Neon Ninja | ||
---|---|---|
Statistics | ||
Class Type | Melee | |
Weapon Type | Melee | |
Damage | Physical | |
Biome | Neon City | |
Acquisition | ||
750 | ||
Class ID | ||
“ | Elusive and deadly, the Neon Ninja slices and dices enemies when they least expect it. Backflip into stealth and surprise your enemies with thrown shuriken, and then obliterate them with the forbidden Final Technique. | ” |
— In-Game Class Description
|
The Neon Ninja is a Melee fighter in Trove. This class is considered to be a stealthy ninja from the technological world of the Neon City.
Crafting[]
Crafting Station | ||
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Chaos Core Crafter | ||
Ingredient(s) | Amount | |
Chaos Core | 3 | |
Flux | 15000 | |
Robotic Salvage | 500 | |
Diamond | 150 | |
Golden Soul | 10 | |
Result | ||
Neon Ninja | 1 |
Abilities[]
Basic Attack DAMAGE: 285% PD RANGE: 4 Blocks ATTACK RATE: 2 x Attack Speed/sec | ||
Slashes through enemies using a combo of 5 different consecutive attacks (each with its own animation and hitbox). | ||
Shining Star CRITICAL DAMAGE BONUS AT LEVEL 3: 25% RANGE: 48 Blocks DURATION: 10s | ||
Basic Attacks generate 1 throwing star per enemy hit (up to 3). Basic Attacking while in Stealth Mode throws all your stars, with damage scaling based on how many stars you had. 1 Star = 315% PD 2 Stars = 475% PD 3 Stars = 850% PD | ||
- Capable of damaging blocks.
Heuristic Haxstar CRITICAL DAMAGE BONUS AT LEVEL 3: 25% RANGE: 48 blocks | |||
Shurikens from Shining Star are replaced with a massive buzzsaw that pierces enemies and applies Stasis Blade's root. 1 Stack = 275% PD 2 Stacks = 475% PD 3 Stacks = 1000% PD. | |||
- Capable of damaging blocks.
Shadow Flip 20 DURATION: 3s | ||
Flip backwards and enter Stealth Mode, graining invisibility and movement speed until it expires or you attack. Creates a clone at the starting location which intercepts projectiles and agros enemies. | ||
- Using a Flask will remove stealth.
- In Battle Arena (PvP), this ability will make the player drop any flag they are holding.
Stasis Blade 45 DAMAGE: 450% PD RANGE: 8 Blocks | ||
Dash forward, damaging enemies and rooting them in place. | ||
- Halts movement when coming into contact with a higher elevation.
- Can destroy blocks.
- In Battle Arena (PvP), this ability will make the player drop any flag they are holding.
Final Technique 40s DAMAGE: 550% PD RANGE: 25 Blocks DURATION: 8s | ||
Basic Attacks hurl damaging energy swords which pierce through enemies and refreshes the root effect of Stasis Blade. | ||
- Successful hits whilst Final Technique is active do not accrue Shining Star shuriken.
- Using Shadow flip will end Final techinque.
- Can destroy blocks.
Signatory Ring[]
Hidden Effects | ||
Neon Ninja has 3 Hidden Effects: Clone Jutsu: The clone created by Shadow Flip explodes at the end of its duration. Float Like A Butterfly: Gain slowfall for the duration of Final Technique. Recharge: Gain energy when dodging. | ||
- Each Crystal/Signatory Ring comes with 2 available Hidden Effects.
- Crystal Rings can be placed in the Ring Polisher to empower one Hidden Effect for 9 days (plus the remainder of the current day) by spending a Neon Ninja Primal Loop. Patrons receive an additional 4 days for a total of 13 days (plus the remainder of the current day) of Hidden Effect.
- Each day of Polish expires at 11 AM UTC, the normal reset time.
- When the Polish runs out, another Neon Ninja Primal Loop must be spent to choose another Hidden Effect or to re-activate the previous Hidden Effect.
Subclass[]
Allies[]
There are several Allies that can be used to benefit the Neon Ninja, some of which can help survivability and/or increase overall damage.
- Earnie: The most effective ally for this class, it gives + 400 Light + 25% Physical Damage + Shield when nearby enemies die.
- Animated Jug: It gives + 300 Light + 20% Physical Damage + 15% Health and Speed bonus when an enemy dies.
- Rapt Berserker: It will significantly boost your damage output and your health.
Flasks & Emblems[]
There are a few really interesting emblem combinations you can use, but it is recommend to use the Death-Defying Vial as your flask since it won't let you die.
Martial Emblem - The most effective emblem for the class, It will superbly boost your attacks when combined with Lunarform. It boosts your Physical Damage stat by 250%.
Shadow Shrike Emblem - Nothing much, but since you deal a heavy amount of damage, you will make this emblem stronger. Summons a temporary damage dealing ally.
