Important: since Delve Patch came out, Shadow Towers no longer gives Lunar / Titan souls. They now can be obtained through Delves.
Shadow Towers (or ST for short) are a type of raid grouped dungeon that consists of several Shadow Arenas and/or Dungeons. These challenge players with more difficult enemies and rewards the player shadow themed items and gear improving items. A Shadow Tower can be accessed through Shadow Tower Portals in Club Worlds and the Shadow Tower Lobby. These portals can be opened with Flux, with higher difficulties requiring an increasing amount.
Preparing[]
They are best approached as a group effort. A maximum of 8 players can join a Shadow Tower at one time. The best way to find other players to join your Tower is to communicate via chat. Use the chat to find others at an appropriate level, and to discuss the terms of your Tower runs. Once players have been found, open the Tower and enter it.
Before heading out to the Shadow Tower, the player entering the tower can choose the difficulty and Shadow Titan that they will be facing. The higher the tower, the greater the reward. Setting the tower to Hard/Ultra Mode will increase the reward. The Shadow Titans each have an Uber difficulty to help the player be more prepared. The Ubers go like so:
Normal | Hard | Ultra | |
---|---|---|---|
Spike Walker | Uber | Uber-6 | Uber-8 |
Weeping Prophet | Uber | Uber-6 | Uber-8 |
Vengeful Piñata God | Uber-3 | Uber-6 | Uber-9 |
Shadow Hydrakken | Uber-4 | Uber-7 | Uber-9 |
Darknik Dreadnought Mk II | Uber-5 | Uber-7 | Uber-9 |
Daughter of the Moon | Uber-5 | Uber-7 | Uber-9 |
The person who opens the tower has the last say about group members and can choose to /kick username anyone they don't wish to be invited at any time.
The Fight[]
Once players are ready, they will enter into either an Arena or Dungeon, decided randomly for each boss and difficulty at the start of the week. Players will go through 3 sets of Arenas/Dungeons and then a Shadow Pinnacle (or Altar of the Moon) where they face off against the Shadow Titan.
- Building is restricted in Arenas and Dungeons, and no blocks may be placed or destroyed.
- (Boss Modifications also cannot change most blocks, although Ice Comet can turn spikes into ice.)
- as of the delves update, arena’s and dungeons were removed from the game, now you just spawn at the titan room, though they might make a comeback
Arenas (removed)[]
Arenas always have 5 waves of mobs, which appear in the following order:
- 6/8 mobs of Shadowshrooms /or Shadow Crabs
- 2 Shadow Observer /or Shredclaw Shadows
- 8 mobs of more Shadowshrooms /or Shadow Crabs
- 2 Darknik Warbots /or Shadow Sluggers
- 1 Dream Monster
The fight will not start until a player activates the Cursed Skulls in the center of the arena, which can be done by either pressing "E" or attacking it. Before activating the totem, groups should make sure everyone invited is present and has full potions. The monsters and numbers spawned will differ, depending upon the level that the leader has decided to choose.
Dungeons (removed)[]
Like regular Dungeons, they are explore-able and filed with numerous hazards and traps where players have to venture through to reach the totems that are located near the end of the dungeon. Each dungeon will have two totems each with its own wave of mobs:
First/Second Skulls[]
The first Cursed Skulls will always have 2 waves of mobs, which appear in the following order:
- 6 mobs of the shadow realm (Shadow Drones ,Shadow Spiders or other)
- 2 mini-bosses (Shadow Knights or other)
Second/Third Totem[]
The second totem will have only one wave, consisting of a Dream Monster.
Titan's Room[]
After all 3 Arenas/Dungeons are completed, players will be sent to an empty room (labeled the "Shadow Pinnacle", or "Altar of the Moon" for DotM) with no traps/hazards and Cursed Skulls in the middle. Activating the Skulls will summon the Titan the leader has chosen, including:
- Spike Walker
- Weeping Prophet
- Vengeful Pinata God
- Shadow Hydra
- Darknik Dreadnought Mk II
- Daughter of the Moon
Dying & Wiping[]
Players automatically die if they enter the Arena after the fight has begun. If a player dies while in an Arena/Dungeon, their tombstone will not appear and there is no way to revive them. Instead, they must wait until the current wave is completed to be automatically revived.
