Ice Sage | ||
---|---|---|
Statistics | ||
Class Type | Ranged | |
Weapon Type | Staff | |
Damage | Magic | |
Biome | Permafrost | |
Acquisition | ||
750 | ||
Class ID | ||
“ | Call forth freezing magic, wield wintry powers, and watch as your enemies fall before the Ice Sage’s biting chill. There’s no cooler caster in all of Trove! | ” |
— In-Game Class Description
|
The Ice Sage is a Ranged fighter from the Prime snow lands of Trove. This class is considered to be an Icelander from the frigid world of the Permafrost.
Crafting[]
Crafting Station | ||
---|---|---|
Chaos Core Crafter | ||
Ingredient(s) | Amount | |
Chaos Core | 3 | |
Flux | 25000 | |
Glacial Shard | 500 | |
Blank Scroll | 30 | |
Bottle | 350 | |
Result | ||
Ice Sage | 1 |
Abilities[]
Basic Attack DAMAGE: 225% MD ATTACK RATE: 1.5 x Attack Speed/sec | ||
Blast enemies with icicles. | ||
- Damages blocks.
- Projectile size of .5 blocks.
- While Frozen Ward is active, Basic Attacks deal up to 550% MD.
Coldhearted | ||
Basic Attacks and Ice Crash chill enemies, applying a snare effect for 5s and 3.5s respectively. Walk across ice without sliding. | ||
Pain Freeze DAMAGE: 625% MD | |||
In addition to Coldhearted's effects, the first Basic Attack against an enemy freezes the target for 1s and enemies hit by 3 Basic Attacks explode. | |||
- While Frozen Ward is active, Pain Freeze deal up to 1260% MD.
Ice Crash .5s 15 DAMAGE: 750% MD RANGE: 6 Blocks Maximum | ||
Summon an icicle from the heavens, damaging enemies within a 7x7 area no edge. | ||
- Can be double cast (bypassing CD) if using the aiming guide (hold skill button) for the duration of the cooldown.
- Capable of destroying blocks.
- Move 50% slower while aiming.
- Attempts to freeze lava, creating water in the process.
- While Frozen Ward is active, Ice Crash deal up to 1260% MD.
The Big Chill 7s 40 DAMAGE: 215% MD RANGE: 7 Block Radius | ||
Freezes and damages all enemies around you for 3.5s. Applies a DoT effect for 37% MD every 0.5 seconds for 3 seconds. | ||
- Subsequent Big Chills (from other ice sages) won't stack the freeze duration.
- Teleporting Bosses will not blink when attacked whilst frozen.
- Does not freeze Dracolyte's Dragon Idols.
- Has a critical coefficient of .5.
- While Frozen Ward is active, The Big Chill deal up to 341% MD and the DoT effect to 75%.
Frozen Ward 30s 55 | ||
Gain a shield and bonus movement speed for 5s. Shield grants bonus magic damage and attack speed while active. Any damaging attack that would do more than 50% of the player's maximum health is absorbed, breaking the ward. | ||
- Can absorb (and be dispelled by) spikes, fall damage and firebolt traps.
- In Battle Arena (PvP), can be immune to the next incoming attack.
Signatory Ring[]
Hidden Effects | ||
Ice Sage has 3 Hidden Effects: Nice Ice Baby: The Big Chill Summons an Ice Crash on the player. This Ice Crash changes the ground to ice. As Cold as Ice: While on ice the Ice Sage gains additional critical hit chance and critical damage. Chill Out: Frozen Ward triggers at low health. | ||
- Each Crystal/Signatory Ring comes with 2 available Hidden Effects.
- Crystal Rings can be placed in the Ring Polisher to empower one Hidden Effect for 9 days (plus the remainder of the current day) by spending a Ice Sage Primal Loop. Patrons receive an additional 4 days for a total of 13 days (plus the remainder of the current day) of Hidden Effect.
- Each day of Polish expires at 11 AM UTC, the normal reset time.
- When the Polish runs out, another Ice Sage Primal Loop must be spent to choose another Hidden Effect or to re-activate the previous Hidden Effect.
