| Tomb Raiser | ||
|---|---|---|
| ||
| Statistics | ||
| Class Type | Melee | |
| Weapon Type | Staff | |
| Damage | Magic | |
| Biome | Cursed Vale | |
| Acquisition | ||
Necrofancy Pack | ||
| Class ID | ||
| “ | The unlife of the party! Animate minions, then heal them and damage enemies with your basic attack's piercing beam. Enhance your attack and defence with Banshee's Boon, and combine your Bonetourage into a Grave Goliath! | ” |
— In-Game Class Description
|
The Tomb Raiser is a melee magic user in Trove. This class is considered to be an undead summoner from the Cursed Vale biome.
Crafting[]
| Crafting Station | ||
|---|---|---|
| Ingredient(s) | Amount | |
| Chaos Core | 1 | |
| Flux | 1000 | |
| Blank Scroll | 3 | |
| Bleached Bone | 10 | |
| Result | ||
| Tomb Raiser | 1 | |
Abilities[]
| Basic Attack DAMAGE: 100% MD RANGE: 6 Blocks ATTACK RATE: 4.166 Attacks/sec | ||
![]() | Channels a piercing laser which damages enemies and heals | |
- Attack Speed has no effect.
- Can damage through blocks.
- Healing
Grave Goliath with your
Basic Attack does not extend its duration.
| Soul Caller | ||
![]() | Attracts a Restless Soul every 10 seconds and upon slaying enemies, up to a maximum of 3. Every Restless Soul attracted will spawn Skellittles, up to a maximum of 6. | |
- Restless Souls orbit the player, with the number of bands indicating the number of souls.
- Souls can also be obtained by defeating enemies by the player and/or the summons.
- Every Restless Soul attracted will spawn Skellittles even if you already have 3 Restless Souls, up to a maximum of 6.
| Bonetourage DAMAGE: 200% MD POSSESSED DAMAGE: 350% DURATION: 15s | ||
![]() | Consume all your Restless Souls to attract Skellittles to fight for you, up to a maximum of 6. If you already have 6 Skellittles your excess Restless Souls will instead choose a Skellittle to possess for 30 seconds, causing them to take and deal extra damage. Skellittles' health depletes over time but can be healed by your | |
- Each attack a minion takes will damage it's health by about 20%. This is regardless of the damage the attack inflicts.
- Can damage through blocks.
- Minions receive a small window of invincibility after receiving damage.
- Dances with you.
- Can be healed by
Chloromancer's
Basic Attack and
Mini Bloom.
| Banshee's Boon RANGE: 4 Block Radius DAMAGE: 150% | ||
![]() | Turns the user into a ghost. While in ghost form you take 90% less damage, your | |
- Changes
Basic Attack from a laser to a AoE shock wave around the player. - The amount of time while in ghost mode depends on the amount of energy the user has.
- Players can recover their energy using the Zealous Emblem to make it last longer.
| Beckon Banshee DAMAGE: 63% MD DURATION: 2s | |||
![]() | Adittionally, when the banshee dies attract a Restless Soul. | ![]() | |
- Heals Skellittles the same as fast as
Banshee's Boon. - As the banshee only lasts 2 seconds, it won't deal significative damage.
| Grave Goliath MAX DAMAGE: 1025% MD (Basic) / 2819% MD (Slam) MAX DURATION: 40s | ||
![]() | Gather the Restless Souls possessing your Skellittles to summon a The more Skellittles that are possessed, the stronger the Grave Goliath is. | |
- Goliath's duration increases 5s per Skellittle possessed.
- Goliath's base damage is 500% MD (Basic) / 1375% MD (Slam) and lasts 10s.
- Goliath's damage increases 75% MD (Basic) / ~206% MD (Slam) per Skellittle possessed.
- Slam deals x2,75 damage the basic attack.
- When a max level Goliath is spawned it gains a possessed state acting like an additional possessed Skellittle.
- Goliath cannot be damaged by enemies in any way. It's health only acts as a timer until it's expiration.
- Goliath can be healed by your
Basic Attacks, however it does not extend the Goliath's duration. - Creating a new Goliath overwrites the previous one.
- Dances with you.
- Can be healed by
Chloromancer's
Basic Attack and
Mini Bloom.
