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Revenant using the Ice Sage's subclass ability

Upon the release of the Eclipse Patch, every class has an additional ability called a subclass ability. Players can use the sub class ability of their choice from another class to grant an additional passive ability, adding a bit of variety to customizing the way players use that class. This system is available to players from level 1 and can be accessed through the Character Sheet next to the players abilities of the class they are using. Players cannot use their current class' sub class ability as their own and some subclass abilities will work for the opposite damage type and can have some better synergy for other classes.

Tier System

Each subclass provides a unique passive ability along with a stat boost (depending on which subclass is activated). The effectiveness of the passive is separated into tiers and increases based on the active Power Rank of the subclass, while the stat boost improves based on the level of the subclass.

Power Rank Level
Tier I 1 - 4,999 1
Tier II 5,000 - 9,999 10
Tier III 10,000 - 14,999 15
Tier IV 15,000 - 19,999 20
Tier V 20,000 - 24,999 25
Tier VI 25,000 - 29,999 30
Tier VII 30,000 - 34,999 30
Tier VIII 35,000 - 39,999 30
Tier IX 40,000 - 44,999 30

Subclasses

This ability can only be used when the player's current class reaches level 10
Mounted Cavalry
Subclass Ability: Knight
Knight subclass icon.png
Increased movement speed while riding ground based mounts. Grants a shield that spawns at low health.
Passive Ability
Flask Capacity
Tier I
95 ground based mounted movement speed.
At low health gain a 25% damage reduction shield for a short time.
+1
Tier II
97 ground based mounted movement speed.
At low health gain a 30% damage reduction shield for a short time.
+2
Tier III
100 ground based mounted movement speed.
At low health gain a 35% damage reduction shield for a short time.
+3
Tier IV
105 ground based mounted movement speed.
At low health gain a 45% damage reduction shield for a short time.
+4
Tier V
110 ground based mounted movement speed.
At low health gain a 55% damage reduction shield for a short time.
+5
Tier VI
120 ground based mounted movement speed.
At low health gain a 65% damage reduction shield for a short time.
+6
Tier VII
125 ground based mounted movement speed.
At low health gain a 65% damage reduction shield for a short time.
+6
Tier VIII
130 ground based mounted movement speed.
At low health gain a 75% damage reduction shield for a short time.
+6
Tier IX
135 ground based mounted movement speed.
At low health gain a 85% damage reduction shield for a short time.
+6


This ability can only be used when the player's current class reaches level 10
Rain Destruction
Subclass Ability: Gunslinger
Gunslinger subclass icon.png
Damage dealt to enemies while airborne is increased.
Passive Ability
Jump
Tier I
2.5% outgoing damage when not standing on a block
+1
Tier II
3% outgoing damage when not standing on a block
+2
Tier III
3.5% outgoing damage when not standing on a block
+3
Tier IV
4% outgoing damage when not standing on a block
+4
Tier V
4.5% outgoing damage when not standing on a block
+6
Tier VI
5% outgoing damage when not standing on a block
+10
Tier VII
5.5% outgoing damage when not standing on a block
+10
Tier VIII
7.5% outgoing damage when not standing on a block
+10
Tier IX
10% outgoing damage when not standing on a block
+10


This ability can only be used when the player's current class reaches level 10
Sparkle Grenade
Subclass Ability: Fae Trickster
Fae Trickster subclass icon.png
Critical hits to enemies can spawn a shiny bomb that deals damage and stuns enemies for 1.5s.
Passive Ability
Flying Speed
Tier I
20% Active chance on critical hit
150% Magic Damage
101
Tier II
21% Active chance on critical hit
175% Magic Damage
102
Tier III
22% Active chance on critical hit
200% Magic Damage
103
Tier IV
23% Active chance on critical hit
250% Magic Damage
104
Tier V
24% Active chance on critical hit
275% Magic Damage
105
Tier VI
25% Active chance on critical hit
300% Magic Damage
110
Tier VII
26% Active chance on critical hit
350% Magic Damage
110
Tier VIII
30% Active chance on critical hit
400% Magic Damage
110
Tier IX
40% Active chance on critical hit
450% Magic Damage
110