Subclass[]
Allies[]
There are several Allies that can be used to benefit the Ice Sage.
- Orchian (best) : +400 Light + 25% Magic Damage + Speed bonus when defeating enemies.
- Puck : +300 Light + 20% Magic Damage - 25% Cooldown Recovery.
- Prefect Penguin : +20% Magic Damage + Health and Speed bonus when defeating enemies.
- Chronomancer Qubesly : +20% Magic Damage - 20% Cooldown Recovery.
Flasks & Emblems[]
The Chronomantic Emblem and Arcane Emblem with the Death-Defying Vial are a good combo.
History[]
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Out Of Date[]
Stat gain per level[]
Level | Magical Damage | Maximum Health | Energy Regeneration | Critical Hit | Jump | Critical Damage |
---|---|---|---|---|---|---|
2 | +10 | +20 | +1 | +0.1% | - | - |
3 | +10 | +20 | +1 | +0.1% | - | - |
4 | +18 | +40 | +1 | +0.1% | - | - |
5 | +18 | +40 | +1 | +0.1% | - | - |
6 | +35 | +60 | +1 | +0.1% | - | - |
7 | +35 | +60 | +1 | +0.3% | - | - |
8 | +50 | +80 | +1 | +0.2% | - | - |
9 | +50 | +100 | +1 | +0.1% | - | - |
10 | +50 | +100 | +1 | +0.1% | - | - |
11 | +50 | +100 | +1 | +0.1% | - | - |
12 | +50 | +100 | +1 | +0.1% | - | - |
13 | +50 | +100 | +1 | +0.1% | - | - |
14 | +50 | +100 | +1 | +0.1% | - | - |
15 | +50 | +100 | +1 | +0.1% | - | - |
16 | +50 | +100 | +1 | +0.1% | - | - |
17 | +50 | +100 | +1 | +0.1% | - | - |
18 | +50 | +100 | +1 | +0.1% | - | - |
19 | +50 | +100 | +1 | +0.1% | - | - |
20 | +50 | +300 | +2 | +0.2% | +1 | - |
21 | +100 | +200 | +1 | +0.5% | - | - |
22 | +100 | +200 | +1 | +0.5% | - | - |
23 | +100 | +200 | +1 | +0.5% | - | - |
24 | +100 | +200 | +1 | +0.5% | - | - |
25 | +150 | +300 | +1 | +0.7% | - | - |
26 | +150 | +300 | +1 | +0.7% | - | - |
27 | +150 | +300 | +1 | +0.7% | - | - |
28 | +200 | +300 | +2 | +0.7% | - | - |
29 | +200 | +400 | +3 | +0.7% | - | - |
30 | +250 | +500 | +4 | +1.0% | - | +25% |
Tactics[]
Solo Play[]
Ice Sage excels at kiting to avoid getting hit, sadly this isn't always an option due to limited space and overly-trapped dungeons. Building Jump gives you versatility in vertical or horizontal spaces (although it requires substantial Energy Regeneration investment to keep spamming Ice Crash whilst in the air, additionally jumping turns off Energy Regeneration).
Always keep your Ice Ward ability up, as this increases damage and attack speed. Aim to use Ice Crash as part of your auto attack, keep your auto attack button pressed down and use Ice Crash as soon as it's off cooldown, ideally this should give you one projectile (to slow) and one icicle repeatedly.
General Tips[]
- Keep your Frozen Ward up at all times.
- Pressing Shift allows you to jump forward, allowing you to get up close for attacks.
- Use The Big Chill for defensive uses or in some offensive situations.
Skill Usage[]
- Try to land some auto attacks to proc your passive and then throw down your shards to dish out lots of damage.
- Keep in mind that the passive can last a few seconds so try to throw in some auto attacks between shards to keep the timer resetting.
- Use The Big Chill on tough enemies that are badly harming your friends to save them and give them time to regenerate health. You can also use it to increase the damage of your teammates
- A useful combo commonly used by common Ice Sage players is to create their defensive ward, auto attack, then throwing down their shards before using The Big Chill before the passive runs out. Try to use this combo in boss fights to extend your damage greatly.