Hidden Effects[]
| Banshee-Blast | ||
![]() | Basic attacks have a chance to summon Baby Banshees. | |
- You have 10-15% spawn chance.
- Spawns 3 banshees at time.
- They do not heal
Skellittlles. - They do not attract a Restless Soul upon death.
- They last for 2 seconds.
| Ghost-More | ||
![]() | Reduces the energy drain from Ghostform. | |
| Skellbiggle-Split | ||
![]() | Using Bonetourage has a chance to summon a larger Skellittle. When this large Skellittle dies it will spawn Skellittles. | |
- If Skellbiggles don't take any damage or get healed, they last for 30 seconds. If possessed, they last for 15 seconds.
- As they last longer than the Skellittles, they're easier to keep alive.
- Upon death it have a 50-60% chance to spawn 2 Skelittles that deal the same ammount of damage than the Skellbiggles and exceeds the 6 Skellittles limit.
- You can spawn up to 6 Skellbiggles at time.
- If the first Skellbiggle spawns after you have all 6 Skellittlles alive, you can be able to get up to 6 Skellittles and 6 Skellbiggles at the same time.
- If any Skellbiggles spawns before you have all 6 Skellitlles alive, when they add up to 6 you won't be able to spawn any more Skellittles, but you can still spawn up to 6 Skellbiggles.
Subclass[]
Allies[]
- Orchian: +400 Light + 25% Magic Damage + Speed bonus when defeating enemies.
- Aevyr : +300 Light + 20% Magic Damage + Health and Speed bonus when defeating enemies.
- Prefect Penguin : +20% Magic Damage + Health and Speed bonus when defeating enemies.
Flasks & Emblems[]
There are a few really interesting emblem combinations you can use, but it is recommend to use the Death-Defying Vial for a flask since it won't let you die.
A quick note on Energetic and Zealous emblems in terms of their uses for Banshee's boon. Zealous will allow you to STAY IN GHOST MODE LONGER. Energetic will allow you to go into ghost mode MORE FREQUENTLY. In addition, Energetic will last almost as long as Arcane (roughly 8 seconds). If you have high enough energy regen, Energetic emblem might be more worthwhile, but use your discretion and personal experiences to determine what you want to accomplish with this class.
- Arcane : Doubles magical damages.
- Zealous : Restores your energy.
- Energetic : +50% Energy regeneration.
- Unyielding : Invincible for 2 seconds.
- Master Magician's / Sorcerous servant : summon an ally that attacks ennemies based on Magic Damage.
Costumes[]
| Item | Description | Obtained | |
|---|---|---|---|
0 |
No description. | • Automatically unlocked upon crafting the Tomb Raiser. | |
35 |
No description. | • Unlocked upon reaching Level 10 as Tomb Raiser. | |
35 |
No description. | • Unlocked upon reaching Level 20 as Tomb Raiser. | |
35 |
No description. | • Unlocked upon reaching Level 30 as Tomb Raiser. | |
70 |
A costume for the Tomb Raiser. Become the ultimate keeper of souls! |
• Bought from the store for • Found as uncommon in Costume Mystery Box. • Necrofancy Pack. | |
70 |
A costume for the Tomb Raiser. Burn your enemies with the corrosive liquid of death. |
• Bought from the store for • Found as uncommon in Costume Mystery Box. • Necrofancy Pack. | |
70 |
A costume for the Tomb Raiser. Rise from your sarcophagus and haunt the night! |
• Bought from the store for • Found as uncommon in Costume Mystery Box. • Shadow's Eve Costume Pack. | |
70 |
Tomb Raiser craftable costume. Bringing Q'bthulhu's message of madness to the masses since the dawn of time. |
• Craftable at the | |
70 |
Tomb Raiser craftable costume. Summon up a squadron of smiley snowmen to smother your foes. |
• Craftable at the | |
70 |
A costume for the Tomb Raiser. Show your significant other undying love, or teach your enemies to hate the undying. |
