Revenant using the Ice Sage's subclass ability
Upon the release of the Eclipse Patch , every class has an additional ability called a subclass ability . Players can use the sub class ability of their choice from another class to grant an additional passive ability, adding a bit of variety to customizing the way players use that class. This system is available to players from level 1 and can be accessed through the Character Sheet next to the players abilities of the class they are using. Players cannot use their current class' sub class ability as their own and some subclass abilities will work for the opposite damage type and can have some better synergy for other classes.
Tier System [ ]
Each subclass provides a unique passive ability along with a stat boost (depending on which subclass is activated). The effectiveness of the passive is separated into tiers and increases based on the active Power Rank of the subclass, while the stat boost improves based on the level of the subclass.
Power Rank
Level
Tier I
1 - 4,999
1
Tier II
5,000 - 9,999
10
Tier III
10,000 - 14,999
15
Tier IV
15,000 - 19,999
20
Tier V
20,000 - 24,999
25
Tier VI
25,000 - 29,999
30
Tier VII
30,000 - 34,999
30
Tier VIII
35,000 - 39,999
30
Tier IX
40,000 - 44,999
30
Subclasses [ ]
Mounted Cavalry Subclass Ability: Knight
Increased movement speed while riding ground based mounts. Grants a shield that spawns at low health.
Passive Ability
Flask Capacity
Tier I
95 ground based mounted movement speed. At low health gain a 25% damage reduction shield for a short time.
+1
Tier II
97 ground based mounted movement speed. At low health gain a 30% damage reduction shield for a short time.
+2
Tier III
100 ground based mounted movement speed. At low health gain a 35% damage reduction shield for a short time.
+3
Tier IV
105 ground based mounted movement speed. At low health gain a 45% damage reduction shield for a short time.
+4
Tier V
110 ground based mounted movement speed. At low health gain a 55% damage reduction shield for a short time.
+5
Tier VI
120 ground based mounted movement speed. At low health gain a 65% damage reduction shield for a short time.
+6
Tier VII
125 ground based mounted movement speed. At low health gain a 65% damage reduction shield for a short time.
+6
Tier VIII
125 ground based mounted movement speed. At low health gain a 75% damage reduction shield for a short time.
+6
Tier IX
125 ground based mounted movement speed. At low health gain a 85% damage reduction shield for a short time.
+6
Rain Destruction Subclass Ability: Gunslinger
Damage dealt to enemies while airborne is increased.
Passive Ability
Jump
Tier I
2.5% outgoing damage when not standing on a block
+1
Tier II
3% outgoing damage when not standing on a block
+2
Tier III
3.5% outgoing damage when not standing on a block
+3
Tier IV
4% outgoing damage when not standing on a block
+4
Tier V
4.5% outgoing damage when not standing on a block
+6
Tier VI
5% outgoing damage when not standing on a block
+10
Tier VII
5.5% outgoing damage when not standing on a block
+10
Tier VIII
7.5% outgoing damage when not standing on a block
+10
Tier IX
10% outgoing damage when not standing on a block
+10
Sparkle Grenade Subclass Ability: Fae Trickster
Critical hits to enemies can spawn a shiny bomb that deals damage and stuns enemies for 1.5s.
Passive Ability
Flying Speed
Tier I
20% Active chance on critical hit 150% Magic Damage
101
Tier II
21% Active chance on critical hit 175% Magic Damage
102
Tier III
22% Active chance on critical hit 200% Magic Damage
103
Tier IV
23% Active chance on critical hit 250% Magic Damage
104
Tier V
24% Active chance on critical hit 275% Magic Damage
105
Tier VI
25% Active chance on critical hit 300% Magic Damage
110
Tier VII
26% Active chance on critical hit 350% Magic Damage
110
Tier VIII
30% Active chance on critical hit 400% Magic Damage
110
Tier IX
40% Active chance on critical hit 450% Magic Damage
110
Burning Zealot Subclass Ability: Dracolyte
Physical damage to enemies has a chance to apply fire to them, dealing damage every 0.1s for 3s.
Passive Ability
Reduced Cooldown
Tier I
15% Active chance on physical damage dealt. 5% Magic Damage.
1%
Tier II
16% Active chance on physical damage dealt. 8% Magic Damage.
2%
Tier III
17% Active chance on physical damage dealt. 12% Magic Damage.
3%
Tier IV
18% Active chance on physical damage dealt. 16% Magic Damage.
4%
Tier V
19% Active chance on physical damage dealt. 20% Magic Damage.
5%
Tier VI
20% Active chance on physical damage dealt. 25% Magic Damage.
7%
Tier VII
21% Active chance on physical damage dealt. 28% Magic Damage.
