Fae Trickster | ||
---|---|---|
Statistics | ||
Class Type | Ranged | |
Weapon Type | Staff | |
Damage | Magic | |
Biome | Fae Forest | |
Acquisition | ||
750 | ||
Class ID | ||
“ | The Fae Trickster specializes in avoiding damage while dishing it out. Use blink to leave behind an illusion that takes the hits for you, while you deal massive damage with your charged up attack. | ” |
— In-Game Class Description
|
The Fae Trickster is a Ranged fighter from the Faerie lands of Trove. This class is considered to be a prankster from the fairy world of the Fae Forest.
Crafting[]
Crafting Station | ||
---|---|---|
Chaos Core Crafter | ||
Ingredient(s) | Amount | |
Chaos Core | 3 | |
Flux | 15,000 | |
Faerie Dust | 200 | |
Blank Scroll | 30 | |
Diamond | 100 | |
Result | ||
Fae Trickster | 1 |
Abilities[]
Basic Attack DAMAGE: 300% MD RANGE: 31 Blocks ATTACK RATE: 1.25 x Attack Speed/sec | ||
Fires a projectile made of magical energy. | ||
Ego Blast 4s | ||
Basic Attacks deal 650% MD after not taking damage for 4s. Taking damage causes the Trickster to lose this buff. | ||
- Damage from a boss' thorns or being ignited by a boss' flame debuff will not affect this passive.
- Spikes have no effect on this passive.
Fae-go my Ego 4s | |||
The Fae Trickster is able to take an aditional hit before Ego Blast's bonus damage is lost. Refreshes after 4s of not taking damage. | |||
Blink .5s 40 RANGE: 7 Blocks | ||
Teleports the Trickster in the direction it's moving or in the direction it's facing if not moving. Leaves behind a decoy that enemies will attack. | ||
- Can not teleport backwards while Basic Attacking.
- Can not teleport through blocks.
- Decoys have limited health.
- Decoys are subject to gravity.
- Decoys are immobile and not affected by knockback.
- Decoys mimic Fae Trickster emotes.
- Decoys recieve a small window of invincibility after recieving damage.
- In Battle Arena (PvP), this ability will make the player drop any flag they are holding.
Faerocious Facsimile DAMAGE: 300% MD | |||
Blink decoys are no longer immobile; they close in on enemies and explode on contact, dealing damage and stunning. | |||
- Deals explosive AoE damage on contact with an enemy.
- Decoys will follow the player if there are no enemies around.
Glitter Bomb 30 DAMAGE: 675% MD RANGE: 1-29 Blocks | ||
Throws a shiny bomb which deals damage in an 3.5 block radius and stuns enemies for .5s. | ||
- Holding down the button for this ability will allow the player to aim.
Faerie Dance 32s 40 DAMAGE: 350% MD | ||
Summons 3 enchanted staves for 15s to attack the Trickster's enemies. | ||
- Staves have 100% of your health and take 75% damage.
- Staves shoot every 1s.
- Staves spawn two blocks in front of the Trickster.
- Staves require 4 vertical blocks of empty space and will spawn at the next instance it finds the space required starting from the Trickster's elevation going up.
- Staves are subject to gravity.
- Staves are immobile and not affected by knockback
- Staves take fire recoil damage from flaming boss enemies
- Staves take on the appearance of your weapon.
- Maximum number of staves at any given time is 6.
Signatory Ring[]
Hidden Effects | ||
Fae Trickster has 3 Hidden Effects: Dance Partner: Faerie Dance summons a Fae Juggernaut that taunts enemies. Mobilize: Faerie Dance summons one large enchanted Staff that follows the player. Trick Trick Boom: When taking damage the Fae Trickster has a chance to spawn a Glittlerbomb at its location. This Gltterbomb has increased range and stun. | ||
- Each Crystal/Signatory Ring comes with 2 available Hidden Effects.
- Crystal Rings can be placed in the Ring Polisher to empower one Hidden Effect for 9 days (plus the remainder of the current day) by spending a Fae Trickster Primal Loop. Patrons receive an additional 4 days for a total of 13 days (plus the remainder of the current day) of Hidden Effect.
- Each day of Polish expires at 11 AM UTC, the normal reset time.
- When the Polish runs out, another Fae Trickster Primal Loop must be spent to choose another Hidden Effect or to re-activate the previous Hidden Effect.
Subclass[]
Allies[]
- Orchian (best) : +400 Light + 25% Magic Damage + Speed bonus when defeating enemies.
- Aevyr : +300 Light + 20% Magic Damage + Health and Speed bonus when defeating enemies.
- Prefect Penguin : +20% Magic Damage + Health and Speed bonus when defeating enemies.
