Power Rank is a leveling system that increases based off of acquisition of additional stats. Players will be able to show off their power based off their Class & Subclass Level, Gems, Equipment, Allies, Vials & Emblems, Ancestral & Legendary Dragons, and lastly, Mastery Rank. The sigil, which is a visual representation of one's Power Rank and Mastery Rank, will change in direct correlation to one's own Power/Mastery Rank, with the shield signifying the Power Rank Level and the wings signifying the Mastery Rank Level.
The appearance of a player's sigil is based on their current Power Rank and Mastery Rank. Power Rank is more dynamic and can be lowered or raised at will with the exception of Points gained from Class & Subclass Levels, unlocked Dragons, and Mastery Rank. Juxtaposed with Mastery Rank which is fixed and cannot be lowered once raised. Increasing Mastery Rank will incur a permanent Power Rank boost of 2 points. As such the wings can never be lowered a Level but the Power Rank can (to a degree) and the Shield component of the sigil will change accordingly to reflect the player's new Power Rank.
The shield of the sigil changes based on the player's Power Rank.
|Power Rank 1 - 249||Power Rank 250 - 549||Power Rank 550 - 899||Power Rank 900 - 1,199||Power Rank 1,200 - 2,499||Power Rank 2,500 - 4,999||Power Rank 5,000 - 7,499|
|Power Rank 7,500 - 9,999||Power Rank 10,000 - 14,999||Power Rank 15,000 - 19,999||Power Rank 20,000 - 24,999||Power Rank 25,000 - 29,999||Power Rank 30,000 - 34,999||Power Rank 35,000 - 39,999|
|Power Rank 40,000+|
The wings of the sigil are based on the player's Total Mastery Rank (Trove + Geode Mastery).
|Mastery 1 - 9||Mastery 10 - 29||Mastery 30 - 49||Mastery 50 - 74||Mastery 75 - 99||Mastery 100 - 149||Mastery 150 - 199|
|Mastery 200 - 249||Mastery 250 - 299||Mastery 300 - 349||Mastery 350 - 399||Mastery 400 - 449||Mastery 450 - 499||Mastery 500 - 549|
|Mastery 550 - 599||Mastery 600 - 649||Mastery 650 - 699||Mastery 700 - 749||Mastery 750 - 799||Mastery 800+|
There are many methods involved in obtaining Power Rank points, with each having varying degrees of effects ranging from large to small boosts.
|Class Level Up (EXP).||+15 (per level).||Class Level|
|Using a Subclass||+15 (per 5 subclass levels).||Subclass Level|
|Equipping Emblems and a Vial||+50 Per emblem and vial (With the exception of the default flask).||Equipment|
|Increasing Gear Level or Star Quality||The amount of points gained varies on the quality of the gear.||Equipment|
|Equipping Rings||The amount of points gained varies on the quality and level of the ring.||Equipment|
|Adding bonuses to stats for gear
(Pearl of Wisdom).
|The amount of points gained per pearl varies on equipment quality.||Equipment|
(Points gained varies per ally).
|+ 5 / 20 / 75 *||Allies|
|Mastery Rank||+2 Per Rank earned.||Mastery Rank|
|Equipping Gems||The amount of points gained varies on the quality and level of the Gem.
(Empowered Gems have a much higher Power Rank threshold than their Lesser Gem counterparts and come with varying effects).
(Stat boost only).
|+30 Per Ancestral/Legendary Dragon unlocked.||Mounts|
(Stat boost only).
|10% Increase to Power Rank from Gems of that Dragon's Type. **||Mounts|
* Depends on the ally; check power levels in the Allies page for list of points per ally.