This ability can only be used when the player's current class reaches level 10
Burning Zealot
Subclass Ability: Dracolyte
Dracolyte subclass icon.png
Physical damage to enemies has a chance to apply fire to them, dealing damage every 0.1s for 3s.
Passive Ability
Reduced Cooldown
Tier I
15% Active chance on physical damage dealt.
5% Magic Damage.
1%
Tier II
16% Active chance on physical damage dealt.
8% Magic Damage.
2%
Tier III
17% Active chance on physical damage dealt.
12% Magic Damage.
3%
Tier IV
18% Active chance on physical damage dealt.
16% Magic Damage.
4%
Tier V
19% Active chance on physical damage dealt.
20% Magic Damage.
5%
Tier VI
20% Active chance on physical damage dealt.
25% Magic Damage.
7%
Tier VII
21% Active chance on physical damage dealt.
28% Magic Damage.
7%
Tier VIII
25% Active chance on physical damage dealt.
30% Magic Damage.
7%
Tier IX
30% Active chance on physical damage dealt.
40% Magic Damage.
7%


This ability can only be used when the player's current class reaches level 10
Assassinate
Subclass Ability: Neon Ninja
Neon Ninja subclass icon.png
Chance to deal bonus damage to enemies with less than 20% health.
Passive Ability
Jump
Tier I
20% chance when target health is below 20%
50% Physical Damage.
+1
Tier II
22% chance when target health is below 20%
100% Physical Damage.
+2
Tier III
24% chance when target health is below 20%
150% Physical Damage.
+3
Tier IV
26% chance when target health is below 20%
200% Physical Damage.
+4
Tier V
28% chance when target health is below 20%
250% Physical Damage.
+6
Tier VI
30% chance when target health is below 20%
300% Physical Damage.
+10
Tier VII
32% chance when target health is below 20%
350% Physical Damage.
+10
Tier VIII
34% chance when target health is below 20%
400% Physical Damage.
+10
Tier IX
36% chance when target health is below 20%
550% Physical Damage.
+10


This ability can only be used when the player's current class reaches level 10
Sugar Rush
Subclass Ability: Candy Barbarian
Candy Barbarian subclass icon.png
Damaging an enemy has a chance to drop candy that doubles attack speed and movement speed by 20 or heals you by 10% max health. 15s cooldown.
Passive Ability
Stability
Tier I
22.5% Active chance on damage dealt.
+5
Tier II
25% Active chance on damage dealt.
+15
Tier III
27.5% Active chance on damage dealt.
+30
Tier IV
30% Active chance on damage dealt.
+50
Tier V
32.5% Active chance on damage dealt.
+75
Tier VI
35% Active chance on damage dealt.
+105
Tier VII
37.5% Active chance on damage dealt.
+105
Tier VIII
40% Active chance on damage dealt.
+105
Tier IX
50% Active chance on damage dealt.
+105


This ability can only be used when the player's current class reaches level 10
Glacial Ward
Subclass Ability: Ice Sage
Ice Sage subclass icon.png
Chance on damage received to activate a shield. Lasts 5s. While active, movement speed, magic damage, and attack speed are increased. Damage received greater than 50% of your HP is absorbed.
Passive Ability
Magic Damage
Tier I
20% chance on damage taken trigger absorb shield.
Stats increased by 5%.
30s cooldown.
+10
Tier II
21% chance on damage taken trigger absorb shield.
Stats increased by 8%.
30s cooldown.
+60
Tier III
22% chance on damage taken trigger absorb shield.
Stats increased by 11%.
30s cooldown.
+160
Tier IV
23% chance on damage taken trigger absorb shield.
Stats increased by 14%.
30s cooldown.
+300
Tier V
24% chance on damage taken trigger absorb shield.
Stats increased by 17%.
30s cooldown.
+500
Tier VI
25% chance on damage taken trigger absorb shield.
Stats increased by 20%.
30s cooldown.
+750
Tier VII
26% chance on damage taken trigger absorb shield.
Stats increased by 23%.
30s cooldown.
+750
Tier VIII
30% chance on damage taken trigger absorb shield.
Stats increased by 25%.
30s cooldown.
+750
Tier IX
35% chance on damage taken trigger absorb shield.
Stats increased by 35%.
30s cooldown.
+750