Flasks & Emblems[]
For the purpose of speed farming, Conjurer's Crucible Vial can be more useful due to the usage of Zealous Emblem to quickly recast Glitter Bomb and Blink. Since Blink spawns decoy, Death-Defying Vial is not necessary, but useful in Delves. Chronomantic Emblem could be used to maintain 2 group of/6 Staves from Faerie Dance on field, when fighting against Delves boss and Leviathan.
History[]
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Stat gain per level[]
Level | Magic Damage | Maximum Health | Energy Regeneration | Critical Hit | Jump | Critical Damage |
---|---|---|---|---|---|---|
2 | +10 | +20 | +1 | +0.1% | ||
3 | +10 | +20 | +1 | +0.1% | ||
4 | +18 | +40 | +1 | +0.1% | ||
5 | +18 | +40 | +1 | +0.1% | ||
6 | +35 | +60 | +1 | +0.1% | ||
7 | +35 | +60 | +1 | +0.1% | ||
8 | +50 | +80 | +1 | +0.1% | ||
9 | +50 | +80 | +1 | +0.1% | ||
10 | +50 | +100 | +1 | +0.1% | ||
11 | +50 | +100 | +1 | +0.1% | ||
12 | +50 | +100 | +1 | +0.1% | ||
13 | +50 | +100 | +1 | +0.1% | ||
14 | +50 | +100 | +1 | +0.1% | ||
15 | +50 | +100 | +1 | +0.1% | ||
16 | +50 | +100 | +1 | +0.1% | ||
17 | +50 | +100 | +1 | +0.1% | ||
18 | +50 | +100 | +1 | +0.1% | ||
19 | +50 | +200 | +1 | +0.1% | ||
20 | +50 | +300 | +2 | +0.2% | +1 | |
21 | +100 | +200 | +1 | +0.5% | ||
22 | +100 | +200 | +1 | +0.5% | ||
23 | +100 | +200 | +1 | +0.5% | ||
24 | +100 | +200 | +1 | +0.5% | ||
25 | +150 | +300 | +1 | +0.7% | ||
26 | +150 | +300 | +1 | +0.7% | ||
27 | +150 | +300 | +1 | +0.7% | ||
28 | +200 | +300 | +2 | +0.7% | ||
29 | +200 | +400 | +3 | +0.7% | ||
30 | +250 | +500 | +4 | +1.0% | +25 |
Tactics[]
In normal worlds and dungeons, your best strategy is to throw your second ability followed by an attack then decoy to buy time for more attacks you can even skip the bomb altogether if you want.
The Fae Trickster has very high DPS, just as long as you don't get hit. While fighting bosses or groups of enemies, it is effective to repeatedly use the Blink ability to replace your decoys when they are destroyed, and use your basic attack. Make sure to use Blink very often, and try to keep at least one decoy alive when fighting. One hit, even from a simple melee minion, can remove your passive and make defeating foes much harder.
The Glitter Bomb is good at mobbing, but can be hard to land as it has a trajectory that needs to be aimed for it to be used properly, and a small hitbox. The knockback can be useful too, however the knock back can spread enemies onto squishies, leading to a wipe. Glitter Bombs can be deadly if you are able to repeatedly spam them.
The Trickster's ultimate skill has lots of potential; dealing heavy damage and also distracting enemies. The staves that are summoned work like your regular decoy - enemies will target them and not you, as well as the limited health. If you want maximum DPS, make sure to cast a decoy first before using your ultimate so that the enemies don't attack you or the staves, however remember that the staves can prove as a good decoy if you are getting overwhelmed, as there are three of them. They also have a low cooldown timer, so don't be afraid to use them often!
It is normally best to get tons of magic damage and energy regeneration so you can constantly cast the abilities. Going along with that, attack speed is also useful, allowing you to use those abilities quickly. Try to avoid using equips with tank-like stat bonuses (Such as Health Regeneration and Maximum Health, though it's okay to have a little extra health or faster regen for safety). You will want your decoy(s) to be soaking up all the damage so you can use your Ego Blast effectively.
For Shadow Tower's, it is possible to go solo. You'll want to lose any aggro you get, grab one foe's attention, use Blink, and attack, using your basic, Glitter Bomb, and Faerie Dance. Whittle them down one-by-one, even the bosses. The only major trouble might be the final boss, especially since 90% of the time it will have either fire or teleport as its ability, but doing Shadow Arenas alone is possible, given the right equipment and stats (and luck, if stats are lower).
And of course, like all ranged classes, if a situation or quest looks a bit too hard or intimitating, you can just jump and place a column of blocks underneath your feet so that the enemies can't reach you. The Fae Trickster may be lower on health, but it is higher on power; you can swiftly and safely dispatch of the enemies below. Just remember, this tactic won't work as great when dealing with ranged enemies, homing fireball traps, or bosses with the teleport ability.
