Shadow Hunter | ||
---|---|---|
Statistics | ||
Class Type | Ranged | |
Weapon Type | Bow | |
Damage | Physical | |
Biome | Sky Realm | |
Acquisition | ||
750 | ||
Class ID | ||
“ | The Shadow Hunter is a fearsome sniper armed with a deadly bow, razor-sharp arrows, and a whispering crystal that can see through walls. | ” |
— In-Game Class Description
|
The Shadow Hunter is a Ranged fighter from the heavenly sky of Trove. This class is considered to be an adept sniper from the Sky Realm's Radiant Ruins.
Shadow Hunters are best known to be long ranged snipers that are best paired with another class. This class alone can handle one-on-one combat against other enemies but will have difficulty with large groups of enemies and are best just picking off enemies one by one. His charged shot has the capability to deal massive damage as well as the ability for it to travel through walls with the help of his passive. The Shadow Hunter can also support with sun snares to stun enemies for a short period of time. His ultimate, just like his charged shot, fires a massive Arrow of the Goddess that deals even more damage than the Radiant Arrow.
Crafting[]
Crafting Station | ||
---|---|---|
Chaos Core Crafter | ||
Ingredient(s) | Amount | |
Chaos Core | 3 | |
Flux | 15000 | |
Radiant Shard | 2000 | |
Somber Soul | 20 | |
Crystallized Cloud | 1500 | |
Result | ||
Shadow Hunter | 1 |
Abilities[]
Basic Attack DAMAGE: 375% PD RANGE: 51 Blocks ATTACK RATE: 1.04 x Attack Speed/sec | ||
Shoots an arrow made of pure light energy. | ||
- Can shoot through walls and enemies.
- Can damage blocks.
- Move at 60% normal speed while shooting.
Shadow Blitz DAMAGE: 200% PD RANGE: 45 Blocks ATTACK RATE: 12 Attacks/sec | |||
Basic Attack becomes a rapid-fire stream of arrows. | |||
- Can shoot through walls.
- Attack Speed coming from equipment does NOT affect this class gem ability, as it exceeds the 300% attack speed cap.
Dark Whispers SHADOW MARK DAMAGE: 5% EXPLOSION DAMAGE: 100% RANGE: 21 blocks DURATION: 10s SPEED BOOST: 40% | ||
Nearby enemies periodically receive a Shadow Mark, increasing damage done to them as well as making them visible through walls. When the Shadow Hunter uses a basic attack on Shadow Marked targets a small explosion is triggered at the target and the Shadow Hunter will gain one Seeker. Additionally, when dodging the Shadow Hunter gains a movement speed boost for a short time. | ||
- Marks the same enemy continuously if there are no other enemies.
- Speed boost is refreshed when dodging if already active.
Shadow Seekers 40 DAMAGE: 350% / 450% / 600% / 750% / 900% PD CRITICAL DAMAGE BONUS: 50% | ||
Requires one Seeker to use. On use fires all Seekers that hunt the closest target and explode on contact dealing damage. The Shadow Hunter can store up to 5 Seekers at a time. Seekers deal increased damage for each one fired when used. | ||
- Shadow Seekers also deal increased Critical Damage.
Sun Snare 65 DAMAGE: 250% PD RANGE: 3 Block Radius | ||
Throws a blinding trap which stuns and damages all nearby enemies for 2 seconds when triggered. Enemies damages by it will also gain a Shadow Mark. | ||
- Fully sets up after 0.5 seconds of deployment.
- Enemies stunned are reduced to 0 stability for the duration.
Sacred Arrow 45s DAMAGE: 550% PD DAMAGE OVER TIME: 400% PD | ||
Fire a large damaging arrow of energy that applies a damage over time to targets hit by it. This arrow pierces targets and blocks. If the ability button is held down, you will continuously fire arrows until running out of energy. Damage over time effect can be applied to the same target multiple times. | ||
- Slows the player greatly.