If an entire party is killed the Arena run will start over again from just before the totem is activated. Potions will be automatically refilled to the number on hand before the fight began.
Damage Bonus[]
In Hard and Ultra, a 50% bonus to damage is given to any class that is the only one of its kind. This is reduced to 25% for two of the same class and no bonus if there are three or more.
Waves of mobs and cursed skulls in other floors []
Arena type №1
Enemy | Wave 1/5 (6 enemies) | Wave 2/5 (2 bosses) | Wave 3/5 (8 enemies) | Wave 4/5 (2 bosses) | Wave 5/5 (final boss) |
---|---|---|---|---|---|
Shadowshroom | 2x | ||||
Darknik Warbot | 2x | ||||
Dream Monster | |||||
Shadow Crab | 2x | ||||
Shadow King Crab | 2x | ||||
Shadow Observer | 2x | ||||
Shadowshroom Knight | 2x | ||||
Shadowshroom Queen | |||||
Shadowshroom Rogue | 2x | ||||
Shadowshroom Wizard | 2x |
Arena type №2
Enemy | Wave 1/5 (6 enemies) | Wave 2/5 (2 bosses) | Wave 3/5 (8 enemies) | Wave 4/5 (2 bosses) | Wave 5/5 (final boss) |
---|---|---|---|---|---|
Shadowshroom | 2x | ||||
Ladybug Invader | 2/4x | ||||
Dream Monster | |||||
Shadow Crab | 2/4x | ||||
Shadow King Crab | 2x | 2x | |||
Shadow Slugger | 2x | ||||
Shadow Trapper | 2x | ||||
Shadowshroom Rogue | |||||
Shadowshroom Wizard |
Normal floor type №1
Enemy | Wave 1/2 (6 enemies) | Wave 2/2 (2 bosses) |
---|---|---|
Shadow Spider | 2x | |
Shadow Drone | 4x | |
Dream Monster | (in the 3-star dungeon) | |
Shadow Knight | 2x |
Normal floor type №2
Enemy | Wave 1/2 (6 enemies) | Wave 2/2 (2 bosses) |
---|---|---|
Shredclaw Shadow | 2x | |
Shadow Boot | 2x | |
Dream Monster | (in the 3-star dungeon) | |
Shadow King Crab | 2x | |
Shadow Crab | 2x |
Normal floor type №3
Enemy | Wave 1/2 (6 enemys) | Wave 2/2 (2 bosses) |
---|---|---|
Shadowshroom King | ||
Shadowshroom Knight | 2x | |
Shadowshroom Queen | ||
Dream Monster | (in the 3-star dungeon) | |
Shadowshroom Wizard | 2x | |
Shadowshroom Rogue | 2x |
Normal floor type №4
Enemy | Wave 1/2 (6 enemys) | Wave 2/2 (2 bosses) |
---|---|---|
Shadow Spectre | 2х | |
Shadow Spider | 2x | |
Shadow Stingshot | 2x | |
Dream Monster | (in the 3-star dungeon) | |
Shadow Slugger | 2x |
Normal floor type №5
Enemy | Wave 1/2 (6 enemies) | Wave 2/2 (2 bosses) |
---|---|---|
Shadow Bat | 2х | |
Shadow Shocksting | 2x | |
Shadow Stingshot | 2x | |
Dream Monster | (in the 3-star dungeon) | |
Shadow Skyscourge | 2x |
Winning & Loot[]
At the end of the last wave, after killing the Titan, a Shadow Tower Vault will appear. A key that corresponds to the difficulty of the tower is needed to open the chest (Shadow for Normal, Moon for Hard, and Eclipse for Ultra). This chest can drop weapons and gear (of any Rarity above Legendary) and Shadow Shards (Shadow Caches for higher difficulties). Rarely, the items such as Titan themed Mounts and the Shadowy Banner can drop from these chests. During certain [[::Category:Holidays|Holidays]] or Events, the chest may also contain themed items.
At the end of an Arena/Dungeon, there will be a small room containing different Crafting Stations mainly to serve as a resting place. The accessible stations include Personal Chest, Loot Collector, Rejuvenation Station, Trading Post, Class Changer (even though rarely used because of removal), and the Shadowy Market.
Completing Arenas/Dungeons also grants progress towards the completion of your Star Bar.