fray!
 
— In-Game Class Description

The Boomeranger is a melee/ranged fighter from the Prime world of Trove.

Boomerangers are very versatile with the capability of changing from a melee to ranged with just simply changing equipped weapons. They are also equipped with a large range of items including a Boomerang that stuns enemies and reduces cooldown and a large bomb that can break through the toughest Dungeon blocks. They are well noted for their unpredictable Ultimate ability to spawn quick, Healing/Cooldown shards, or even more bombs for damage and/or support.

Unlike most classes, the Boomeranger heavily relies on cooldown rather than energy to use its abilities.

Crafting

Crafting Station
Chaos Core Crafter.pngChaos Core Crafter
Ingredient(s) Amount
Chaos Core.png Chaos Core 1
Flux.png Flux 1000
Primordial Flame.png Primordial Flame 10
Golden Soul.png Golden Soul 1
Result
30px Class Gem 1

Abilities

Basic Attack
ATTACK RATE: 1.25 x Attack Speed/sec
Weapon: Melee
Swing your sword at your foes. Capable of hitting multiple enemies. Must have a melee weapon equiped. Does not damage blocks.
damage: 300% PD
range: 4 Blocks
Weapon: Bow
Shoot arrows at your foes. Must have a bow equiped.
damage: 200% PD
range: 24 Blocks
Notes:
  • You move at 60% normal speed while Basic Attacking.
Finishing Blow
Finishing Blow
Every third Styles Melee.png Basic Attack has a special effect.
Melee: Boomeranger does a spin attack that damages enemies twice in a 4 block radius.
Bow: Boomeranger shoots three arrows, damaging an enemy three times.
Notes:
  • Has a longer windup time than normal Basic Attacks.
Boomerang
Cooldown 9s
DAMAGE: 300% PD
RANGE: 22 Blocks
Boomerang
Throws a boomerang which stuns the first enemy hit. Returns after hitting a block/enemy or traveling the max distance. If caught on the return trip, all cooldowns are reduced by 7s.
stun duration: 1.5s
Big Bomb
Cooldown 18s
DAMAGE: 500% PD
Big Bomb
Throw a timed bomb which sticks to surfaces and explodes after 2s. Damages 2 blocks out and 6 blocks up. Does not damage anything below the bomb.
Notes:
  • Can break dungeon walls.
  • Move at 50% normal speed while aiming this ability.
Bawk-Bomb
DAMAGE: 200-300% PD
DURATION: 8s
Bawk-Bomb
Big Bomb.png Big Bomb also spawns 3 chickens that attack nearby enemies, dealing 65% PD each.
This ability modifier requires a Boomeranger Class Gem to be equipped
Mysterious Urn
Cooldown 30s
DAMAGE: 600% PD
Mysterious Urn
Throw a mysterious urn that deals damage in a 6x6 area and generates one of the following bonus effects:

25% chance to drop Cluster Bombs around the impact of the urn. Bombs have a 2 block radius and deal 400% PD.

25% chance to drop 8 Healing Gems which heal the user and 7 nearby Trovians.

25% chance to drop 8 Cooldown Gems which reduces the cooldowns of the user and 7 nearby Trovians by 12s.

25% chance to summon 3 chicken to fight for the player. Chickens cannot be harmed and do 200% PD each.

Stat gain per level

Note: Boomeranger gets +10% Physical Damage, +30% Health Regeneration and +30% Maximum Health boost at the start without any gear/gems.

Level Physical Damage Maximum Health Health Regeneration Stability Attack Speed Movement Speed
2 +10 +20 +10 +1 - -
3 +10 +20 +10 +1 - -
4 +18 +40 +20 +1 - -
5 +18 +40 +20 +1 - -
6 +35 +60 +30 +1 - -
7 +35 +60 +30 +1 - -
8 +50 +80 +40 +1 - -
9 +50 +80 +40 +1 - -
10 +50 +100 +50 +1 - -
11 +50 +100 +50 +1 - -
12 +50 +100 +50 +1 - -
13 +50 +100 +50 +1 - -
14 +50 +100 +50 +1 - -
15 +50 +100 +50 +1 - -
16 +50 +100 +50 +1 - -
17 +50 +100 +50 +1 - -
18 +50 +100 +50 +1 - -
19 +50 +100 +50 +1 - -
20 +50 +300 +150 +2 +10 +3
21 +100 +200 +100 +2 - -
22 +100 +200 +100 +2 - -
23 +100 +200 +100 +2 - -
24 +100 +200 +100 +2 - -
25 +150 +300 +150 +3 - -
26 +150 +300 +150 +3 - -
27 +150 +300 +150 +3 - -
28 +150 +300 +150 +3 - -
29 +200 +400 +200 +4 - -
30 +250 +500 +250 +5 - -

Gameplay Strategy

Tactics

Due to the Boomeranger's passive, Finishing Blow, it is recommended for players to obtain gear that has lots of Physical Damage and Attack Speed to get maximum damage output. Players can use this class two different ways, a bulky melee fighter (due to masive AoE damage) or a supportive bow user. 