This ability can only be used when the player's current class reaches level 10
Searing Light
Subclass Ability: Shadow Hunter
Shadow Hunter subclass icon.png
Magic attacks to enemies can activate Searing Light, a damage over time effect, dealing damage every 0.1s for 3s. 10s cooldown.
Passive Ability
Magic Damage
Tier I
15% Active chance on magic damage dealt
5% Physical Damage.
+10
Tier II
16% Active chance on magic damage dealt
8% Physical Damage.
+60
Tier III
17% Active chance on magic damage dealt
11% Physical Damage.
+160
Tier IV
18% Active chance on magic damage dealt
14% Physical Damage.
+300
Tier V
19% Active chance on magic damage dealt
17% Physical Damage.
+500
Tier VI
20% Active chance on magic damage dealt
20% Physical Damage.
+750
Tier VII
21% Active chance on magic damage dealt
25% Physical Damage.
+750
Tier VIII
25% Active chance on magic damage dealt
30% Physical Damage.
+750
Tier IX
30% Active chance on magic damage dealt
40% Physical Damage.
+750


This ability can only be used when the player's current class reaches level 10
Naval Gunfire
Subclass Ability: Pirate Captain
Pirate Captain subclass icon.png
Damaging an enemy has a chance to call a cannon ball from the sky.
Passive Ability
Magic Find
Tier I
20% chance on damage dealt.
30s cooldown.
+10
Tier II
21% chance on damage dealt.
30s cooldown.
+20
Tier III
22% chance on damage dealt.
30s cooldown.
+30
Tier IV
23% chance on damage dealt.
30s cooldown.
+40
Tier V
24% chance on damage dealt.
30s cooldown.
+50
Tier VI
25% chance on damage dealt.
30s cooldown.
+70
Tier VII
26% chance on damage dealt.
30s cooldown.
+70
Tier VIII
30% chance on damage dealt.
30s cooldown.
+70
Tier IX
35% chance on damage dealt.
30s cooldown.
+70


This ability can only be used when the player's current class reaches level 10
Fae Companion
Subclass Ability: Boomeranger
Boomeranger subclass icon.png
A fae companion that provides healing when you are at 20% health. 30s cooldown.
Passive Ability
Critical Damage
Tier I
30% heal.
+1%
Tier II
32% heal.
+2%
Tier III
34% heal.
+4%
Tier IV
36% heal.
+8%
Tier V
38% heal.
+12%
Tier VI
40% heal.
+20%
Tier VII
42% heal.
+20%
Tier VIII
45% heal.
+20%
Tier IX
50% heal.
+20%


This ability can only be used when the player's current class reaches level 10
Corpse Run
Subclass Ability: Tomb Raiser
Tomb Raiser subclass icon.png
Fallen enemies have a chance to spawn a random minion. Only one minion can be active. 30s cooldown.
Passive Ability
Critical Hit
Tier I
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+0.5%
Tier II
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+1%
Tier III
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+1.5%
Tier IV
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+2.5%
Tier V
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+3.5%
Tier VI
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+5.5%
Tier VII
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+5.5%
Tier VIII
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+5.5%
Tier IX
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+5.5%


This ability can only be used when the player's current class reaches level 10
Sorta Crazy
Subclass Ability: Lunar Lancer
Lunar Lancer subclass icon.png
Chance during combat to transform and receive some of the power of the Lunar Lancer during 6s. Doubles your attack speed.
Passive Ability
Physical Damage
Tier I
20% chance on damage dealt.
Increases damage done by 5%.
+10
Tier II
21% chance on damage dealt.
Increases damage done by 6%.
+60
Tier III
22% chance on damage dealt.
Increases damage done by 7%.
+160
Tier IV
23% chance on damage dealt.
Increases damage done by 8%.
+300
Tier V
24% chance on damage dealt.
Increases damage done by 9%.
+500
Tier VI
25% chance on damage dealt.
Increases damage done by 10%.
+750
Tier VII
26% chance on damage dealt.
Increases damage done by 11%.
+750
Tier VIII
30% chance on damage dealt.
Increases damage done by 15%.
+750
Tier IX
35% chance on damage dealt.
Increases damage done by 20%.
+750