7%
Tier VIII
25% Active chance on physical damage dealt. 30% Magic Damage.
7%
Tier IX
30% Active chance on physical damage dealt. 40% Magic Damage.
7%
Assassinate Subclass Ability: Neon Ninja
Chance to deal bonus damage to enemies with less than 20% health.
Passive Ability
Jump
Tier I
20% chance when target health is below 20% 50% Physical Damage.
+1
Tier II
22% chance when target health is below 20% 100% Physical Damage.
+2
Tier III
24% chance when target health is below 20% 150% Physical Damage.
+3
Tier IV
26% chance when target health is below 20% 200% Physical Damage.
+4
Tier V
28% chance when target health is below 20% 250% Physical Damage.
+6
Tier VI
30% chance when target health is below 20% 300% Physical Damage.
+10
Tier VII
32% chance when target health is below 20% 350% Physical Damage.
+10
Tier VIII
34% chance when target health is below 20% 400% Physical Damage.
+10
Tier IX
36% chance when target health is below 20% 550% Physical Damage.
+10
Sugar Rush Subclass Ability: Candy Barbarian
Damaging an enemy has a chance to drop candy that doubles attack speed and movement speed by 20 or heals you by 10% max health. 15s cooldown.
Passive Ability
Stability
Tier I
22.5% Active chance on damage dealt.
+5
Tier II
25% Active chance on damage dealt.
+15
Tier III
27.5% Active chance on damage dealt.
+30
Tier IV
30% Active chance on damage dealt.
+50
Tier V
32.5% Active chance on damage dealt.
+75
Tier VI
35% Active chance on damage dealt.
+105
Tier VII
37.5% Active chance on damage dealt.
+105
Tier VIII
40% Active chance on damage dealt.
+105
Tier IX
50% Active chance on damage dealt.
+105
Glacial Ward Subclass Ability: Ice Sage
Chance on damage received to activate a shield. Lasts 5s. While active, movement speed, magic damage, and attack speed are increased. Damage received greater than 50% of your HP is absorbed.
Passive Ability
Magic Damage
Tier I
20% chance on damage taken trigger absorb shield. Stats increased by 5%. 30s cooldown.
+10
Tier II
21% chance on damage taken trigger absorb shield. Stats increased by 8%. 30s cooldown.
+60
Tier III
22% chance on damage taken trigger absorb shield. Stats increased by 11%. 30s cooldown.
+160
Tier IV
23% chance on damage taken trigger absorb shield. Stats increased by 14%. 30s cooldown.
+300
Tier V
24% chance on damage taken trigger absorb shield. Stats increased by 17%. 30s cooldown.
+500
Tier VI
25% chance on damage taken trigger absorb shield. Stats increased by 20%. 30s cooldown.
+750
Tier VII
26% chance on damage taken trigger absorb shield. Stats increased by 23%. 30s cooldown.
+750
Tier VIII
30% chance on damage taken trigger absorb shield. Stats increased by 25%. 30s cooldown.
+750
Tier IX
35% chance on damage taken trigger absorb shield. Stats increased by 35%. 30s cooldown.
+750
Searing Light Subclass Ability: Shadow Hunter
Magic attacks to enemies can activate Searing Light, a damage over time effect, dealing damage every 0.1s for 3s. 10s cooldown.
Passive Ability
Magic Damage
Tier I
15% Active chance on magic damage dealt 5% Physical Damage.
+10
Tier II
16% Active chance on magic damage dealt 8% Physical Damage.
+60
Tier III
17% Active chance on magic damage dealt 11% Physical Damage.
+160
Tier IV
18% Active chance on magic damage dealt 14% Physical Damage.
+300
Tier V
19% Active chance on magic damage dealt 17% Physical Damage.
+500
Tier VI
20% Active chance on magic damage dealt 20% Physical Damage.
+750
Tier VII
21% Active chance on magic damage dealt 25% Physical Damage.
+750
Tier VIII
25% Active chance on magic damage dealt 30% Physical Damage.
+750
Tier IX
30% Active chance on magic damage dealt 40% Physical Damage.
+750
Naval Gunfire Subclass Ability: Pirate Captain
Damaging an enemy has a chance to call a cannon ball from the sky.
Passive Ability
Magic Find
Tier I
20% chance on damage dealt. 30s cooldown.
+10
Tier II
21% chance on damage dealt. 30s cooldown.
+20
Tier III
22% chance on damage dealt. 30s cooldown.
+30
Tier IV
23% chance on damage dealt. 30s cooldown.
+40
Tier V
24% chance on damage dealt. 30s cooldown.