Signatory Ring[]
Hidden Effects | ||
Shadow Hunter has 3 Hidden Effects: Sneaky Traps: When dodging the Shadow Hunter drops a Sun Snare. Tactical Seekers: When enemies take damage from the Shadow Hunter’s Sacred Arrow a Shadow Seeker will fire from the Shadow Hunter and attack the closest target. Unholy Heal: When enemies with Shadowmark are defeated the Shadowhunter is healed a small amount. | ||
- Each Crystal/Signatory Ring comes with 2 available Hidden Effects.
- Crystal Rings can be placed in the Ring Polisher to empower one Hidden Effect for 9 days (plus the remainder of the current day) by spending a Shadow Hunter Primal Loop. Patrons receive an additional 4 days for a total of 13 days (plus the remainder of the current day) of Hidden Effect.
- Each day of Polish expires at 11 AM UTC, the normal reset time.
- When the Polish runs out, another Shadow Hunter Primal Loop must be spent to choose another Hidden Effect or to re-activate the previous Hidden Effect.
Subclass[]
Allies[]
There are several Allies that can be used to benefit the Shadow Hunter, some of which can help survivability and/or increase overall damage.
- Earnie: The most effective ally for this class, it gives + 400 Light + 25% Physical Damage + Shield when nearby enemies die.
- Animated Jug: It gives + 300 Light + 20% Physical Damage + 15% Health and Speed bonus when an enemy dies.
- Rapt Berserker: It will significantly boost your damage output and your health.
Flasks & Emblems[]
There are a few really interesting emblem combinations you can use, but it is recommend to use the Death-Defying Vial as your flask since it won't let you die.
Martial Emblem - The most effective emblem for the class, It will superbly boost your attacks when combined with Lunarform. It boosts your Physical Damage stat by 250%.
Shadow Shrike Emblem - Nothing much, but since you deal a heavy amount of damage, you will make this emblem stronger. Summons a temporary damage dealing ally.
Master Cheep Emblem - Just the same as Shadow Shrike, but obtainable through mastery.
History[]
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Removed Abilities[]
Radiant Arrow 40 DAMAGE: 200% (uncharged) / 750% PD (charged) RANGE: 56 Blocks | ||
Fire an arrow that pierces through walls and enemies. When fully charged, it deals an additional 500% PD to shadow-marked enemies and consumes the mark. | ||
- No damage reduction for multiple hits.
- Takes 0.94s to fully charge.
Arrow of the Goddess 50s DAMAGE: 750% (no shadow mark) / 1350% (shadow mark) PD DURATION: 8s | ||
Applies a Shadow Mark to all enemies within 15 blocks (sphere) and empowers the next Radiant Arrow, increasing its damage, doubling critical damage, and causing it to knockback enemies. Damage does not change based on if the shot is charged, doing the same damage for both charged and not charged shots, but rather whether the enemy has a shadow mark. | ||
- Empowered Radiant Arrow pierces through walls but NOT through enemies and explodes upon impact (3 block radius).
- Explosion does not trigger Shadow Mark.
- Ability wears off after firing a Radiant Arrow or waiting longer than 8 seconds.
This article may be out of date.
You can discuss this issue in the comments or edit this page to bring it up to date. |
Stat gain per level[]
Level | Physical Damage | Maximum Health | Energy Regeneration | Critical Hit | Critical Damage |
---|---|---|---|---|---|
1 | |||||
2 | +10 | +20 | +1 | +0.2 | - |
3 | +10 | +20 | +1 | +0.3 | - |
4 | +18 | +40 | +1 | +0.2 | - |
5 | +18 | +40 | +1 | +0.3 | - |
6 | +35 | +60 | +1 | +0.2 | - |
7 | +35 | +60 | +1 | +0.3 | - |
8 | +50 | +80 | +1 | +0.2 | - |
9 | +50 | +80 | +1 | +0.3 | - |
10 | +50 | +100 | +1 | +0.2 | - |
11 | +50 | +100 | +1 | +0.3 | - |
12 | +50 | +100 | +1 | +0.2 | - |
13 | +50 | +100 | +1 | +0.3 | - |
14 | +50 | +100 | +1 | +0.2 | - |
15 | +50 | +100 | +1 | +0.3 | - |
16 | +50 | +100 | +1 | +0.2 | - |
17 | +50 | +100 | +1 | +0.3 | - |
18 | +50 | +100 | +1 | +0.2 | - |
19 | +50 | +100 | +1 | +0.3 | - |
20 | +100 | +200 | +5 | +0.5 | - |
21 | +100 | +200 | +1 | +0.5 | - |
22 | +100 | +200 | +1 | +0.5 | - |
23 | +100 | +200 | +1 | +0.5 | - |
24 | +100 | +200 | +1 | +0.5 | - |
25 | +150 | +300 | +2 | +0.7 | - |
26 | +150 | +300 | +1 | +0.7 | - |
27 | +150 | +300 | +1 | +0.7 | - |
28 | +200 | +300 | +2 | +0.7 | - |
29 | +200 | +300 | +2 | +0.7 | - |
30 | +250 | +500 | +4 | +1 | +25 |
Tactics[]
Solo Play[]
Energy regen allows further usage of Radiant Arrow and Sun Snare, Zealous Emblem can also help keep enemies stunned frequently, perma-stunning is not energy effective so only use these when you need to.