• Craftable at the | |
70 |
A costume for the Tomb Raiser. Transform a common element into an extraordinary fighting force with this ore-iginal outfit. |
• Mega Menagerie Pack. | |
105 |
A costume for the Tomb Raiser. Show your foes their inescapable doom with this visionary fashion statement. |
• Bought from the Shadowy Market. | |
175 |
A costume for the Tomb Raiser. Perfect for apportioning an army of soldiers from a moonlit cemetery. |
• Bought from the Shadowy Market. | |
70 |
A costume for the Tomb Raiser. Infuse an army of automatons with the Sun Goddess's power with this radiant raiment. |
• Craftable at the | |
70 |
A costume for the Tomb Raiser. Turn your robotic foes against their overlords with these master manipulator robes. |
• Craftable at the • Found as rare in Greater Neon Cache. • Found as rare in Flashing Neon Cache. | |
70 |
A costume for the Tomb Raiser. Convince the cogs to confront your competitors. |
• Craftable at the | |
70 |
A costume for the Tomb Raiser. Fearlessly prowl the night in this categorically cute yet sinisterly slinky outfit. |
• Creepy Crawly Cranium Pack. | |
70 |
A costume for the Tomb Raiser. Hop into action with your Bunny pals, large and small! |
• Found as rare at Locked Adventurine Strongbox. | |
70 |
A pirrot themed costume for the Tomb Raiser. | • Pirate's Pack of Ninja Treasures. | |
70 |
A costume for the Tomb Raiser. Even old bones can dance the night away. |
• Raving Renewus Pack. | |
70 |
Entraps them all within his nets. | • Spring Sting Pack. | |
70 |
A costume for the Tomb Raiser. Prophetizing the return of the Seasons of Salt. |
• Terrific Treats Pack. | |
70 |
A costume for the Tomb Raiser. Raise up those consumed by Balefire, that they may battle the Shadows once more. |
• This costume has not yet been released. | |
History[]
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This article may be out of date.
You can discuss this issue in the comments or edit this page to bring it up to date. |
Out Of Date[]
Stat gain per level[]
Note: Tomb Raiser gets a +20% Maximum Health boost at the start without any gear/gems.
| Level | Magic Damage | Maximum Health | Health Regeneration | Energy Regeneration |
|---|---|---|---|---|
| 2 | +10 | +20 | +1 | +1 |
| 3 | +10 | +20 | +1 | +1 |
| 4 | +18 | +40 | +1 | +1 |
| 5 | +18 | +40 | +1 | +1 |
| 6 | +35 | +60 | +1 | +1 |
| 7 | +35 | +60 | +1 | +1 |
| 8 | +50 | +80 | +1 | +1 |
| 9 | +50 | +80 | +1 | +1 |
| 10 | +50 | +100 | +1 | +1 |
| 11 | +50 | +100 | +1 | +1 |
| 12 | +50 | +100 | +1 | +1 |
| 13 | +50 | +100 | +1 | +1 |
| 14 | +50 | +100 | +1 | +1 |
| 15 | +50 | +100 | +1 | +1 |
| 16 | +50 | +100 | +1 | +1 |
| 17 | +50 | +100 | +1 | +1 |
| 18 | +50 | +100 | +1 | +1 |
| 19 | +50 | +100 | +1 | +1 |
| 20 | +50 | +300 | +2 | +10 |
| 21 | +100 | +200 | +100 | +1 |
| 22 | +100 | +200 | +100 | +1 |
| 23 | +100 | +200 | +100 | +1 |
| 24 | +100 | +200 | +100 | +1 |
| 25 | +150 | +300 | +150 | +1 |
| 26 | +150 | +300 | +150 | +1 |
| 27 | +150 | +300 | +150 | +1 |
| 28 | +200 | +300 | +150 | +1 |
| 29 | +200 | +400 | +200 | +1 |
| 30 | +250 | +500 | +250 | +10 |
Gameplay Strategy[]
Tactics[]
(outdated) Due to the Tomb Raiser relying mostly on the summons, it is recommended for players to obtain gear that has lots of Magic Damage and Energy Regeneration to get the maximum damage output. Players should refrain from using Physical Damage (since the class is entirely magic based and the summons damage are based off of the users "magic damage" even if they are physical attackers) and Attack Speed (This class uses a continuous laser and attack speed does not benefit in any way, similar to Dracolyte).
