See Empowered Gem for another type of Gem.
Class Gem

Gem class vanguardian.png

Gem class dinotamer.png

Gem class chloromancer.png

Gem class lunarlancer.png

Gem class revenant.png

Gem class tombraiser.png

Gem class boomeranger.png

Gem class dracolyte.png

Gem class gunslinger.png

Gem class neonninja.png

Gem class candybarbarian.png

Gem class faetrickster.png

Gem class shadowhunter.png

Gem class icesage.png

Gem class pirate.png

Gem class knight.png

Statistics
Category Equipment
Type Gem
Group Empowered
Item ID
equipment_gem_large

Class Gems are a variant of Empowered Gem that modify one of a certain class's abilities, depending on the class.

They can be obtained by completing a Shadow Colosseum dungeon in the Shores of the Everdark world, then using a Class Gem Key on the Everdark Vault that spawns; the vault will drop a Class Gem matching the class that the player has equipped when opening the vault. Players must have enough Power Rank to enter the world on the class they use to open the vault to receive the gem.

Class Gems are always Stellar rarity. Like other gems, their element and stat values are randomized; however, classes cannot receive a damage type that they do not use (Physical Damage classes cannot receive a Class Gem with Magic Damage, and vice versa).

Class Gem Abilities

Vanguardian

Chloromancer

Revenant

Boomeranger

Dracolyte

Gunslinger

Knight

Vanguardian

Hero's Mantle
Weapon: Fist
Every third Styles Fist.png Melee Basic Attack and every fourth Styles Fist.png Ranged Basic Attack reduces ability cooldowns by 2s.
This ability modifier requires a Vanguardian Class Gem to be equipped

Dino Tamer

Never released on live servers
Hunting Dart
Weapon: Gun
Your Styles Gun.png Basic Attack shoots 3 darts instead of 1.
This ability modifier requires a Dino Tamer Class Gem to be equipped
Dino Time
DURATION: 24s
Dino Time
Increases the duration and attack speed of Dino Mount.png Dino Mount.
attack speed: x1.25
Duration: +100%
This ability modifier requires a Dino Tamer Class Gem to be equipped

Chloromancer

Green Gatling
DAMAGE: 100% MD
RANGE: 8 Blocks
DURATION: 5s
Green Gatling
Modifies Phytobarrier.png Phytobarrier to have an 8% chance of spawning a Green Gatling* when using Leafy Lasher.png Leafy Lasher or Blooming Pollinator.png Blooming Pollinator. It grows very quickly and unleashes a rapid stream of projectiles at enemies.
This ability modifier requires a Chloromancer Class Gem to be equipped
Notes:
  • *based on a sample size of 200+.
  • The Green Gatling unloads a barrage of 10 shots at the nearest enemy, with each shot dealing 2 hits. It then takes a break for 1s and unloads another barrage before disappearing.
  • Already spawns when only holding one of the abilities, not when throwing them.
  • Sow Chaos.png Sow Chaos does not trigger this ability.

Lunar Lancer

Shadow Lancer
DAMAGE: 250% PD
Shadow Lancer
Lunacy.png Lunacy also spawns a dark shadow version of yourself that attacks enemies.
Lasts for 25s or until it dies.
This ability modifier requires a Lunar Lancer Class Gem to be equipped
Notes:

Revenant

Aegis Assault
DAMAGE: ??% PD
Aegis Assault
Bulwark Bash.png Bulwark Bash loses its cooldown and applies a stacking DoT effect which deals ??% PD per ??.
This ability modifier requires a Revenant Class Gem to be equipped
Notes:
  • The first hit adds 2 stacks of the DoT debuff to enemies.
  • Every subsequent hit adds another stack, up to a maximum of 5 and refreshes the effect's duration.
  • If the maximum number of stacks is reached, a new DoT effect is created while the previous one still ticks. Upon creation of a new DoT, the first tick is missed.
  • The DoT does not trigger Vengeful Spirits.png Vengeful Spirits' healing.

Tomb Raiser

Beckon Banshee
DAMAGE: 63% MD
DURATION: 2s
Beckon Banshee
Banshee's Boon.png Banshee's Boon also summons a banshee that heals your Skellittles and damages enemies. Adittionally, when the banshee dies attract a Restless Soul.
This ability modifier requires a Tomb Raiser Class Gem to be equipped
Notes:
  • Heals Skellittles the same as fast as Banshee's Boon.png Banshee's Boon.
  • As the banshee only lasts 2 seconds, it will almost never deal damage.