Teamplay

  • The Boomeranger easily synergies well with Ice Sage. Her slow allows you to hit more boomerangs so you can kite them and let you catch your boomerangs. The Mysterious urn can be extremely useful to help support allies.
  • Boomerangers can be the tank or the Damage dealer, they're very flexible.

General Tips

  • Catch your Boomerang to reduce your cooldowns so you can do more damage faster.
  • Try to wear gear that gives attack speed, to maximize your damage from your passive.
  • Your ultimate is luck based. It can do something really random and can mess you up in situations.
  • Using allies like Rapt Berserker will help increase the damage output while Prowling Shadow or Samantha can help with survivability.
  • When using a Melee weapon, keep yourself in the middle of the fight. Don't split up just to take down the ranged enemies in the back line.

Flasks and Emblems

There are a few really interesting emblem combinations you can use, but it is recommended to use the Bandolier for a flask since the emblems will provide more of a use when fighting enemies.

  • Martial+Shadow Shrike: If you have this, you'll be really ultimate reliant. Whenever you get chickens from your urn, use it, the martial will give double damage for your shadow shrike minion and your chickens, and the shadow shrike minion is just an extra minion to add to the chicken army.
  • Chronomatic: Useful for cooldown reduction, you can combine this with a lot of other emblems like unyielding, shadow shrike or martial.
  • Restorative: Recommended if you have a LOT of health regen from items, since it doubles your health regen for 10 seconds. VERY useful in combination with bandolier since bandolier has less heal but more charges, but the health regen boost effectively cancels out the reduced health gain from the flask.
  • Berserker+Vampiric: Recommend this if you're using a sword, if you have enough health you can switch out the Vampiric for martial for insane damage.
  • Martial and Surestrike: This does the most damage, it is used the most.

Allies

There are several Allies that can be used to benefit the Boomerangs, some of which can help survivability and/or increase overall damage.

  • Rapt Berserker: Useful for getting the maximum damage output of the class to deal damage in large groups of enemies. The additional Movement Speed and the Health Regeneration are also beneficial, especially for Bow users.
  • Prowling Shadow: With the maximum Attack Speed, this is extremely effective in staying alive. This is recommended for Melee users because of the range of the Boomerangers basic attack (Including the Passive). In combination with the Vamparic Emblem, every hit will give 4.4% health back.
  • Samantha: An alternative to the Prowling Shadow but with Jumps and Superstition instead of Movement Speed.
  • Elder Dragonling: An all around useful ally however more difficult to obtain than most allies. This ally gives all necessary stat boosts like Damage, Cooldown, and the additional ability to Ignite enemies when damaged for additional damage to groups of enemies.
  • Monarch Dragonling: Has the same effect as Elder Dragonling but obtained through Mastery.
  • Bitty Shadow Bro: Similar to the Dragonling but with a few differences. The damage remains the same until its ability kicks in. It has a special ability to increase Movement Speed, Attack Speed, and Damage drastically but with the chance of 25% of the ability setting off when defeating an enemy. Recommended for player doing damage to large groups of enemies to increase the chance to activate the ability.
  • Shield Servitor: A nice defensive ally that increases survivability, even on higher difficulty. Although the Prowling Shadow/Samantha ally is more useful for surviving enemies, this ally can still be useful if the player does not have either ally.
  • Chronomancer Qubesly: Not recommended for damage but helps in decreasing cooldowns for mining purposes. Use if you don't have the Lil Burgie.
  • Lil Burgie: Use this if you have it. Equivelant to Chronomancer Qubesly, but physical damage instead of magic. Only available sometimes though.

Skill Usage

  • Spam your boomerang as much as you can and catch it whenever you can.
  • Don't always rely on the ultimate to replenish your cooldowns and/or health, the ability is completely random and can harm the player if used in that way.
  • Big Bomb does lots of damage, but it takes a long time for it to explode. Drop it early in the fight and then bait the enemies to maximize your chances of landing it.
  • Big Bomb has the ability to destroy traps such as Fireball and Flamethrowers. Plant them near those traps to destroy them.
  • Big Bomb specializes in destroying weak monsters, some examples include boss buffs and trash mobs.