The basic tactic when using the Tomb Raiser applies to both solo and group scenarios; get the 6-minion Grave Goliath out as soon as possible, or whatever highest level Grave Goliath you can get before the boss fight/waves end. Due to your limited soul capacity (3) however, you will only be able to immediately summon, at most, a 3-minion Grave Goliath at any given time (A 4-minion Grave Goliath is possible by summoning a Grave Goliath first with 0 minions as a diversion, summon some minions, and then using time of the diversion to wait for your soul count to refill by 1. Note that this is only effective against single targets, as in a horde of enemies, some enemies will be close enough to you to re-aggro against your newly summoned minions, likely killing them before you can use them to summon your 4-minion goliath. Another, safer way to pull this off is to time when you throw your first 3 minions, so that your soul-count attempts to refill by 1 as you are in the middle of throwing your minions. This is, however, very buggy, and requires waiting 10 seconds should you miss your window of opportunity.). Always start your fights by summoning a 3-minion (or 4-minion) Grave Goliath. Periodically use Bonetourage to summon fresh minions and to avoid wasting souls you would have missed if you maintain the number of souls you have at 3, as well as Banshee's Boon, which will make healing your minions as well as damaging enemies much easier. When Banshee's Boon is finished and you're still recovering energy, AIM AT YOUR MINIONS. Your basic attack alone does VERY LITTLE DAMAGE wherein healing your minions in the hopes of summoning a stronger goliath is much more reasonable than trying to damage with your basic attack. Once you have enough minions to summon a 6-minion Grave Goliath, use your ultimate to summon it. Keep repeating these steps until you have either a 6-minion Grave Goliath and 6 minions out, ready to be sacrificed OR until your fight is finished.
Your minions and goliath take on aggro from mobs in a way that no other class can, thus it is your responsibility to summon your minions/goliaths in a place that is not difficult for your allies to reach. Although you won't have control over it, try to avoid situations wherein enemy mobs spread out because of the aggro your minions/goliaths take. In such a situation, it may be best to leave your minions/goliaths to die for the sake of concentrating enemy mobs into a smaller space, which will be more convenient for aoe/melee classes. Also note that the tomb raiser is extremely vulnerable without minions.
Note that some Mob Bosses will have effects that require heavy changes to your tactics, lest they become a threat. these include:
- Bosses that spawn Spore-cloud attacks: These spore clouds deal small damage very rapidly. While not a threat to you, they melt your Bonetourage minions. This forces you to only summon minions the instant before turning them into a goliath, as keeping them on the battlefield for any longer would kill them, and waste their souls.
- Bosses that Teleport to the Player: Whenever you activate your Banshee's Boon, your main attack becomes AOE. If this AOE damages these sorts of Bosses, they will instantly Aggro you and teleport to your location. To avoid this, either use your Banshee's Boon far away from the Boss, or keep a soul as back-up, so that when the Boss aggros you, you can divert the aggro instantly by summoning a new minion.
Teamplay[]
- The Tomb Raiser easily synergies well with any Ranged class. The summons can easily take agro against enemies, leaving the ranged classes to keep a distance and deal as much damage from afar (especially Fae Trickster).
General Tips[]
- Stat prioritization (what to look for/pearl first in your equipment): Magic Damage on Weapon > Energy Regeneration > Max Health on Mask/Hat > Max Health on Weapon > Max Health% > Health regeneration > all other stats you may want.
- If you will not be sharing gear between classes and will make dedicated gear specifically for this class, do not invest in attack speed, as the Tomb Raiser does not use this stat.
Skill Usage[]
- Use Banshee's Boon whenever your energy bar is full. There is no reason to not use this skill, as it significantly increases your dps, heal rate and reduces the amount of damage you take to a negligible amount with high enough hp. With that said, use your discretion to decide whether you need to use this skill even before your energy bar is full. While you get the best results from a full energy usage, using it early could save a minion, and thus get you to a 6-minion goliath a bit faster.
- Remember that, if a mob has taken aggro towards you, summoning any minion will instantly divert its attention to the newly summoned minion.
Gallery[]
| Classes | ||||||
|---|---|---|---|---|---|---|
![]() Knight |
![]() Gunslinger |
![]() Fae Trickster |
![]() Dracolyte |
![]() Neon Ninja | ||
![]() Candy Barbarian |
![]() Ice Sage |
![]() Shadow Hunter |
![]() Pirate Captain |
![]() Boomeranger | ||
![]() Tomb Raiser |
![]() Lunar Lancer |
![]() Revenant |
![]() Chloromancer |
![]() Dino Tamer | ||
![]() Vanguardian |
![]() Bard |
![]() Solarion |
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