Build your gear based on Physical Damage to maximize DPS output.
Only build health on Hat's 3rd stat, ths gives more room for damage and kiting stats.
Movement speed and critical damage can aid in kiting and keeping your burst potential high, but sun snare is recommended for its stun-locking nature.
Use the high knockback of 'Arrow of the Goddess' to smash enemies into lava, the Sun Snare doubles knockback to amplify this strength.
Radiant Arrow, if not charged, can be spammed quickly until you run out of energy. This comes at reduced damage, but provides a few rapid shots that, under the right circumstances, can be useful against cannons or spinning gear boss spawns, as they take % Damage from shots, but not damage.
Otherwise it is useless and you should charge it for the maximum damage output.
A good strategy is to try and get all the enemy's in to chase you then when they are all in a bundle use the sun snare then the radiant bow then the arrow of the goddess to do tons of damage in 1 spot
Beware of:[]
Spinners - Most spinning enemies (such as beetles and power plants) gain a damage reduction effect whilst spinning, hold off using any damage burst abilities until they stop.
To counter this, right as the animation for their spin is starting, throw down a snare, this keeps them in stasis for the same time that they would be spinning for, so they come out of the animation instantly after they aren't stunned.
- Teleporting bosses - try to stay close to them (but either to their back or just out of their range), this will prevent allies (especially Knight, Dracolyte and Neon Ninja) from losing damage time after it teleports .
General Tips[]
- Place your snare when the enemies get close.
- Try and kite as many mobs as you can into one area, snare them then hit them all with an easy Radiant Arrow.
- Always prioritize the shadow marked enemy while using snares to keep yourself from getting ambushed, attempt to position yourself to hit all enemies while aiming this way.
- If you are doing a solo dungeon or Shadow Arena, smart managment of snares is crucial. Since it reduces enemies stability to knock enemies away from you.
Skill Usage[]
- Throwing down snares can assist you with landing arrows easily.
- Snares cost a reasonably large amount of energy. Make your snare placing count, like activating an "Activate Skulls" podium by throwing the snare into its centre.
- Arrow of the Goddess shadow-marks all nearby enemies. Throw down a snare and try to make your Ultimate's shot count as it doesn't pierce through enemies, with this in mind - Make sure you hit a shadow marked enemy, snare them, THEN use the ultimate, Martial emblem and Surestrike Emblem on your vial (drink it) effectively doubling the damage output on that target (keep this in mind for bosses).
- Keep at the backline and shoot out well positioned radiant arrows and snares for your team, try to stand next to ranged enemies and aim through them to hit the enemies further away - this lets you hit everyone effectively.
- If you have enough flasks, use your Ultimate (Arrow of the Goddess) after consuming one flask to trigger your Surestrike and Martial Emblem effect. You must shoot your arrow quickly or else it will not deal much damage. Doing this can deal millions of numbers in damage!
Teamplay[]
- Just like solo play, you can use Sun Snare to help your teammates. However, Sun Snares should only be used as a breather rather than a means to hold down enemies because enemies under the effects of Sun Snares are more susceptible to being knocked back, making it much harder for your teammates to kill the enemies.
- Pay attention to the Lunar Lancer's transformation, which makes their Crescent Combo fling enemies into the air - this hinders your aim so be careful as to when you fire. Another feature of this is that enemies are flung twice as high when you have Sun Snared them, which is hilarious but ineffective.