Beware of:[]
Ranged Enemies - Kiting and hovering above ranged enemies is considerably less effective than with melee enemies and depending on your health (or enemy damage) can dispel ice ward on every attack, making it fairly expensive (in energy and animation time) to maintain the buff. Rapidly strafing left and right (in the air or on the ground) helps greatly in tricking the AI into leading their shots wide.
- Dungeons with a lacking roof height can prevent you from ice sharding the enemies, making it useless because the attacks projectile comes from the roof.
- The Ice Sage is vulnerable while her shield is down. Be prepared for any teleporting enemy that will surprise her.
Teamplay[]
The Big Chill is very strong offensively or defensively for the team, try to use it after a Candy Barbarian ultimate (giving rage candy buffs to everyone nearby) to maximize damage. Have other players deal damage to the frozen enemies, as they'll take bonus damage from those attacks when they unfreeze.
- Ice Sage synergizes well with Candy Barbarian due to his rage candy and her ward providing more heavier damage.
Costumes[]
Ice Sage (14) | ||
---|---|---|
Item | Description | Obtained |
Starter Ice Sage | N/A | Granted to all players after unlocking Ice Sage. |
Level 10 Ice Sage 35 |
N/A | Granted to all players after reaching EXP lv. 10 as Ice Sage. |
Level 20 Ice Sage 35 |
N/A | Granted to all players after reaching EXP lv. 20 as Ice Sage. |
Level 30 Ice Sage 35 |
N/A | Granted to all players after reaching EXP lv. 30 as Ice Sage. |
Black Ice 70 |
A costume for the Ice Sage. After aeons of strife even the purest snow will darken, but a little grit adds a lot to your legend. | Bought from the store for 750. |
Nice Sage 70 |
A costume for the Ice Sage. These enchanted runes show that a chilly exterior can still house a merciful heart, but that doesn't mean you can't still kill them with kindness. | Bought from the store for 750. |
Shadow's Disciple 70 |
A costume for the Ice Sage. Knowledge may bring enlightment, but some secrets should remain buried, for their power comes at great cost to those who unearth them. | Bought from the store for 750. Blitz 'N' Glitz Pack. |
Molten Fury 70 |
A costume for the Ice Sage. Tired of being left out on the cold? Turn up the heat! | Bought from the store for 750. To The Nines Pack. |
Sakura Sage 70 |
A costume for the Ice Sage. Formalwear for the distinguished Sage. | Bought from the store for 750. Shadow's Eve Costume Pack. |
Time Sage 70 |
A costume for the Ice Sage. Bend time itself to your will. | Bought from the store for 750. |
Mermaid 70 |
A costume for the Ice Sage. You'll shorely coast through your foes in this get-up! | Spooky Swag Bag. |
Mesozoic Meteomancer 70 |
Ice Sage craftable costume. In the sky rocks lies the power to shape the future of the world. | Craftable at the Chaos Core Crafter. |
Strife Sage 70 |
Ice Sage craftable costume. Upon the fields of war roam I, my staff and banner raised to the sky. | Craftable at the Chaos Core Crafter. |
Selenic Sage 175 |
A rare lunar Ice Sage Costume. Perfect for pondering confounding conundrums by candlelight. | Bought from the Shadowy Market. |
Video[]
Gallery[]
Trivia[]
- The name Ice Sage may be a pun on the word ice age.
- Ice Sage is the first class to have its ultimate and M2 move swapped.
Classes | ||||||
---|---|---|---|---|---|---|
Knight |
Gunslinger |
Fae Trickster |
Dracolyte |
Neon Ninja | ||
Candy Barbarian |
Ice Sage |
Shadow Hunter |
Pirate Captain |
Boomeranger | ||
Tomb Raiser |
Lunar Lancer |
Revenant |
Chloromancer |
Dino Tamer | ||
Vanguardian |
Bard |
Solarion |