Boomeranger

Bawk-Bomb
DAMAGE: 200-300% PD
DURATION: 8s
Bawk-Bomb
Big Bomb.png Big Bomb also spawns 3 chickens that attack nearby enemies, dealing 65% PD each.
This ability modifier requires a Boomeranger Class Gem to be equipped

Dracolyte

Burning Ward
Burning Ward
When a Burnt Offering.png Burnt Offering detonates, it also spawns a mini Dracolyte minion that attacks enemies for a brief duration.
This ability modifier requires a Dracolyte Class Gem to be equipped
Notes:
  • Minions' health diminishes over time and will be killed in 13s if they receive no damage or healing.
  • Minions each have the same damage and attack rate as the Dracolyte's basic attack.
  • Can be healed by px Chloromancer's Styles Staff.png Basic Attack and Blooming Pollinator.png Blooming Pollinator.

Gunslinger

Overcharged
Cooldown 40s
Energy Cost 50
DURATION: 10s
Overcharged
Run and Gun.png Run and Gun no longer increases your attack speed but instead decreases it by 25%. All shots fired are fully charged Charge Shot.png Charge Shots.
This ability modifier requires a Gunslinger Class Gem to be equipped

Neon Ninja

Heuristic Haxstar
Heuristic Haxstar
Shurikens from Shining Star.png Shining Star are replaced with a massive buzzsaw that pierces enemies and applies Stasis Blade.png Stasis Blade's root.

1 Stack = 250% PD
2 Stacks = 450% PD
3 Stacks = 950% PD.
This ability modifier requires a Neon Ninja Class Gem to be equipped
Notes:
  • Crit Dmg At 3 Stacks = (Crit Dmg x 2.5) + 100

Candy Barbarian

Scoop n' Gloop
Energy Cost ??
DAMAGE: 450% PD
Scoop n' Gloop
Sugar Crash.png Sugar Crash now leaps 4 blocks straight up and crashes down, dealing AoE damage, vacuuming enemies within 3-4 blocks toward you, and applying a brief snare.
This ability modifier requires a Candy Barbarian Class Gem to be equipped
Notes:
  • Enemies are dragged with the player's location, knocking up the same distance and slamming down in succession.
  • Drops Gum Drops per each enemy hit.
  • The appearance is similar to that of splashing milk

Fae Trickster

Fae-go my Ego
Cooldown 2s
Fae-go my Ego
The Fae Trickster is able to take an aditional hit before Ego Blast.png Ego Blast's bonus damage is lost. Refreshes after 2s of not taking damage.
This ability modifier requires a Fae Trickster Class Gem to be equipped
Retired: New Faerocious Facsimile gems cannot be obtained, however existing copies will work as normal.
Faerocious Facsimile
Cooldown ??s
Energy Cost ??
DAMAGE: 300% MD
Faerocious Facsimile
Blink.png Blink decoys are no longer immobile; they close in on enemies and explode on contact, dealing damage and stunning.
Homing Range: 10 Blocks
Stun Duration: ??
This ability modifier requires a Fae Trickster Class Gem to be equipped
Notes:
  • Deals explosive AoE damage on contact with an enemy.
  • Decoys will follow the player if there are no enemies around.

Shadow Hunter

Shadow Blitz
DAMAGE: 100% / 750% PD
RANGE: 45 Blocks
ATTACK RATE: 12 Attacks/sec
Weapon: Bow
Styles Bow.png Basic Attack becomes a rapid-fire stream of arrows. Damaging a shadow-marked enemy consumes the mark and triggers an explosion (3x3), dealing 750% PD.
This ability modifier requires a Shadow Hunter Class Gem to be equipped
Notes:
  • Styles Bow Gem.png Shadow Blitz grants 5x bonus attack speed when shooting arrows.
  • Attack Speed coming from equipment does NOT affect this class gem ability, as it exceeds the 300% attack speed cap.
  • Costumes do not change the color of the arrow (purely cosmetic).

Ice Sage

Pain Freeze
DAMAGE: 450% MD
Pain Freeze
In addition to Coldhearted.png Coldhearted's effects, the first Styles Staff.png Basic Attack against an enemy freezes the target for 1s and enemies hit by 3 Basic Attacks explode.
This ability modifier requires a Ice Sage Class Gem to be equipped

Pirate Captain

ARR-tillery
ARR-tillery
Allows First Mate.png First Mate to deploy an additional turret.
Both turrets will upgrade from the same Doubloons.
This ability modifier requires a Pirate Captain Class Gem to be equipped

Knight

Spirit Squire
Energy Cost 40
RANGE: 9 Blocks
Spirit Squire
Charge.png Charge no longer propels you forward. Instead, a Spirit Squire charges forward through multiple enemies, dealing damage and stunning them for 1s.
This ability modifier requires a Knight Class Gem to be equipped
Notes:
  • Deal area of effect 4x11x5 (arrow shape) damage around the target.
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