Tomb Raiser
Ui class tomb raiser.png
Class Type Melee
Weapon Type Staff
Damage Magic
Biome Cursed Vale
Class Coin small.png Class Coin
Starter Class Coin small.png Starter Class Coin
Credits 2.png 250
Necrofancy Pack
Class ID
The unlife of the party! Animate minions, then heal them and damage enemies with your basic attack's piercing beam. Enhance your attack and defence with Banshee's Boon, and combine your Bonetourage into a Grave Goliath!
— In-Game Class Description

The Tomb Raiser is a Melee Magic user in Trove. This class is considered to be an undead summoner from the Cursed Vale biome.


Crafting Station
Chaos Core Crafter small.png Chaos Core Crafter
Ingredient(s) Amount
Chaos Core small.png

Chaos Core 1
Flux small.png

Flux 1000
Blank Scroll small.png

Blank Scroll 3
Bleached Bone small.png

Bleached Bone 10
50px Tomb Raiser 1


Basic Attack
RANGE: 6 Blocks
ATTACK RATE: 4.166 Attacks/sec
Weapon: Staff
Channels a piercing laser which damages enemies and heals Bonetourage.png Bonetourage Skellittles and Grave Goliath.png Grave Goliath.
  • Attack Speed has no effect.
  • Can damage through blocks.
Soul Caller
Soul Caller
Attracts a Restless Soul every 10 seconds and upon slaying enemies, up to a maximum of 3. Every Restless Soul attracted will spawn Skellittles, up to a maximum of 6.
Styles Staff.png Basic Attacks return 2% of the damage done as health.
  • Restless Souls orbit the player, with the number of bands indicating the number of souls.
  • Souls can also be obtained by defeating enemies by the player and/or the summons.
  • Every Restless Soul attracted will spawn Skellittles even if you already have 3 Restless Souls, up to a maximum of 6.
Consume all your Restless Souls to attract Skellittles to fight for you, up to a maximum of 6. If you already have 6 Skellittles your excess Restless Souls will instead choose a Skellittle to possess for 30 seconds, causing them to take and deal extra damage. Skellittles' health depletes over time but can be healed by your Styles Staff.png Basic Attacks.
  • Each attack a minion takes will damage it's health by about 20%. This is regardless of the damage the attack inflicts.
  • A possessed Skellittle deals 393% MD.
  • Can damage through blocks.
  • Minions receive a small window of invincibility after receiving damage.
  • Dances with you.
  • Can be healed by px Chloromancer's Styles Staff.png Basic Attack and Blooming Pollinator.png Blooming Pollinator.
Banshee's Boon
Cooldown 2s
RANGE: 4 Block Radius
DAMAGE: 150%
Banshee's Boon
Turns the user into a ghost. While in ghost form you take 90% less damage, your Styles Staff.png Basic Attacks will deal extra damage and affects all enemies and Skellitles around you, and your healing output is increased to 10. Ghost form rapidly depletes your energy and ends when energy reaches 0.
  • Changes Styles Staff.png Basic Attack from a laser to a AoE shock wave around the player.
  • The amount of time while in ghost mode depends on the amount of energy the user has.
  • Players can recover their energy using the Zealous Emblem to make it last longer.
Beckon Banshee
Beckon Banshee
Banshee's Boon.png Banshee's Boon also summons a banshee that heals your Skellittles and damages enemies. Adittionally, when the banshee dies attract a Restless Soul.
This ability modifier requires a Tomb Raiser Class Gem to be equipped
  • Heals Skellittles the same as fast as Banshee's Boon.png Banshee's Boon.
  • As the banshee only lasts 2 seconds, it will almost never deal damage.
Grave Goliath
Cooldown 8s
BASE DAMAGE: 500% MD (Basic) / 1500% MD (Slam)
Grave Goliath
Gather the Restless Souls possessing your Skellittles to summon a Grave Goliath.png Grave Goliath! The more Skellittles that are possessed, the stronger the Grave Goliath is.
  • Goliath's damage increases 75% MD (Basic) / 225% MD (Slam) per Skellittle possessed.
  • Goliath's duration increases 5s per Skellittle possessed.
  • When a max level Goliath is spawned it gains a possessed state acting like an additional possessed Skellittle.
  • Goliath's maximum damage is 1025% MD (Basic) / 3075% MD (Slam) and lasts 40s.
  • Goliath cannot be damaged by enemies in any way. It's health only acts as a timer until it's expiration.
  • Goliath can be healed by your Styles Staff.png Basic Attacks, however it does not extend the Goliath's duration.
  • Creating a new Goliath overwrites the previous one.
  • Can damage through blocks.
  • Dances with you.
  • Can be healed by px Chloromancer's Styles Staff.png Basic Attack and Blooming Pollinator.png Blooming Pollinator.

Stat gain per level

Note: Tomb Raiser gets a +20% Maximum Health boost at the start without any gear/gems.

