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== Class Gem Abilities == |
== Class Gem Abilities == |
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+ | ===Vanguardian=== |
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+ | ===Chloromancer=== |
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+ | ===Revenant=== |
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+ | ===Boomeranger=== |
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+ | ===Dracolyte=== |
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+ | ===Gunslinger=== |
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+ | ===Knight=== |
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=== [[Vanguardian]] === |
=== [[Vanguardian]] === |
Revision as of 10:54, 27 February 2018
- See Empowered Gem for another type of Gem.
Class Gems are a variant of Empowered Gem that modify one of a certain class's abilities, depending on the class.
They can be obtained by completing a Shadow Colosseum dungeon in the Shores of the Everdark world, then using a Class Gem Key on the Everdark Vault that spawns; the vault will drop a Class Gem matching the class that the player has equipped when opening the vault. Players must have enough Power Rank to enter the world on the class they use to open the vault to receive the gem.
Class Gems are always Stellar rarity. Like other gems, their element and stat values are randomized; however, classes cannot receive a damage type that they do not use (Physical Damage classes cannot receive a Class Gem with Magic Damage, and vice versa).
Class Gem Abilities
Vanguardian
Dino Tamer
Dino Time DAMAGE: 250% of Magic Damage RANGE: 27 Blocks COOLDOWN: 40 Seconds DURATION: 24 Seconds
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• Replaces the Dino Mount ability. • Increases duration by 12 Seconds. • Increases base Attack Speed by 25%. |
Hunting Dart WEAPON: Gun DAMAGE: 100% of Magic Damage per Shot RANGE: 27 ATTACK RATE: 1.6 MOVEMENT SPEED MODIFICATION: 80%
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• Currently unobtainable. • Replaces the basic attack. • Basic attack shoots 3 darts at once instead of one. |
Chloromancer
Green Gatling DAMAGE: ?? x Magic Damage RANGE: 8 Blocks DURATION: 5 seconds
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• Spawning any Leafy Lashers and/or Blooming Pollinators has a chance to spawn a small cactus turret that rapidly shoots projectiles at enemies. |
Lunar Lancer
Shadow Lancer DAMAGE: 2.5 x Physical Damage RANGE: N/A
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• Replaces the Lunacy passive ability. • Spawns a clone of the player when Lunacy mode activates. • Clone lasts 25 seconds if they receive no damage or healing. • Clones have very low health. |
Revenant
Aegis Assault DAMAGE: ≈7.5 x Physical Damage RANGE: 4 Blocks COOLDOWN: 1 Second
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• Replaces the Bulwark Bash ability. • Damages enemies in a cone in front of the Revenant. • Applies a DoT bleeding effect to enemies that come into contact. • Bleeding effect stacks up to 3 times. • Bleeding effect deals damage once every second. • Damage-over-time scales based on how many times it is stacked on the enemy (0.33 x PD for a stack of 1, 0.49 x PD for a stack of 2, and 0.66 x PD for a stack of 3) • Cooldown is reduced to the time that it takes to perform the ability (1 second). |
Tomb Raiser
Beckon Banshee DAMAGE: 1.25 x Magic Damage RANGE: N/A DURATION: 16 seconds (minion)
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• Replaces the Banshee's Boon ability. • Spawns a Banshee minion that heals nearby Bonetourage minions. • Heals minions at a faster rate than the basic attack. • Beckon Banshee still retains the Ghost mode ability from Banshee's Boon. • Changes basic attack from a laser to a AoE shock wave around the player. • Damage taken is reduced by 75% while in this mode. • While in this mode, players can heal allies more than the basic attack within the area effect. • The amount of time while in ghost mode depends on the amount of energy the user has. • Players can recover their energy using the Zealous Emblem to make it last longer. |
Boomeranger
Bawk-Bomb DAMAGE: 5 x Physical Damage RANGE: N/A COOLDOWN: 20 Seconds
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• Replaces the Big Bomb ability. • Spawns up to 3 chickens per bomb (deals 2 x PD per chicken). • Chickens despawn after 8 seconds. • Catching the boomerang will reduce the cooldown by about six or seven seconds. • Throws a large bomb which sticks to a surface and explodes after 2.5-3 seconds. • Can stick on to walls, ceilings, and inside blocks. Will stay suspended in midair if it hits an enemy directly. • Has a blast radius of 6x6 (no edges) and will only affect blocks above it and to its side. • WARNING: Destroys blocks very easily. • Can be used for mining. When a bomb is placed in the bottom center point of an ore vein--veins of ore are about 5x5x5 in size--, the bomb can destroy the entire vein at once. |
Dracolyte
Burning Ward DAMAGE: 4.5 x Magic Damage RANGE: 3 Blocks ENERGY: 60 COOLDOWN: 1 Second DURATION: 15 seconds
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• Replaces the Burnt Offering ability. • Spawns a Dragon Idol that explodes after being struck 4 times. • Idols despawn after 6 seconds if not detonated. • AOE 7x7 (no edge) dealing damage to nearby enemies. • Can be precast to add initial burst damage to the start of enemy waves or boss adds. • 25% Chance to spawn an Avatar of Flame minion that attacks other enemies after detonating. • Minions' health diminishes over time and will be killed in 25 seconds if they receive no damage or healing. • Minions each have the same damage and attack rate as the Dracolyte's basic attack. • PTS only: Idols detonate after being struck 2 times. • PTS only: Idols detonate automatically after 6 seconds if not manually triggered. • PTS only: Idols always spawn an Avatar of Flame minion that attacks other enemies after detonating. • PTS only: Minions' health diminishes over time and will be killed in 13 seconds if they receive no damage or healing. |