** Primordial dragons will influence your power rank differently see Primordial dragons.
Points from worn Equipment
Worn Equipment such as Hats, Weapons, Faces, and Rings can contribute many points as players progress through the game and provide them with stats that can grant them and edge in combat or increase the effectiveness of their play-style.
|Shadow Level 2||69||73||77||81||85||89|
|Shadow Level 3||87||92||97||102||107||113|
|Shadow Level 4||115||121||128||135||142||149|
|Shadow Level 5||155||164||173||182||192||201|
|Crystal Level 1||800||866||932||998||1064||1130|
|Crystal Level 2||850||920||990||1060||1130||1200|
|Crystal Level 3||900||974||1048||1122||1197||1271|
NOTE: Pearls are not being accounted for. All indicated values shown only display the base Power Rank for each Star Level.
|Shadow Level 1||81|
|Shadow Level 2||102|
|Shadow Level 3||130|
|Shadow Level 4||172|
|Radiant Level 1||232|
|Radiant Level 2||246|
|Radiant Level 3||273|
|Radiant Level 4||341|
|Stellar Level 1||897|
|Stellar Level 2||919|
|Stellar Level 3||942|
|Stellar Level 4||964|
|Stellar Level 5||987|
NOTE: Rings cannot be leveled up or improved in any way and will remain with the Level and Stats they dropped with.
Gems are the most Dynamic of any method in obtaining Power Rank points, varying from Common to Stellar quality and ranging from Level 1 - 3 minimum to Level 1-25 maximum, they are the cream of the crop and offer the most Power Rank Points of any source in the game. They will account to well over 75% of a player's overall Power Rank and are the single most important contributor to reaching a higher Power Rank.
Gems fall under 3 separate classifications, each affecting players differently. They also in come in the form of 4 different Elements. These are Water, Air, Fire, and Cosmic.
|Lesser Gems||Lesser Gems don't offer anything particularly unique. The one exception to this is Cosmic Gems which carry a Light stat which is unique to Cosmic Gems alone.||Lesser Gems provide about 60% (Roughly 14,000 Power Rank) of all the Power Rank Points a player obtains from Gems. They are the foundation of the Gem hierarchy.|
|Empowered Gems||The Air, Water, and Fire element types can carry the following effects: Explosive Epilogue, Volatile Velocity, Cubic Curtain, Mired Mojo, Pyrodisc, Stunburst, Spirit Surge, and Stinging Curse.
Effects unique to the Cosmic element type are as follows: Flower Power, Empyrean Barrier, Vampirian Vanquisher, and Berserk Battler.
Empowered Gems provide about 40% (Roughly 9,000 Power Rank) of the remaining Power Rank Points a player obtains from Gems. They are different from their Lesser Gem counterparts by providing unique effects in combat and have a much higher maximum Power Rank limit. However, only one Empowered Gem of a specific effect can be slotted at any given time regardless of the Element type.
Class Gems act much in the same way as Empowered Gems, giving players a unique modification specific to their current class. As such, no two classes are ever going to share the same effects, though there may be some similarities in how they work. This also means there are exactly 16 unique Class Gem effects.
Class Gems only come in the Air, Water, and Fire element types.
Hero's Mantle (Vanguardian)
Dino Time (Dino Tamer)
Green Gatling (Chloromancer)
Shadow Lancer (Lunar Lancer)
Aegis Assault (Revenant)
Beckon Banshee (Tomb Raiser)
Burning Ward (Dracolyte)
Heuristic Haxstar (Neon Ninja)
Scoop n' Gloop (Candy Barbarian)
Fae-go my Ego (Fae Trickster)
Shadow Blitz (Shadow Hunter)
Pain Freeze (Ice Sage)
ARR-Artillery (Pirate Captain)
Spirit Squire (Knight).
Class Gems differ from Empowered Gems in the sense that they cannot be obtained in the same way an average Empowered Gem would be. Instead, players must obtain Class Gem Keys which can be used to open a chest that is rewarded upon the completion of a Colosseum, a special dungeon available only in the Shores of Everdark Uber-8 and Uber-9 worlds. upon opening the chest, players will be rewarded with a Class Gem for the class they used when they opened the chest.
See upgrading gems for more information regarding gems, and their power rank levels.