+50
Tier VI
25% chance on damage dealt. 30s cooldown.
+70
Tier VII
26% chance on damage dealt. 30s cooldown.
+70
Tier VIII
30% chance on damage dealt. 30s cooldown.
+70
Tier IX
35% chance on damage dealt. 30s cooldown.
+70
Fae Companion Subclass Ability: Boomeranger
A fae companion that provides healing when you are at 20% health. 30s cooldown.
Passive Ability
Critical Damage
Tier I
30% heal.
+1%
Tier II
32% heal.
+2%
Tier III
34% heal.
+4%
Tier IV
36% heal.
+8%
Tier V
38% heal.
+12%
Tier VI
40% heal.
+20%
Tier VII
42% heal.
+20%
Tier VIII
45% heal.
+20%
Tier IX
50% heal.
+20%
Corpse Run Subclass Ability: Tomb Raiser
Fallen enemies have a chance to spawn a random minion. Only one minion can be active. 30s cooldown.
Passive Ability
Critical Hit
Tier I
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+0.5%
Tier II
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+1%
Tier III
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+1.5%
Tier IV
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+2.5%
Tier V
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+3.5%
Tier VI
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+5.5%
Tier VII
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+5.5%
Tier VIII
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+5.5%
Tier IX
Fallen enemies have a chance to spawn a random minion. Increased chance to spawn Grave Goliaths. Reduced cooldown.
+5.5%
Sorta Crazy Subclass Ability: Lunar Lancer
Chance during combat to transform and receive some of the power of the Lunar Lancer during 6s. Doubles your attack speed.
Passive Ability
Physical Damage
Tier I
20% chance on damage dealt. Increases damage done by 5%.
+10
Tier II
21% chance on damage dealt. Increases damage done by 6%.
+60
Tier III
22% chance on damage dealt. Increases damage done by 7%.
+160
Tier IV
23% chance on damage dealt. Increases damage done by 8%.
+300
Tier V
24% chance on damage dealt. Increases damage done by 9%.
+500
Tier VI
25% chance on damage dealt. Increases damage done by 10%.
+750
Tier VII
26% chance on damage dealt. Increases damage done by 11%.
+750
Tier VIII
30% chance on damage dealt. Increases damage done by 15%.
+750
Tier IX
35% chance on damage dealt. Increases damage done by 20%.
+750
Hatred of the Oathbound Subclass Ability: Revenant
Successful attacks return health.
Passive Ability
Incoming Damage
Tier I
Returns 1%.
-1%
Tier II
Returns 1.5%.
-2%
Tier III
Returns 2%.
-3%
Tier IV
Returns 2.5%.
-4%
Tier V
Returns 3%.
-5%
Tier VI
Returns 3.5%.
-6%
Tier VII
Returns 4%.
-6%
Tier VIII
Returns 6%.
-6%
Tier IX
Returns 8%.
-6%
Prickly Persona Subclass Ability: Chloromancer
Enemy attacks have a chance to cover you in thistles, returning damage to attackers.
Passive Ability
Maximum Health
Tier I
20% chance on NPC damage recieved 3s duration 5000% reflect (NPC only - no Shadow Titans) 30s cooldown
+1%
Tier II
20% chance on NPC damage recieved 4s duration 5000% reflect (NPC only - no Shadow Titans) 30s cooldown
+2%
Tier III
20% chance on NPC damage recieved 5s duration 5000% reflect (NPC only - no Shadow Titans) 30s cooldown
+4%
Tier IV
20% chance on NPC damage recieved 6s duration 5000% reflect (NPC only - no Shadow Titans) 30s cooldown
+7%
Tier V
20% chance on NPC damage recieved 7s duration 5000% reflect (NPC only - no Shadow Titans) 30s cooldown
+10%
Tier VI
20% chance on NPC damage recieved 8s duration 5000% reflect (NPC only - no Shadow Titans) 30s cooldown
+15%
Tier VII
20% chance on NPC damage recieved 9s duration 5000% reflect (NPC only - no Shadow Titans) 30s cooldown
+15%
Tier VIII
65% chance on NPC damage recieved 10s duration 5000% reflect (NPC only - no Shadow Titans) 30s cooldown
+15%
Tier IX
75% chance on NPC damage recieved 12s duration 5000% reflect (NPC only - no Shadow Titans) 30s cooldown
+15%
Research Net Subclass Ability: Dino Tamer
Critical hits have a chance to root targets in place for a short duration.