Beware of

  • Teleporting monsters can make you miss all your skills since all of them are not targetable (excluding Quichiks). Fire your skills after he teleports to land lots of skills.
  • Bosses with Thorns can greatly harm when taking advantage of the Boomeranger's Passive, dealing lots of hits while the bosses' ability is active can cause extreme damage.
  • Bosses with the Frost Buff can hinder the Boomeranger's Attack Speed and loose advantage of the Passive.

Costumes

Boomeranger (11)
Item Description Obtained
Starter Boomeranger.pngStarter Boomeranger
0 Mastery points
N/A • Granted to all players.
Level 10 Boomeranger.pngLevel 10 Boomeranger
35 Mastery points
N/A • Granted to all players after reaching EXP lv. 10 as Boomeranger.
Level 20 Boomeranger.pngLevel 20 Boomeranger
35 Mastery points
N/A • Granted to all players after reaching EXP lv. 20 as Boomeranger.
Dark Boomeranger.pngDark Boomeranger
70 Mastery points
A costume for the Boomeranger. Stalk your enemies in stealth with this with these black pajamas. • Bought from the store for Credits.png
Adventure Pack
Winter Boomeranger.pngWinter Boomeranger
70 Mastery points
A costume for the Boomeranger. With this sleek snow camouflage print you are right at home in the Permafrost. • Bought from the store for Credits.png
Adventure Pack
Comic Hero.pngComic Hero
70 Mastery points
A costume for the Boomeranger. Be the hero you were born to be! • Bought from the store for Credits.png
Shadow's Eve Costume Pack
Magic Man.pngMagic Man
70 Mastery points
A costume for the Boomeranger. Sleight of hand, across the land. • Bought from the store for Credits.png
Shadow's Eve Costume Pack
Blastcap Builder.pngBlastcap Builder
70 Mastery points
Craftable costume for the Boomeranger. Builds things or blows them up as the situation requires. • Craftable at the Chaos Core Crafter.
Dusk Dervish.pngDusk Dervish
175 Mastery points
A rare lunar Boomeranger Costume. Perfect for powerhouses packed with surprises. Bought from the Shadowy Market
Beast Battler.pngBeast Battler
35 Mastery points
A costume for the Boomeranger. Show off your superior hunting skills with this armor wrought from felled fiends. • Craftable at the Chaos Core Crafter.
Expired Explorer.pngExpired Explorer
35 Mastery points
A costume for the Boomeranger. Death is a common occupational hazard among adventurers, but sometimes you just have to roll with the punches and keep going. • Craftable at the Chaos Core Crafter.

Video

BOOMERANGER_Class

BOOMERANGER Class

Official Trove Boomeranger Class Video

Gallery

Trivia

  • Originally, the class was named the Adventurer until the Monster Bash Preview, where it was changed to Boomeranger.
  • When this class was first introduced in a Friday stream, the development team gave the name Tink to this class. The name is a mix between "Trove" and "Link." The design and unique abilities is all a reference to Link from The Legend of Zelda series.
  • The Boomerangers' dance reference is the "Dancing Bug" from Adventure Time.
  • Players believe that the Boomeranger is not affiliated with any sort of Biome theme because of how it is mainly an "adventurer" that roams the world of Trove and have various abilities that suit various landscapes.
  • There is currently a glitch with him when if you have no equipment with Boomeranger and you switch from Candy Barbarian to Boomeranger, he will have dual wielding swords, although they do not attack.
  • In The Class Preview Video when the Boomeranger says "Its almost like a Link To The Past" its a reference to the Super Nintendo Entertainment System Game The Legend of Zelda A Link to the Past

History


Classes
Ui class knight.png
Knight
Ui class gunslinger.png
Gunslinger
Ui class faetrickster.png
Fae Trickster
Ui class dracolyte.png
Dracolyte
Ui class ninja.png
Neon Ninja
Ui class candy barbarian.png
Candy Barbarian
Ui class icemage.png
Ice Sage
Shadowhunter.png
Shadow Hunter
Ui class Pirate Captain.png
Pirate Captain
Ui class adventurer.png
Boomeranger
Ui class tomb raiser.png
Tomb Raiser
Ui class lunarlancer.png
Lunar Lancer
Ui class revenant.png
Revenant
Ui class chloromancer.png
Chloromancer
Ui class dinotamer.png
Dino Tamer
Ui class vanguardian.png
Vanguardian

Dracolyte

Burning Ward
Burning Ward
When a Burnt Offering.png Burnt Offering detonates, it also spawns a mini Dracolyte minion that attacks enemies for a brief duration.
This ability modifier requires a Dracolyte Class Gem to be equipped
Notes:
  • Minions' health diminishes over time and will be killed in 13s if they receive no damage or healing.
  • Minions each have the same damage and attack rate as the Dracolyte's basic attack.
  • Can be healed by px Chloromancer's Styles Staff.png Basic Attack and Blooming Pollinator.png Blooming Pollinator.