- A good class to work with is the Boomeranger, as the Sun Snare makes it easier for them to successfully hit with their abilities, especially the boomerang.
Costumes[]
Shadow Hunter (20) | ||
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Item | Description | Obtained |
Starter Shadow Hunter 0 |
No description. | • Automatically unlocked upon crafting the Shadow Hunter. |
Level 10 Shadow Hunter 35 |
No description. | • Unlocked upon reaching Level 10 as Shadow Hunter. |
Level 20 Shadow Hunter 35 |
No description. | • Unlocked upon reaching Level 20 as Shadow Hunter. |
Level 30 Shadow Hunter 35 |
No description. | • Unlocked upon reaching Level 30 as Shadow Hunter. |
Relic of the Past 70 |
A costume for the Shadow Hunter. This unearthed raiment has classical stylings not seen since the great Sundering. Truly a rare find! | • Bought from the store for 750 Credits. |
Dead Shot 70 |
A costume for the Shadow Hunter. No-one knows if the Shadows feel fear, but this sombre raiment shakes the resolve of the fiercest mortal foes. | • Bought from the store for 1000 Credits. |
Sharp Shooter 70 |
A costume for the Shadow Hunter. Pierce your foes with the power of music. | • Bought from the store for 750 Credits. |
Shadow Shroud 70 |
A costume for the Shadow Hunter. Shield yourself from the creeping shadow! | • Bought from the store for 1500 Credits. • To The Nines Pack. |
Nut Cracker 70 |
A costume for the Shadow Hunter. Fashioned after the warrior who ousted the Rat Dynasty from Candorian lands. | • Snowfest Pack. |
Modish Marksman 70 |
Shadow Hunter craftable costume. Be the envy of all your fashionista friends with these top-tailored threads. | • Craftable at the Chaos Core Crafter. |
Royal Ranger 70 |
Shadow Hunter craftable costume. Princely in stature, yet rugged as the mountains. | • Craftable at the Chaos Core Crafter. |
Amorous Archer 70 |
A costume for the Shadow Hunter. Aim for the heart with this enthralling outfit, but keep an eye on what arrows you use. | • Valentine Event questline. |
A.M.O.K. Aimbot 70 |
A costume for the Shadow Hunter. Everything is a target when all you have is a bow and bad code. | • Craftable at the Chaos Core Crafter. |
Rosewood Huntress 70 |
A costume for the Shadow Hunter. Exemplary in elegance and grace, both on and off the battlefield. | • Craftable at the Chaos Core Crafter. |
Photon Phantom 70 |
A costume for the Shadow Hunter. Adopt the guise of this plasma-based predator to hunt down your robotic prey in the Neon City. | • Craftable at the Chaos Core Crafter. |
Skysunder Sniper 70 |
A costume for the Shadow Hunter. Wield the wrath of the heavens, and lay your foes low with thunderous fury. | • Mega Menagerie Pack. |
Anarchy Archer 70 |
A costume for the Shadow Hunter. Cut loose the bonds of sanity and unleash a volley of chaos upon your unsuspecting foes. | • Bought from the Shadowy Market. |
Nightfall Stalker 175 |
A rare lunar Shadow Hunter Costume. Perfect for stalking under the auspices of the Hunter's Moon. | • Bought from the Shadowy Market. |
Hallowed Shadow Hunter 70 |
A costume for the Shadow Hunter. Take Cygnus's blessing, and with its power bring purification to the shattered world. | • Craftable at the Chaos Core Crafter. |
Raving Hunter 70 |
Darkness brings us to the party. | • Raving Renewus Pack. |
Video[]
Gallery[]
Classes | ||||||
---|---|---|---|---|---|---|
Knight |
Gunslinger |
Fae Trickster |
Dracolyte |
Neon Ninja | ||
Candy Barbarian |
Ice Sage |
Shadow Hunter |
Pirate Captain |
Boomeranger | ||
Tomb Raiser |
Lunar Lancer |
Revenant |
Chloromancer |
Dino Tamer | ||
Vanguardian |
Bard |
Solarion |