Passive Ability
Attack Speed
Tier I
20% chance on critical hit 8s cooldown 2s root
+0.5%
Tier II
22% chance on critical hit 8s cooldown 2s root
+1%
Tier III
24% chance on critical hit 8s cooldown 2s root
+2%
Tier IV
26% chance on critical hit 8s cooldown 2s root
+3%
Tier V
28% chance on critical hit 8s cooldown 2s root
+4%
Tier VI
30% chance on critical hit 8s cooldown 2s root
+5%
Tier VII
32% chance on critical hit 8s cooldown 2s root
+5%
Tier VIII
40% chance on critical hit 8s cooldown 3s root
+5%
Tier IX
45% chance on critical hit 8s cooldown 4s root
+5%
Hatred of the Oathbound Subclass Ability: Revenant
Successful attacks return health.
Passive Ability
Incoming Damage
Tier I
Returns 1%.
-1%
Tier II
Returns 1.5%.
-2%
Tier III
Returns 2%.
-3%
Tier IV
Returns 2.5%.
-4%
Tier V
Returns 3%.
-5%
Tier VI
Returns 3.5%.
-6%
Tier VII
Returns 4%.
-6%
Tier VIII
Returns 6%.
-6%
Tier IX
Returns 8%.
-6%
Personal Song Subclass Ability: Bard
Sing yourself a little song when you head into battle. When attacking gain Jubilant, Peaceful, and Battle song buffs in that order.
Passive Ability
Critical Damage
Tier I
Jubilant Song: movement speed and max energy 2%. Peaceful Song: 1% life gain when dealing damage. Battle Song: Attack Speed and Critical Damage 2%. Duration 3s. Cooldown 15s.
+1%
Tier II
Jubilant Song: movement speed and max energy 4%. Peaceful Song: 1% life gain when dealing damage. Battle Song: Attack Speed and Critical Damage 4%. Duration 3s. Cooldown 15s.
+3%
Tier III
Jubilant Song: movement speed and max energy 6%. Peaceful Song: 2% life gain when dealing damage. Battle Song: Attack Speed and Critical Damage 6%. Duration 3s. Cooldown 15s.
+6%
Tier IV
Jubilant Song: movement speed and max energy 8%. Peaceful Song: 2% life gain when dealing damage. Battle Song: Attack Speed and Critical Damage 8%. Duration 3s. Cooldown 15s.
+9%
Tier V
Jubilant Song: movement speed and max energy 10%. Peaceful Song: 3% life gain when dealing damage. Battle Song: Attack Speed and Critical Damage 10%. Duration 3s. Cooldown 15s.
+12%
Tier VI
Jubilant Song: movement speed and max energy 12%. Peaceful Song: 4% life gain when dealing damage. Battle Song: Attack Speed and Critical Damage 12%. Duration 3s. Cooldown 15s.
+15%
Tier VII
Jubilant Song: movement speed and max energy 15%. Peaceful Song: 5% life gain when dealing damage. Battle Song: Attack Speed and Critical Damage 15%. Duration 3s. Cooldown 15s.
+20%
Tier VIII
Jubilant Song: movement speed and max energy 17,5%. Peaceful Song: 6,5% life gain when dealing damage. Battle Song: Attack Speed and Critical Damage 17,5%. Duration 3s. Cooldown 15s.
+20%
Tier IX
Jubilant Song: movement speed and max energy 20%. Peaceful Song: 7,5% life gain when dealing damage. Battle Song: Attack Speed and Critical Damage 20%. Duration 3s. Cooldown 15s.
+20%
Phoenix Fire Subclass Ability: Solarion
Basic Attacks have a change to explode dealing damage to enemies and applying a damage over time effect that restores energy.
Passive Ability
Light
Tier I
25% Active chance on damage dealt 100% Physical Damage 50% Damage over time every 0.5s for 2.5s
+5
Tier II
25% Active chance on damage dealt 125% Physical Damage 50% Damage over time every 0.5s for 2.5s
+15
Tier III
25% Active chance on damage dealt 150% Physical Damage 50% Damage over time every 0.5s for 2.5s
+30
Tier IV
25% Active chance on damage dealt 200% Physical Damage 50% Damage over time every 0.5s for 2.5s
+55
Tier V
25% Active chance on damage dealt 225% Physical Damage 75% Damage over time every 0.5s for 2.5s
+90
Tier VI
33% Active chance on damage dealt 250% Physical Damage 75% Damage over time every 0.5s for 2.5s
+140
Tier VII
33% Active chance on damage dealt 275% Physical Damage 75% Damage over time every 0.5s for 2.5s
+140
Tier VIII
33% Active chance on damage dealt 300% Physical Damage 85% Damage over time every 0.5s for 2.5s
+140
Tier IX
40% Active chance on damage dealt 350% Physical Damage 100% Damage over time every 0.5s for 2.5s
+140