Gunslinger

Overcharged
Cooldown 40s
Energy Cost 50
DURATION: 10s
Overcharged
Run and Gun.png Run and Gun no longer increases your attack speed but instead decreases it by 25%. All shots fired are fully charged Charge Shot.png Charge Shots.
This ability modifier requires a Gunslinger Class Gem to be equipped

Neon Ninja

Heuristic Haxstar
Heuristic Haxstar
Shurikens from Shining Star.png Shining Star are replaced with a massive buzzsaw that pierces enemies and applies Stasis Blade.png Stasis Blade's root.

1 Stack = 250% PD
2 Stacks = 450% PD
3 Stacks = 950% PD.
This ability modifier requires a Neon Ninja Class Gem to be equipped
Notes:
  • Crit Dmg At 3 Stacks = (Crit Dmg x 2.5) + 100

Candy Barbarian

Scoop n' Gloop
Energy Cost ??
DAMAGE: 450% PD
Scoop n' Gloop
Sugar Crash.png Sugar Crash now leaps 4 blocks straight up and crashes down, dealing AoE damage, vacuuming enemies within 3-4 blocks toward you, and applying a brief snare.
This ability modifier requires a Candy Barbarian Class Gem to be equipped
Notes:
  • Enemies are dragged with the player's location, knocking up the same distance and slamming down in succession.
  • Drops Gum Drops per each enemy hit.
  • The appearance is similar to that of splashing milk

Fae Trickster

Fae-go my Ego
Cooldown 2s
Fae-go my Ego
The Fae Trickster is able to take an aditional hit before Ego Blast.png Ego Blast's bonus damage is lost. Refreshes after 2s of not taking damage.
This ability modifier requires a Fae Trickster Class Gem to be equipped
Retired: New Faerocious Facsimile gems cannot be obtained, however existing copies will work as normal.
Faerocious Facsimile
Cooldown ??s
Energy Cost ??
DAMAGE: 300% MD
Faerocious Facsimile
Blink.png Blink decoys are no longer immobile; they close in on enemies and explode on contact, dealing damage and stunning.
Homing Range: 10 Blocks
Stun Duration: ??
This ability modifier requires a Fae Trickster Class Gem to be equipped
Notes:
  • Deals explosive AoE damage on contact with an enemy.
  • Decoys will follow the player if there are no enemies around.

Shadow Hunter

Shadow Blitz
DAMAGE: 100% / 750% PD
RANGE: 45 Blocks
ATTACK RATE: 12 Attacks/sec
Weapon: Bow
Styles Bow.png Basic Attack becomes a rapid-fire stream of arrows. Damaging a shadow-marked enemy consumes the mark and triggers an explosion (3x3), dealing 750% PD.
This ability modifier requires a Shadow Hunter Class Gem to be equipped
Notes:
  • Styles Bow Gem.png Shadow Blitz grants 5x bonus attack speed when shooting arrows.
  • Attack Speed coming from equipment does NOT affect this class gem ability, as it exceeds the 300% attack speed cap.
  • Costumes do not change the color of the arrow (purely cosmetic).

Ice Sage

Pain Freeze
DAMAGE: 450% MD
Pain Freeze
In addition to Coldhearted.png Coldhearted's effects, the first Styles Staff.png Basic Attack against an enemy freezes the target for 1s and enemies hit by 3 Basic Attacks explode.
This ability modifier requires a Ice Sage Class Gem to be equipped

Pirate Captain

ARR-tillery
ARR-tillery
Allows First Mate.png First Mate to deploy an additional turret.
Both turrets will upgrade from the same Doubloons.
This ability modifier requires a Pirate Captain Class Gem to be equipped

Knight

Spirit Squire
Energy Cost 40
RANGE: 9 Blocks
Spirit Squire
Charge.png Charge no longer propels you forward. Instead, a Spirit Squire charges forward through multiple enemies, dealing damage and stunning them for 1s.
This ability modifier requires a Knight Class Gem to be equipped
Notes:
  • Deal area of effect 4x11x5 (arrow shape) damage around the target.
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