- Difficult biomes can now grant better loot.
- 'Lootable' entities no longer display a nameplate saying 'Lootable'.
- Slightly increased how long before you can attack again while drinking a potion.
- The base player move speed is slightly slower.
- New edge rendering method - combines high pass and sobel filters (this is as cool as it sounds).
- Disabled auto equip of slot items when holding 'E'.
- Theme music now plays in the lobby.
- More resource nodes should now spawn during world generation (look to the top of the trees).
- Tooltips for lootable items now tell you how to pickup these items.
- Fixed a bug where the client ignored input while displaying an error at name selection.
- Single target destruction now costs slightly less energy.