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Flasks are the main type of recovery item that exists in Trove. As of the Monster Bash Update, there are a total of 15 different types of main healing Flasks (a.k.a. Vials) and 24 secondary flasks (a.k.a. Emblems) that add extra buffs to the flask. Player's start with the basic Elysian Flask, and can purchase any primary or secondary flasks through the Store with Cubits/Credits and/or the Weaver of Wonders for Fragments of Wonder. Some of the main flasks have different capacity numbers, but all can be increased by gaining extra flasks through Mastery.

The vials can fill your health when used by pressing "Q". It starts with specific charges but increases with higher Mastery. This item can be refilled at Rejuvenation Station by pressing "E" at it. Once any vials have been used, the emblem will trigger along with it.

Players can equip one Vial Flask and two Emblem Flasks.

Once a Vial Flask or an Emblem Flask is purchased, it becomes available to all owned classes.

Unless otherwise specified, all vials and emblems are worth 25 mastery points each.

NOTE: players who had previously obtained the flasks before the update WILL be rewarded the Vials/Emblem equivalent.

List[]

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Vials
Item
Health Boost
Health Boost
Base Flask Capacity
Base Flask Capacity
Bonus Effects Obtained
Elysian Flask 40% 8 Available by default
Non-tradable
0 mastery points
Elysian Bandolier 20% 18  750 /  7,500
Adventure Pack
Non-tradable
Balanced Elysian Flask 40% 12  750 /  7,500
Adventure Pack
Non-tradable
Elysian Jug 100% 8  750 /  7,500
Non-tradable
Death-Defying Vial 30% 10 One charge is automatically used when health is low (except on the Daughter of the Moon's sword attack and Darknik Dreadnought's Nuke)  2,000 /  20,000
Non-tradable
Vial of Unleashed Power 50% 0* Triggers the equivalent of one charge when the user's Ultimate skill is used, without using a charge Bought from the Weaver of Wonders
Vampiric Vial 40% 8 Chance of recovering one charge on defeating an enemy Bought from the Weaver of Wonders
Valorous Vial 40% 8

5% chance of recovering one charge on dealing a critical hit

Has a cooldown of 15 seconds.

Bought from the Weaver of Wonders
Condensing Vial 50% 7 Recovers one charge every 45 seconds Bought from the Weaver of Wonders
Evasive Vial 40% 8 Chance of triggering a heal and random Emblem effect when dodging Bought from the Weaver of Wonders
Conjurer's Crucible Vial 40% 8 Chance of recovering one charge when the user's Magic Find is triggered Bought from the Weaver of Wonders
Quester's Vial 40% 8 Chance of recovering one charge on completion of a quest Bought from the Weaver of Wonders
Vanguard Vial 30% 10 Triggers one random Emblem when damaged in combat for the first time Bought from the Weaver of Wonders
Chaos Vial 20% 15 Triggers an additional random Emblem when used Bought from the Weaver of Wonders
Vial of Minion Multiplication 30% 10 Doubles the minions spawned from any minion Emblems when used Bought from the Weaver of Wonders

*Additional charges earned through Mastery/Patron are halved while using this vial

Emblems
Item Effects Obtained Notes
Energetic Emblem Temporarily boosts your Energy Regeneration  1000 /  10,000
Non-tradable
  • Lasts 10 seconds
  • Boosts Energy Regeneration by 50%
Restorative Emblem Temporarily boosts your Health Regeneration  1000 /  10,000
Non-tradable
  • Lasts 10 seconds
  • Doubles Health Regeneration
Trailblazing Emblem Grants a boost to Jump and Movement Speed  1000 /  10,000
Non-tradable
  • Lasts 10 seconds
  • Boosts Jump by 5
  • Boosts Movement Speed by 20
Arcane Emblem Doubles Magic Damage temporarily  1000 /  10,000
Non-tradable
  • Lasts 3 seconds
  • Increases damage by 250%
Martial Emblem Doubles Physical Damage temporarily  1000 /  10,000
Non-tradable
  • Lasts 3 seconds
  • Increases damage by 250%
Zealous Emblem Restores all spent energy  1000 /  10,000
Non-tradable
Unyielding Emblem Grants a brief invulnerability shield  1,000 /  10,000
Non-tradable
Soothing Rain Emblem Restores 10% health to all nearby allies  1000 /  10,000
Adventure Pack
Non-tradable
  • Area radius of about 4 blocks
  • Does not work on Tomb Raiser's minions
Energizing Rain Emblem Restores 20 energy to all nearby allies  1000 /  10,000
Adventure Pack
Non-tradable
Repulsing Emblem Pushes nearby foes away from you  1000 /  10,000
Adventure Pack
Non-tradable
  • Pushes foes away by about 4 blocks
Chronomantic Emblem Reduces the cooldowns of all your abilities  1,000 /  10,000
Non-tradable
  • Reduces cooldowns by 7 seconds (about 18% of Ultimate abilities)
Shadow Shrike Emblem Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your Physical Damage.  1,000 /  10,000
Non-tradable
  • Lasts 10 seconds
  • Uses a melee attack
  • Re-use while active will despawn current minion
Sorcerous Servant Emblem Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your Magic Damage.  1,000 /  10,000
Non-tradable
  • Lasts 10 seconds
  • Uses a melee attack
  • Re-use while active will despawn current minion
Vampiric Emblem Your attacks temporarily heal you for a portion of your Maximum Health  1,000 /  10,000
Non-tradable
  • Lasts 8 seconds
  • Each attack boosts health by 10%
Berserker Emblem Sends you into a battle frenzy, increasing your Attack Speed and Movement Speed, and forcing you to use your main attack.  1,000 /  10,000
Adventure Pack
Non-tradable
  • Lasts 5 seconds
  • Boosts Attack Speed by 50 and Movement Speed by 40
  • Auto-attacks with basic attack, disabling all actions except moving and jumping
Master Cheep Emblem Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your Physical Damage. Mastery rank 160
Non-tradable
0 mastery points
  • Lasts 10 seconds
  • Uses a melee attack
  • Re-use while active will despawn current minion
Master Magician's Emblem Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your Magic Damage. Mastery rank 170
Non-tradable
0 mastery points
  • Lasts 10 seconds
  • Uses a melee attack
  • Re-use while active will despawn current minion
Megaminer Emblem Increases Lasermancy temporarily Bought from the Weaver of Wonders
  • Lasts 20 seconds
  • Boosts Lasermancy by 650
Bountiful Emblem Has a chance to not consume a charge. Bought from the Weaver of Wonders
Surestrike Emblem Gives the player 20% Critical Hit Bought from the Weaver of Wonders
Decoy Emblem Summons a temporary decoy that will distract enemies from you Bought from the Weaver of Wonders
  • Lasts 3 seconds
  • Functionally identical to Fae Trickster's decoy
  • Decoy spawned is twice as large as the user
  • Not affected by Vial of Minion Multiplication
Damage Reflection Emblem Reflects damage taken back at the attacker. Bought from the Weaver of Wonders
Beamer Emblem Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your Physical Damage. Bought from the Weaver of Wonders
  • Lasts 10 seconds
  • Uses a ranged attack
  • Re-use while active will despawn current minion
Evil Eye Emblem Summons a temporary damage dealing ally to fight for you. This ally deals damage based on your Magic Damage. Bought from the Weaver of Wonders
  • Lasts 10 seconds
  • Uses a ranged attack
  • Re-use while active will despawn current minion
Hidden
Item Effects Type
Bloodstorm Emblem N/A Emblem
Cygnus Centuwren Emblem N/A Emblem