Master Cheep Emblem - Just the same as Shadow Shrike, but obtainable through mastery.
History[]
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Stat gain per level[]
Level | Physical Damage | Maximum Health | Energy Regeneration | Attack Speed | Critical Damage |
---|---|---|---|---|---|
2 | +10 | +20 | +1 | +1 | - |
3 | +10 | +20 | +1 | +1 | - |
4 | +16 | +40 | +1 | +1 | - |
5 | +16 | +40 | +1 | +1 | - |
6 | +35 | +60 | +1 | +1 | - |
7 | +35 | +60 | +1 | +1 | - |
8 | +50 | +80 | +1 | +1 | - |
9 | +50 | +80 | +1 | +1 | - |
10 | +50 | +100 | +1 | +1 | - |
11 | +50 | +100 | +1 | +1 | - |
12 | +50 | +100 | +1 | +1 | - |
13 | +50 | +100 | +1 | +1 | - |
14 | +50 | +100 | +1 | +1 | - |
15 | +50 | +100 | +1 | +1 | - |
16 | +50 | +100 | +1 | +1 | - |
17 | +50 | +100 | +1 | +1 | - |
18 | +50 | +100 | +1 | +1 | - |
19 | +50 | +200 | +1 | +1 | - |
20 | +50 | +300 | +2 | +2 | - |
21 | +100 | +200 | +1 | +1 | - |
22 | +100 | +200 | +1 | +1 | - |
23 | +100 | +200 | +1 | +1 | - |
24 | +100 | +200 | +1 | +1 | - |
25 | +150 | +300 | +1 | +1 | - |
26 | +150 | +300 | +1 | +1 | - |
27 | +150 | +300 | +1 | +1 | - |
28 | +200 | +300 | +2 | +1 | - |
29 | +200 | +400 | +3 | +1 | - |
30 | +250 | +500 | +4 | +2 | +25 |
Tactics[]
Solo Play[]
- Beware of fighting too many enemies at once as the Neon Ninja does not have high health and can be taken down very easily by a crowd of enemies.
- Stasis Blade can cause enemies to have a difficult time reaching you, making it a great choice to snare as many enemies as possible consistently.
- After acquiring your Class gem, Neon Ninja is able to snare a large amount of enemies at range, making the Stasis blade less relevant. It is often best to focus on dueling one enemy before you to charge up your Hacksaw, then unleashing it on anyone at range. Repeating this enough allows other enemies to remain snared.
Teamplay[]
Make generous use of Stasis Blade, the root will let Knights back up to heal, Dracolytes attack from their max range without risk of enemy attacks and Gunslingers/Fae Tricksters attack static enemys without risk of missing projectiles
- Neon Ninja has a bad health growth stat, so healers such as Candy Barbarian or Boomeranger can get you back into the fight.
General Tips[]
- If you get pushed back by an enemy, use Stasis Blade to get back into the fight, possibly hitting any melee enemy that is chasing you.
- If you are chased make a turn and do a flip to gain distance on enemies.
- Use your Stealth Mode as an escape tool to regenerate a few bits of your health then to retaliate with attacks or shuriken.
- Stealth Modes decoy allows you to get behind your opponent to land a few attacks then stealth again to fire shurikens.
- Neon Ninja's can't last long in fights. Use Stealth Mode to throw some ranged projectiles or to fool your enemy then to retaliate.
- Using Stasis Blade to dodge or Shift to jump forward can also help.
- However, Stasis Blade costs a reasonable amount of energy so it is not recommended to use it for dodging when you have little Energy Regen.
- Using Stasis Blade to dodge or Shift to jump forward can also help.
- If you use your Stasis Blade on a rooted enemy, it refreshes the duration instead of adding more root time. Try to wait for 2 seconds before using another Stasis Blade to keep your energy up and to keep them stuck there for longer.
- Attacking balls created by the Fun Factory will charge up Shining Star, making this a good way to engage a boss fight.
Skill Usage[]
- A common combo that many experienced Neon Ninjas use is to fire off Stasis Blade then use their ult to land off attacks to refresh the stun, thus locking them for 7 seconds, if these attacks hit, then landing another Stasis Blade to keep them locked.
- Use your root on enemies to keep them still, this can prevent enemies from getting into range to deal damage to allies and yourself.
- As a Neon Ninja, take down the tougher enemies in the back-lines by sneaking through with Stealth Mode then, use Statis Blade on them to land some attacks and finish them.
- If you have a Candy Barbarian with you, it is best to synchronize your ultimate with theirs. Since Rage Candy (Candy Barbarian's ultimate ability) allows the Neon Ninja to fire more projectiles from its Final Technique to allow maximum use of the bonuses from the ultimate.
- Stealth Mode can get you out of sticky situations but it may draw the enemy's attention because of the decoy, stealth mode isn't always a guaranteed escape.