This ability can only be used when the player's current class reaches level 10
Hatred of the Oathbound
Subclass Ability: Revenant
Revenant subclass icon.png
Successful attacks return health.
Passive Ability
Incoming Damage
Tier I
Returns 1%.
-1%
Tier II
Returns 1.5%.
-2%
Tier III
Returns 2%.
-3%
Tier IV
Returns 2.5%.
-4%
Tier V
Returns 3%.
-5%
Tier VI
Returns 3.5%.
-6%
Tier VII
Returns 4%.
-6%
Tier VIII
Returns 6%.
-6%
Tier IX
Returns 8%.
-6%


This ability can only be used when the player's current class reaches level 10
Prickly Persona
Subclass Ability: Chloromancer
Chloromancer subclass icon.png
Enemy attacks have a chance to cover you in thistles, returning damage to attackers.
Passive Ability
Maximum Health
Tier I
20% chance on NPC damage recieved
3s duration
5000% reflect (NPC only - no Shadow Titans)
30s cooldown
+1%
Tier II
20% chance on NPC damage recieved
4s duration
5000% reflect (NPC only - no Shadow Titans)
30s cooldown
+2%
Tier III
20% chance on NPC damage recieved
5s duration
5000% reflect (NPC only - no Shadow Titans)
30s cooldown
+4%
Tier IV
20% chance on NPC damage recieved
6s duration
5000% reflect (NPC only - no Shadow Titans)
30s cooldown
+7%
Tier V
20% chance on NPC damage recieved
7s duration
5000% reflect (NPC only - no Shadow Titans)
30s cooldown
+10%
Tier VI
20% chance on NPC damage recieved
8s duration
5000% reflect (NPC only - no Shadow Titans)
30s cooldown
+15%
Tier VII
20% chance on NPC damage recieved
9s duration
5000% reflect (NPC only - no Shadow Titans)
30s cooldown
+15%
Tier VIII
65% chance on NPC damage recieved
10s duration
5000% reflect (NPC only - no Shadow Titans)
30s cooldown
+15%
Tier IX
75% chance on NPC damage recieved
12s duration
5000% reflect (NPC only - no Shadow Titans)
30s cooldown
+15%


This ability can only be used when the player's current class reaches level 10
Research Net
Subclass Ability: Dino Tamer
Dino Tamer subclass icon.png
Critical hits have a chance to root targets in place for a short duration.
Passive Ability
Attack Speed
Tier I
20% chance on critical hit
8s cooldown
2s root
+0.5%
Tier II
22% chance on critical hit
8s cooldown
2s root
+1%
Tier III
24% chance on critical hit
8s cooldown
2s root
+2%
Tier IV
26% chance on critical hit
8s cooldown
2s root
+3%
Tier V
28% chance on critical hit
8s cooldown
2s root
+4%
Tier VI
30% chance on critical hit
8s cooldown
2s root
+5%
Tier VII
32% chance on critical hit
8s cooldown
2s root
+5%
Tier VIII
40% chance on critical hit
8s cooldown
3s root
+5%
Tier IX
45% chance on critical hit
8s cooldown
4s root
+5%


This ability can only be used when the player's current class reaches level 10
Hatred of the Oathbound
Subclass Ability: Revenant
Revenant subclass icon.png
Successful attacks return health.
Passive Ability
Incoming Damage
Tier I
Returns 1%.
-1%
Tier II
Returns 1.5%.
-2%
Tier III
Returns 2%.
-3%
Tier IV
Returns 2.5%.
-4%
Tier V
Returns 3%.
-5%
Tier VI
Returns 3.5%.
-6%
Tier VII
Returns 4%.
-6%
Tier VIII
Returns 6%.
-6%
Tier IX
Returns 8%.
-6%