General Tips[]
- Use your Decoy to lure the enemies then fire off a Glitter Bomb to do lots of damage.
- Dodging (default key being Shift) causes the Fae to fly forward, spinning in an Aileron roll, but that doesn't mean it can fly over obstacles too easily.
- Spam your Blink to trick the enemies so you won't lose your passive from taking damage.
- Faerie Dance Staves have health. Do not let them get destroyed if you want to inflict major damage.
- A misplace of the Staves (such as spawning them on spikes) could kill them before they can shoot.
- Maintain your Passive--watch out for hazards in dungeons such as Spikes or Homing Fireballs.
Skill Usage[]
- Mostly using your Basic attack to do damage ensures the most DPS.
- A decoy can distract enemies long enough for your passive to reactivate if it gets disabled.
- Glitter Bomb does AOE damage, this is good for groups of enemies.
Beware of:[]
- All enemies: If they manage to hit you in any way, you lose a major amount of your Damage.
- Being wary of icy floors helps stop you missing your attacks from sliding around too much.
- Any hazard that inflicts damage disables your passive. Fire traps can hurt quite a bit, and Homing Fireballs can knock you away from your target, while doing similar damage. Lava is obviously bad.
- Fighting in Lairs and Dungeons can prove a problem for the Trickster, as fighting normally takes place in small rooms which gives you little room to move around in.
- Spikes can disable your passive before you commence in a fight, as well as giving you a small health disadvantage before you even start.
- Levithans can disable your passive when their attacks are 100% hit rate and Timmense and Ifera has attacks that cannot be avoided and can bypass dodge invincibility frames. (Not recommended to use this class against them.)
Costumes[]
Fae Trickster (15) | ||
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Item | Description | Obtained |
Starter Trickster 0 |
No description. | • Automatically unlocked upon crafting the Fae Trickster. |
Level 10 Trickster 35 |
No description. | • Unlocked upon reaching Level 10 as Fae Trickster. |
Level 20 Trickster 35 |
No description. | • Unlocked upon reaching Level 20 as Fae Trickster. |
Level 30 Trickster 35 |
No description. | • Unlocked upon reaching Level 30 as Fae Trickster. |
Dark Fae 70 |
A costume for the Fae Trickster. These robes have been imbued with the power of the Dark Fae, so don't be surprised if you start having evil thoughts while wearing them. | • Bought from the store for 750 Credits. |
Ice Cold 70 |
A costume for the Fae Trickster. Woven from threads of enchanted ice, this robe is a must for visiting Dragonfire Peaks in the summer. | • Bought from the store for 750 Credits. |
Bee Trickster 70 |
A costume for the Fae Trickster. Keepers of the wild wear this sweet garb, tending to forests and meadows in safety and style. | • Bought from the store for 750 Credits. • Blitz 'N' Glitz Pack. |
F43 Trickster 70 |
A costume for the Fae Trickster. Trick, troll, and rickroll your foes with this advanced garb that protects both your physical and digital personas. | • Bought from the store for 750 Credits. • Blitz 'N' Glitz Pack. |
Guardian Angel 70 |
A costume for the Fae Trickster. Dress for victory with this heavenly garb. | • Bought from the store for 1250 Credits. • To The Nines Pack. |
Night Owl 70 |
A costume for the Fae Trickster. Whooo haunts the night? You do! | • Bought from the store for 750 Credits. • Shadow's Eve Costume Pack. |
Shining Sidhe 70 |
A costume for the Fae Trickster. Add a spot of sunshine to your fae magicks with this radiant reglia. | • Craftable at the Chaos Core Crafter. |
Chaos Cultist 70 |
A costume for the Fae Trickster. You can beseech the darkness for power, but who is it answering your invocations? | • Craftable at the Chaos Core Crafter. |
Shadow Sidhe 70 |
A costume for the Fae Trickster. It is possible to fight shadow with shadow, but only the lightest of hearts should attempt it. | • Bought from the Shadowy Market. |
Twilight Trickster 175 |
A rare lunar Fae Trickster Costume. Perfect for playing pranks and making mischief in the moonlight. | • Bought from the Shadowy Market. |
Fae Duckster 70 |
The fae-rest duck-est of all! | • Spring Sting Pack. |
Video[]
Classes | ||||||
---|---|---|---|---|---|---|
Knight |
Gunslinger |
Fae Trickster |
Dracolyte |
Neon Ninja | ||
Candy Barbarian |
Ice Sage |
Shadow Hunter |
Pirate Captain |
Boomeranger | ||
Tomb Raiser |
Lunar Lancer |
Revenant |
Chloromancer |
Dino Tamer | ||
Vanguardian |
Bard |
Solarion |