- With enough energy regeneration, repeatedly using Shadow Flip while moving backwards can be faster than walking and mounts.
Beware of:[]
Ranged enemies - Stasis Blade will leave you exposed to attacks.
Smashing Attacks - Some enemies tend to do charge attacks that damage you a substantial amount more than a normal one. Being too far from them (after using stasis blade or re-appearing after stealth mode is over) can trigger their AI to aggro towards you. Either jump or evade (default Shift key for PC, Circle button for PS4, and A for XBOX ONE) to avoid the higher damage output.
Teleporting bosses - Stasis Blade root is less effective.
Small dungeons with lots of traps - These are the worst. You don't have the room to dash around and combo effectively, so you will just end up running into traps and being killed. (However, if you carry bombs, you can blow up the traps, unless lava is the problem.)
Fire Buff Bosses - Simple. The moment you attack the boss, it shuts down your health regen and starts burning you to death. You can't fight bosses like this for more than about 10 seconds due to the high fire damage and your low health as a Neon Ninja. Combine this with small dungeons and You can't do anything.
Costumes[]
Neon Ninja (18) | ||
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Item | Description | Obtained |
Starter Neon Ninja 0 Mastery points |
N/A | • Granted to all players. |
Level 10 Neon Ninja 35 Mastery points |
N/A | • Granted to all players after reaching EXP lv. 10 as Neon Ninja. |
Level 20 Neon Ninja 35 Mastery points |
N/A | • Granted to all players after reaching EXP lv. 20 as Neon Ninja. |
Level 30 Neon Ninja 35 Mastery points |
N/A | • Granted to all players after reaching EXP lv. 30 as Neon Ninja. |
Nightshade 70 Mastery points |
A costume for the Neon Ninja. A combat suit particually well-adapted to missions of stealth and subterfuge. | • Bought from the store for |
Magenta Master 70 Mastery points |
A costume for the Neon Ninja. This flashy combat suit is perfect for when you want your enemies to know you're coming. | • Bought from the store for |
Lunar Ronin 70 Mastery points |
A costume for the Neon Ninja. Forsaken by the Moon Goddess after her betrayal, the Lunar Ronin seeks a new path towards honor and unity. | • Bought from the store for • Blitz 'N' Glitz Pack |
Heartbleed 70 Mastery points |
A costume for the Neon Ninja. Ninja masters know that the shortest path to victory is through another's heart. | • Bought from the store for • Blitz 'N' Glitz Pack |
Reboot 70 Mastery points |
A costume for the Neon Ninja. Connect with the denizens of Neon City with this robotic reboot! | • Bought from the store for • To The Nines Pack |
Neon Stroke 70 Mastery points |
A costume for the Neon Ninja. Heavy, orange armor with an intimidating headgear! | • Bought from the store for • To The Nines Pack |
Inferno Infiltrator 70 Mastery points |
Neon Ninja craftable costume. Fire is no deterrent when you are this lit. | • Craftable at the Chaos Core Crafter. |
Anubian Assassin 70 Mastery points |
A costume for the Neon Ninja. Usher the souls of the unworthy into the afterlife in this ceremonial armour | • Craftable at the Chaos Core Crafter. |
Bushin Beatmaster 70 Mastery points |
A costume for the Neon Ninja. Combine the ways of music and martial arts into a deadly repertoire. | • Craftable at the Chaos Core Crafter. |
Midnight Marauder 175 Mastery points |
A rare lunar Neon Ninja Costume. Perfect for imperceptible prowling under the cover of night. | Bought from the Shadowy Market |
Digital Daemon 70 Mastery points |
A costume for the Neon Ninja. Don the garb of Neon City's most notorious bounty hunter, but beware, the Amperium detests traitors... | • Craftable at Resistor, Upgraded Resistor or Overclocked Resistor Workbenches |
Masked Mercenary 70 Mastery points 70 Geode mastery points |
A costume for the Neon Ninja. No one will know your identity with this eye-catching outfit. | • Craftable at the Crystallogy Workbench |
Devilish Simian 70 Mastery points |
A costume for the Neon Ninja. Be careful to whom you flash a smile. | • Obtainable rarely from Locked Adventurine Strongboxes. |
Steadfast Striker | N/A | Will be implemented in future patches. |
Video[]
Gallery[]
Trivia[]
- Neon Ninjas dance reference is "Drop it like its hot" by Snoop Dogg.
Classes | ||||||
---|---|---|---|---|---|---|
Knight |
Gunslinger |
Fae Trickster |
Dracolyte |
Neon Ninja | ||
Candy Barbarian |
Ice Sage |
Shadow Hunter |
Pirate Captain |
Boomeranger | ||
Tomb Raiser |
Lunar Lancer |
Revenant |
Chloromancer |
Dino Tamer | ||
Vanguardian |
Bard |
Solarion |