This ability can only be used when the player's current class reaches level 10
Personal Song
Subclass Ability: Bard
Bard subclass icon.png
Sing yourself a little song when you head into battle. When attacking gain Jubilant, Peaceful, and Battle song buffs in that order.
Passive Ability
Critical Damage
Tier I
Jubilant Song: movement speed and max energy 2%.
Peaceful Song: 1% life gain when dealing damage.
Battle Song: Attack Speed and Critical Damage 2%.
Duration 3s.
Cooldown 15s.
+1%
Tier II
Jubilant Song: movement speed and max energy 4%.
Peaceful Song: 1% life gain when dealing damage.
Battle Song: Attack Speed and Critical Damage 4%.
Duration 3s.
Cooldown 15s.
+3%
Tier III
Jubilant Song: movement speed and max energy 6%.
Peaceful Song: 2% life gain when dealing damage.
Battle Song: Attack Speed and Critical Damage 6%.
Duration 3s.
Cooldown 15s.
+6%
Tier IV
Jubilant Song: movement speed and max energy 8%.
Peaceful Song: 2% life gain when dealing damage.
Battle Song: Attack Speed and Critical Damage 8%.
Duration 3s.
Cooldown 15s.
+9%
Tier V
Jubilant Song: movement speed and max energy 10%.
Peaceful Song: 3% life gain when dealing damage.
Battle Song: Attack Speed and Critical Damage 10%.
Duration 3s.
Cooldown 15s.
+12%
Tier VI
Jubilant Song: movement speed and max energy 12%.
Peaceful Song: 4% life gain when dealing damage.
Battle Song: Attack Speed and Critical Damage 12%.
Duration 3s.
Cooldown 15s.
+15%
Tier VII
Jubilant Song: movement speed and max energy 15%.
Peaceful Song: 5% life gain when dealing damage.
Battle Song: Attack Speed and Critical Damage 15%.
Duration 3s.
Cooldown 15s.
+20%
Tier VIII
Jubilant Song: movement speed and max energy 17,5%.
Peaceful Song: 6,5% life gain when dealing damage.
Battle Song: Attack Speed and Critical Damage 17,5%.
Duration 3s.
Cooldown 15s.
+20%
Tier IX
Jubilant Song: movement speed and max energy 20%.
Peaceful Song: 7,5% life gain when dealing damage.
Battle Song: Attack Speed and Critical Damage 20%.
Duration 3s.
Cooldown 15s.
+20%


This ability can only be used when the player's current class reaches level 10
Phoenix Fire
Subclass Ability: Solarion
Solarion subclass icon.png
Basic Attacks have a change to explode dealing damage to enemies and applying a damage over time effect that restores energy.
Passive Ability
Light
Tier I
25% Active chance on damage dealt
100% Physical Damage
50% Damage over time every 0.5s for 2.5s
+5
Tier II
25% Active chance on damage dealt
125% Physical Damage
50% Damage over time every 0.5s for 2.5s
+15
Tier III
25% Active chance on damage dealt
150% Physical Damage
50% Damage over time every 0.5s for 2.5s
+30
Tier IV
25% Active chance on damage dealt
200% Physical Damage
50% Damage over time every 0.5s for 2.5s
+55
Tier V
25% Active chance on damage dealt
225% Physical Damage
75% Damage over time every 0.5s for 2.5s
+90
Tier VI
33% Active chance on damage dealt
250% Physical Damage
75% Damage over time every 0.5s for 2.5s
+140
Tier VII
33% Active chance on damage dealt
275% Physical Damage
75% Damage over time every 0.5s for 2.5s
+140
Tier VIII
33% Active chance on damage dealt
300% Physical Damage
85% Damage over time every 0.5s for 2.5s
+140
Tier IX
40% Active chance on damage dealt
350% Physical Damage
100% Damage over time every 0.5s for 2.5s
+140
Classes
Ui class knight.png
Knight
Ui class gunslinger.png
Gunslinger
Ui class faetrickster.png
Fae Trickster
Ui class dracolyte.png
Dracolyte
Ui class ninja.png
Neon Ninja
Ui class candy barbarian.png
Candy Barbarian
Ui class icemage.png
Ice Sage
Shadowhunter.png
Shadow Hunter
Ui class Pirate Captain.png
Pirate Captain
Ui class adventurer.png
Boomeranger
Ui class tomb raiser.png
Tomb Raiser
Ui class lunarlancer.png
Lunar Lancer
Ui class revenant.png
Revenant
Ui class chloromancer.png
Chloromancer
Ui class dinotamer.png
Dino Tamer
Ui class vanguardian.png
Vanguardian
Ui class bard.png
Bard
Ui class solarion.png
Solarion
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