Gunslinger
Overcharged DAMAGE: 4 x Magic Damage RANGE: 20 Blocks COOLDOWN: 20 Seconds DURATION: 10 Seconds
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• Replaces the Run and Gun ability. • Changes shots into Charged attacks. • Increases movement speed by 20. • Attack Speed is lowered while using Run and Gun with this class gem. • BUG: Removes the floating effect when in mid-air. |
Neon Ninja
Heuristic Hackstar DAMAGE: 2.5 x Physical Damage RANGE: 10 Blocks DURATION: 3 Seconds
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File:Heuristic Hackstar.png |
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• Replaces the Shining Star passive ability. • Replaces smaller shurikens with one giant shuriken that can pass through enemies. • The giant shuriken will become bigger and stronger with more successful hits prior to using this ability. • Can stack up to 3 times. • Damage scales to the amount of times the ability is stacked (2.5 x PD for a stack of 1, 4.5 x PD for a stack of 2, and 9.5 x PD for a stack of 3). • Enemies that come into contact will have the Stasis Blade effect (much like the ability of the same name). • The shuriken are automatically thrown regardless of quantity as the first attack out of stealth. • To avoid throwing shuriken, wait for stealth to run out or use Stasis Blade. • Critical damage at 3 stacks = (CD x 2.5) + 100 |
Candy Barbarian
Scoop n' Gloop DAMAGE: 4.5 x Physical Damage RANGE: 5 Block Radius (360°) DURATION: 2 Seconds
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• Replaces the Sugar Crash ability. • Leaps straight up 4 blocks instead of across. • Can pull enemies towards the player from 3-4 blocks away from the player. • Enemies are dragged with the player's location, knocking up the same distance and slamming down in succession. • Drops sour candy per each enemy hit. • Deals AoE damage to any nearby enemy after contact to the ground. |
Fae Trickster
Fae-go my Ego DAMAGE: N/A RANGE: N/A COOLDOWN: 2 Seconds DURATION: Infinite*
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• Replaces the Ego Blast passive ability. • Take an additional hit before Ego Blast passive deactivates. • Once the player takes damage twice, they must wait for a cooldown for the passive to activate again. |
Faerocious Facsimile DAMAGE: 3 x Magic Damage RANGE: 10 Blocks DURATION: 4 Seconds
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• Retired. New Faerocious Facsimile gems cannot be obtained. Existing copies will work as normal. • Replaces the Blink ability. • Makes decoys run towards enemies rather than staying immobile. • Decoys explode on contact with enemies, dealing AoE damage to any nearby enemies and stunning them. • Decoys have limited health, multiple enemies will whittle down decoys faster. • Decoys are subject to gravity and will fall downwards until coming into contact with a block if cast in the air. • Decoys will follow the player if there are no enemies around. |
Shadow Hunter
Shadow Blitz WEAPON: Bow DAMAGE: 1 x Physical Damage (per arrow) RANGE: 40 Blocks
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• Replaces the basic attack. • Shadow Blitz grants the player 5x bonus attack speed when shooting arrows. • Enemies that are shadow-marked will also cause a 3x3 AoE explosion that deals damage to nearby enemies when the mark is diminished. • Shadow Marks can now be set off by the basic attack. • Projectiles have AoE damage in a 1x1 block radius. • Note: Costumes do not change the blue color of the arrow. This is purely cosmetic. |
Ice Sage
Pain Freeze DAMAGE: 4 x Magic Damage RANGE: 75 Blocks
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• Replaces the Ice Crash ability. • Shoots 3 ice projectiles in front of the player. • Hitting an enemy will give a debuff that gives a 35% chance (75% if defeated) to spawn a ring of projectiles around the enemy that damages other enemies. • Debuff does not stack nor does it refresh when applied again if already active. • Also applies a snare debuff where the enemy cannot move until the debuff wears off. |
Pirate Captain
ARR-tillery DAMAGE: 5 x Magic Damage RANGE: N/A ENERGY: None COOLDOWN: None DURATION: 10 seconds
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• Replaces the First Mate ability. • Throw a small cannon manned by your parrot friend to fire at enemies • The cannon has three stages, the first being the default when first thrown down. • When enough Plunderbuss doubloons have been collected, the turret will upgrade to the second stage and do more damage. • When enough Plunderbuss doubloons have been collected, the turret will upgrade to the third stage and double in attack speed. • Attack speed is not affected by the player's attack speed. • Two cannons can be summoned at a time. • Will not trigger Plunderbuss. • Both Turrets will upgrade from the same Doubloons. |
Knight
Spirit Squire DAMAGE: 4.5 x Physical Damage RANGE: 6 Blocks ENERGY: 40
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• Replaces the Charge ability. • Shoots a Projectile Charge that can pierce multiple enemies. • deal area of effect 4x11x5 (arrow shape) damage around the target. • Stuns enemies for 1 second. • Capable of destroying blocks. |