Level Magic Damage Maximum Health Health Regeneration Energy Regeneration
2 +10 +20 +1 +1
3 +10 +20 +1 +1
4 +18 +40 +1 +1
5 +18 +40 +1 +1
6 +35 +60 +1 +1
7 +35 +60 +1 +1
8 +50 +80 +1 +1
9 +50 +80 +1 +1
10 +50 +100 +1 +1
11 +50 +100 +1 +1
12 +50 +100 +1 +1
13 +50 +100 +1 +1
14 +50 +100 +1 +1
15 +50 +100 +1 +1
16 +50 +100 +1 +1
17 +50 +100 +1 +1
18 +50 +100 +1 +1
19 +50 +100 +1 +1
20 +50 +300 +2 +10
21 +100 +200 +100 +1
22 +100 +200 +100 +1
23 +100 +200 +100 +1
24 +100 +200 +100 +1
25 +150 +300 +150 +1
26 +150 +300 +150 +1
27 +150 +300 +150 +1
28 +200 +300 +150 +1
29 +200 +400 +200 +1
30 +250 +500 +250 +10

Gameplay Strategy


(outdated) Due to the Tomb Raiser relying mostly on the summons, it is recommended for players to obtain gear that has lots of Magic Damage and Energy Regeneration to get the maximum damage output. Players should refrain from using Physical Damage (since the class is entirely magic based and the summons damage are based off of the users "magic damage" even if they are physical attackers) and Attack Speed (This class uses a continuous laser and attack speed does not benefit in any way, similar to Dracolyte).

The basic tactic when using the Tomb Raiser applies to both solo and group scenarios; get the 6-minion Grave Goliath out as soon as possible, or whatever highest level Grave Goliath you can get before the boss fight/waves end. Due to your limited soul capacity (3) however, you will only be able to immediately summon, at most, a 3-minion Grave Goliath at any given time (A 4-minion Grave Goliath is possible by summoning a Grave Goliath first with 0 minions as a diversion, summon some minions, and then using time of the diversion to wait for your soul count to refill by 1. Note that this is only effective against single targets, as in a horde of enemies, some enemies will be close enough to you to re-aggro against your newly summoned minions, likely killing them before you can use them to summon your 4-minion goliath. Another, safer way to pull this off is to time when you throw your first 3 minions, so that your soul-count attempts to refill by 1 as you are in the middle of throwing your minions. This is, however, very buggy, and requires waiting 10 seconds should you miss your window of opportunity.). Always start your fights by summoning a 3-minion (or 4-minion) Grave Goliath. Periodically use Bonetourage to summon fresh minions and to avoid wasting souls you would have missed if you maintain the number of souls you have at 3, as well as Banshee's Boon, which will make healing your minions as well as damaging enemies much easier. When Banshee's Boon is finished and you're still recovering energy, AIM AT YOUR MINIONS. Your basic attack alone does VERY LITTLE DAMAGE wherein healing your minions in the hopes of summoning a stronger goliath is much more reasonable than trying to damage with your basic attack. Once you have enough minions to summon a 6-minion Grave Goliath, use your ultimate to summon it. Keep repeating these steps until you have either a 6-minion Grave Goliath and 6 minions out, ready to be sacrificed OR until your fight is finished.

Your minions and goliath take on aggro from mobs in a way that no other class can, thus it is your responsibility to summon your minions/goliaths in a place that is not difficult for your allies to reach. Although you won't have control over it, try to avoid situations wherein enemy mobs spread out because of the aggro your minions/goliaths take. In such a situation, it may be best to leave your minions/goliaths to die for the sake of concentrating enemy mobs into a smaller space, which will be more convenient for aoe/melee classes. Also note that the tomb raiser is extremely vulnerable without minions.

Note that some Mob Bosses will have effects that require heavy changes to your tactics, lest they become a threat. these include:

  • Bosses that spawn Spore-cloud attacks: These spore clouds deal small damage very rapidly. While not a threat to you, they melt your Bonetourage minions. This forces you to only summon minions the instant before turning them into a goliath, as keeping them on the battlefield for any longer would kill them, and waste their souls.
  • Bosses that Teleport to the Player: Whenever you activate your Banshee's Boon, your main attack becomes AOE. If this AOE damages these sorts of Bosses, they will instantly Aggro you and teleport to your location. To avoid this, either use your Banshee's Boon far away from the Boss, or keep a soul as back-up, so that when the Boss aggros you, you can divert the aggro instantly by summoning a new minion.


  • The Tomb Raiser easily synergies well with any Ranged class. The summons can easily take agro against enemies, leaving the ranged classes to keep a distance and deal as much damage from afar (especially Fae Trickster).

General Tips

  • Stat prioritization (what to look for/pearl first in your equipment): Magic Damage on Weapon > Energy Regeneration > Max Health on Mask/Hat > Max Health on Weapon > Max Health% > Health regeneration > all other stats you may want.
  • If you will not be sharing gear between classes and will make dedicated gear specifically for this class, do not invest in attack speed, as the Tomb Raiser does not use this stat.

Skill Usage

  • Use Banshee's Boon whenever your energy bar is full. There is no reason to not use this skill, as it significantly increases your dps, heal rate and reduces the amount of damage you take to a negligible amount with high enough hp. With that said, use your discretion to decide whether you need to use this skill even before your energy bar is full. While you get the best results from a full energy usage, using it early could save a minion, and thus get you to a 6-minion goliath a bit faster.
  • Remember that, if a mob has taken aggro towards you, summoning any minion will instantly divert its attention to the newly summoned minion.

Flasks & Emblems

There are a few really interesting emblem combinations you can use, but it is recommend to use the bandolier for a flask since the emblems will provide more of a use when fighting enemies.

A quick note on Energetic and Zealous emblems in terms of their uses for Banshee's boon. Zealous will allow you to STAY IN GHOST MODE LONGER. Energetic will allow you to go into ghost mode MORE FREQUENTLY. In addition, Energetic will last almost as long as Arcane (roughly 8 seconds). If you have high enough energy regen, Energetic emblem might be more worthwhile, but use your discretion and personal experiences to determine what you want to accomplish with this class.

  • Arcane : Doubles magical damages
  • Zealous : Restores your energy
  • Energetic : +50% Energy regeneration
  • Unyielding : Invincible for 2 seconds
  • Vampiric : Each attack heals you for 10% of your Max Health
  • Master Magician's / Sorcerous servant : summon an ally that attacks ennemies based on Magic Damage


  • Prowling Shadow or Samantha : allows you to lifesteal more and increase your survivability
  • Chronomancer Qubesly : +20% Magic Damage + 25% Cooldown Reduction
  • Prefect Penguin : +20% Magic Damage + Health and Speed bonus when defeating ennemies
  • Feisty Flamedancer: More energy and energy regeneration mean longer and more frequent Banshee's Boons, and the Flower-drop can heal you to full health and grant you bonus energy.


Tomb Raiser (13)
Item Description Obtained
Starter Tomb Raiser small.png Starter Tomb Raiser
0 Mastery points
N/A • Granted to all players.
Level 10 Tomb Raiser small.png Level 10 Tomb Raiser
35 Mastery points
N/A • Granted to all players after reaching EXP lv. 10 as Tomb Raiser.
Level 20 Tomb Raiser small.png Level 20 Tomb Raiser
35 Mastery points
N/A • Granted to all players after reaching EXP lv. 20 as Tomb Raiser.
Soulkeeper small.png Soulkeeper
70 Mastery points
A costume for the Tomb Raiser. Become the ultimate keeper of souls! • Bought from the store for Credits small.png750
Necrofancy Pack
Acidic small.png Acidic
70 Mastery points
A costume for the Tomb Raiser. Burn your enemies with the corrosive liquid of death. • Bought from the store for Credits small.png750
Necrofancy Pack
Funereal Pharaoh small.png Funereal Pharaoh
70 Mastery points
A costume for the Tomb Raiser. Rise from your sarcophagus and haunt the night! • Bought from the store for Credits small.png750
Shadow's Eve Costume Pack
Everdark Emissary small.png Everdark Emissary
70 Mastery points
Tomb Raiser craftable costume. Bringing Q'bthulhu's message of madness to the masses since the dawn of time. • Craftable at the Chaos Core Crafter.
Winter Waker small.png Winter Waker
70 Mastery points
Tomb Raiser craftable costume. Summon up a squadron of smiley snowmen to smother your foes • Craftable at the Chaos Core Crafter.
Heart Eater small.png Heart Eater
70 Mastery points
A costume for the Tomb Raiser. Show your significant other undying love, or teach your enemies to hate the undying. • Craftable at the Chaos Core Crafter.
Stone Shaper small.png Stone Shaper
70 Mastery points
A costume for the Tomb Raiser. Transform a common element into an extraordinary fighting force with this ore-iginal outfit. Mega Menagerie Pack
Woeful Wisdom small.png Woeful Wisdom
105 Mastery points
A costume for the Tomb Raiser. Show your foes their inescapable doom with this visionary fashion statement. Bought from the Shadowy Market
Eclipse Evoker small.png Eclipse Evoker
175 Mastery points
A rare lunar Tomb Raiser Costume. Perfect for apportioning an army of soldiers from a moonlit cemetery. Bought from the Shadowy Market
Gleaming Golemancer small.png Gleaming Golemancer
70 Mastery points
A costume for the Tomb Raiser. Infuse an army of automatons with the Sun Goddess's power with this radiant raiment. • Craftable at the Chaos Core Crafter.
In Progress
Item Description Obtained
Nefarious Nekomancer small.png Nefarious Nekomancer A costume for the Tomb Raiser. Fearlessly prowl the night in this categorically cute yet sinisterly slinky outfit. Will be implemented in future patches.


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